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I agree with this...to some extent. I believe that a DEFENSIVE Marth has a solid advantage, because if you have to approach him, you'll probably get wrecked. He has tools to shut us down almost completely, it's just to hard to get inside his zoning. Aggressive Marth's (most Marth mains), I believe it's an even match-up, or SLIGHTLY in his favor. Kirby excels at punishing mistakes, and they're bound to make a mistake sometime, even with good spacing. B-air OoS ftw.Marth though? Yeah, he's that bad. You can't get in at all because of that range.
Hard counters (70:30):
Marth
*shrug*When did this whole "LAIN AND MEEP ONLY!!!" thing start?
QFTI agree with this...to some extent. I believe that a DEFENSIVE Marth has a solid advantage, because if you have to approach him, you'll probably get wrecked. He has tools to shut us down almost completely, it's just to hard to get inside his zoning. Aggressive Marth's (most Marth mains), I believe it's an even match-up, or SLIGHTLY in his favor. Kirby excels at punishing mistakes, and they're bound to make a mistake sometime, even with good spacing. B-air OoS ftw.
I don't even know what's real or what's not. I'm just typing stuff...lol u mad
but yea, cut the fibs guys
☆ I'll agree here as well. I'll say depending on what stage you fight him our winnings would be minor, (mostly Battlefield or Halbard), but not all the time. I might think that Rainbow Cruise doesn't give us a big advantage anymore, but our substute is Jungle Japes. >=3 ☆I agree with this...to some extent. I believe that a DEFENSIVE Marth has a solid advantage, because if you have to approach him, you'll probably get wrecked. He has tools to shut us down almost completely, it's just to hard to get inside his zoning. Aggressive Marth's (most Marth mains), I believe it's an even match-up, or SLIGHTLY in his favor. Kirby excels at punishing mistakes, and they're bound to make a mistake sometime, even with good spacing. B-air OoS ftw.
☆ Hmm, I think someone said that by mistake, I think you lost one match, but won the rest of the two is what I've heard. ☆.... wait a minute.... i've never lost to ybm!
I'm sick and ****ing tired of this ****. so RANDOM.
Exactly what I was thinking >_<.... wait a minute.... i've never lost to ybm!
I'm sick and ****ing tired of this ****. so RANDOM.
Japes! Yes!! I can't play this stage with Marth. I tried a few times. It sucked.☆ I'll agree here as well. I'll say depending on what stage you fight him our winnings would be minor, (mostly Battlefield or Halbard), but not all the time. I might think that Rainbow Cruise doesn't give us a big advantage anymore, but our substute is Jungle Japes. >=3 ☆
Naturally, Jungle Japes is our best stage, since Kirby can just meteor smash foes into the water over and over again .☆ I'll agree here as well. I'll say depending on what stage you fight him our winnings would be minor, (mostly Battlefield or Halbard), but not all the time. I might think that Rainbow Cruise doesn't give us a big advantage anymore, but our substute is Jungle Japes. >=3 ☆
Finally, someone who's not blinded by "space bairs and hope for the best!" phrases.chu's kirby beats neo's marth and ive never seen chu lose to a marth. Kirby's tools > marth tools.
Wait... you didn't?.... wait a minute.... i've never lost to ybm!
I'm sick and ****ing tired of this ****. so RANDOM.
The match-up it's not "space b-airs and hope for the best", is just that spacing b-airs is like...Kirby's best tool in this match-up (in most, if not all match-ups if you think about it). If you're rushing down and ****** his ***, they're doing something wrong. You can enter aggro-mode when he is offstage and in the air (to a lesser extent), but if he's grounded, and you're wrecking him...something is not right.Finally, someone who's not blinded by "space bairs and hope for the best!" phrases.
Wrong. There are many situations where being aggro on-stage is smarter than poking him with spaced bairs and hoping he doesn't tipper fair you... In the Marth MU, you have to NOT space and utilt all of his retaliations at close range, while keeping an eye on the distance between you two and where he's currently at. The only reason the MU numbers are so ugly is because people are just comparing attacks and who can approach better when the other is camping, instead of talking about every detail that isn't mindgames (including SDI/DI directions) and what-if's when the opponent finds himself under a certain situation that might happen a lot.The match-up it's not "space b-airs and hope for the best", is just that spacing b-airs is like...Kirby's best tool in this match-up (in most, if not all match-ups if you think about it). If you're rushing down and ****** his ***, they're doing something wrong. You can enter aggro-mode when he is offstage and in the air (to a lesser extent), but if he's grounded, and you're wrecking him...something is not right.
I know there are times when being aggro on-stage is better and/or smarter than poking him with b-airs. If you see my vids, you'll notice that I rush against Marth, I approach, I get aggro when he's grounded, aerial, off-stage, everywhere. It's just that when he's grounded, it is best to not rush down, MOST of the time. And I agree with you, the match-up is close to even...WHEN played aggressively from Marth's part. Defensive Marth's are a pain in the *** to deal with. Because he has tool's to shut us down pretty badly.Wrong. There are many situations where being aggro on-stage is smarter than poking him with spaced bairs and hoping he doesn't tipper fair you... In the Marth MU, you have to NOT space and utilt all of his retaliations at close range, while keeping an eye on the distance between you two and where he's currently at. The only reason the MU numbers are so ugly is because people are just comparing attacks and who can approach better when the other is camping, instead of talking about every detail that isn't mindgames (including SDI/DI directions) and what-if's when the opponent finds himself under a certain situation that might happen a lot.
LOL
smash 64 is the best thing ever
QFT, for sure.QFT, for sure.
Yay for Bunny for acknowledging that Kirby's not amazing 8DHard counters (70:30):
ICs
Marth
Somewhat bad (60-40):
R.O.B.
Game and Watch
Metaknight
Snake
Sorry, Young Link has the best taunt, in any Smash game. :3Also, he had the best taunt in the game .
Yeah. I wish he had 64 Kirby's dash attack though. Falling on your face and hitting opponents is too funny.im glad to the kicks thing is better
umJust like how we get around MK's uair
Do I know you?Fun games asdioh ^_^. I especially liked those few games when I was ganondorf, and you were also ganondorf. Why did it have to stop?
DOOOO IIIIITLmfaooo. Ban Snake.
HIS PIVOT GRAB IS AS RIDICULOUS AS HIS UPTILT >_< >_< >_<(Kirby's dash attack is wonderful in this MU, for example!).
Therefore, the ideal Marth playstyle in this matchup wins.I agree with this...to some extent. I believe that a DEFENSIVE Marth has a solid advantage, because if you have to approach him, you'll probably get wrecked.
._..... wait a minute.... i've never lost to ybm!
I'm sick and ****ing tired of this ****. so RANDOM.
they're doin it wrongchu's kirby beats neo's marth and ive never seen chu lose to a marth. Kirby's tools > marth tools.
indeedOr neo got tired of the turtleing
either way, the matchup is not in kirbys favor
D:Fibbers. I guess ICs vs. Kirby IS that bad.
I hate it when I hit people with Vulcan Jab, and they manage to shield it afterwards and grab me anyway. :|I really wish Kirby had better options on neutrals against them than "Spam the Vulcan Grab Repellent and hope for the best." (I shouldn't have to fear something that cute <.<) The only thing I've found other than that is staying on platforms and using Fall-through B-Airs. But even that's a "meh" tactic.
(post)
Suspect, I like you. XDKewkky
u mad?
Lol, not exactly MAD, just felt like posting it that way... I've been in a really good mood lately, due to a certain couple of situations that have gone very well for me.Kewkky
u mad?
Hmm, I'd like to play an extremely defensive Marth, as well as mHaze (just to see how it goes down... ). The experience will only do me good, and I need more exp if I'm to get any better, since all I'm doing right now is amplifying my mindgame list.Quick mention, Kewk, while I think you are indeed playing the Marth MU correctly from what you are saying, a patient and defensive Marth can get around that pretty easily BECAUSE he has better tools for this MU.
Lol. I actually thought about doing that when I first saw pro Ice Climber videos, and just learning ICs a LOT instead of focusing on the CG's (so I can give a good fight)... But for now, I wanna try both ZSS and ICs extensively against a great ICs main and see how I do, or what can I experiment with.Against Ice Climbers i counter pick Ice CLimbers :3
For this, I am insanely jealous.Lol, not exactly MAD, just felt like posting it that way... I've been in a really good mood lately, due to a certain couple of situations that have gone very well for me.
Who said you lost to me?.... wait a minute.... i've never lost to ybm!
I'm sick and ****ing tired of this ****. so RANDOM.
Ooh...I've lost to AZ twice, which means that next time, victory is my destiny!3rd time is always the charm....Except against AZ *sigh* but he's a God Kai so it's cool...
Nana behaves the same as any computer, with some exceptions in that she seems to have preset strategies for "getting back to Popo" and "Not being completely nonthreatening while doing so."About the ICs: Why does Nana always mindgame me when I split them up? She like, dodges at unpredictable times and completely avoids my attacks.
Hmm. People are not being nice enough to comment on his question .what stages does kirby do good on?from what i read he does bad on neural stages and good on jungle japes any others?