:flame:
I recommended Stitch earlier because he and I are tight like that. But it would be unfair to allow the indestructable alien that's stronger than things 300x his own size, with a super killer instinct and plasma blasters.
Terra could take him though.
I was thinking that last part myself.
If you don't think indestructable people that can lift things 300x there own size should be in a fighting game, then you are going to have to cut all the final fantasy characters out.
I always wondered why there aren't any true 3-D fighting games. Not the Soul Caliber 4 "3-D," I mean a game that requires splitscreen to play and uses action-adventure attack moves. I will say though that the few times I've seen it (Donkey Kong 64, Sonic the Hedgehog), it was neither fun nor well thought out.
So a glitch found in the system which allows you to beat bosses you couldn't otherwise makes the bosses more fun? That makes all the sense in the world.
Sephroith while he is very hard is more then beatable without using the infinite block. I've beaten him multiple times around lv 85. Sephorith in kh2 was a joke. Actually every single boss battle in kh2 was a joke except for xladin and final xemnas. KH2 was a VERY EASY game. I don't blame this on the kh2 system rather then i blame it on all the powers it gives you. Kh2 bascially hand feeds you all the power you need to glide right through the game with easy level ups and drive forms. This is why i love critical mode in kingodm hearts 2 final mix. I actually loss to axel in roxas story on critical mode. Im not even going to talk about how hard the org shiloutes and terra is.
Glitch? Don't be that naive; you know more about KH than that. It is a skill that you learn by leveling up in KH1.
And yes, this skill makes those battles more fun. You see, it doesn't block every attack (at least I don't think it does) - only ones from the front (? - it was a long time since I played KH1). Not only that, but to attack the boss, you have to leave block, get a few hits in, and make sure you are facing the boss and not mid-attack when he does his next move. There is a lot of skill involved. With the normal block, you have to time it just right, and with a lot of attacks (I'm looking at you, Ice titan projectiles) it is a move that isn't long enough to block everything. It is simply not as reliable, and you are too likely to die with normal block.
I like having a reliable block - it enables me to face tougher foes that I otherwise couldn't and keeps me from feeling like I was hit by a cheap shot due to the brevity of normal block. It allows a low-level player to enter long, epic battles which would have been shorter at higher levels, which in turn lets them experience and master battling each of the boss's "phases," and it doesn't require the player to feel like he only won because of cure.
Remember, just because you can block almost everything, you still have to hit the boss
a lot, and that makes KH1 boss battles challenging for low-level players using that skill. Sometimes even with the block a boss isn't beatable (Neverland), but he is pretty much always faceable.
Incidently, I've never approached level 85 in a Kingdom Hearts game, so being at level 85 against Sephiroth is never an option. Is there an infinite block in KH2 as well?