A neat trick Vinyl just reminded me of: You can metagame an Olimar by doing a F-throw at relatively low %, and most Olimar players will instinctively whistle for fear of combo, where you can simply wait, grab again, pummel, and follow up.
Yeah. Lots of characters can do "combo breaker" stuff, like Marth doing up B etc.
The thing is, when I play random people on AiB, most of them appear to be scrubs (despite the fact that they ****ing beat me) and don't seem to KNOW about stuff like this. So my mindgames are too 'advanced' for them, and I end up wasting potential combos.
And come to think of it, I'm the only one I ever see SDI the fthrow->uair combo very far. Like, when I do Kirby dittos, and then fthrow->upair me at 0%, I hit the Cstick and control stick away at the exact right time and teleport a good distance away, and I
never see my opponents do that.
Also, I just played a Ness on AiB ladder. That matchup is bleh to me. I can win, but it's annoying, because you have to space around his aerials verrrry carefully. The MOST annoying thing, though, is how hard I had to work for kills compared to him. I won the set 2-1, with every game coming down to last stock. Game 1, he killed me with bthrow, bthrow. Game 2, he killed me with bthrow, bthrow, bthrow. Game 3, he killed me with bthrow, stagespike.
Game 1, I killed him with aerial hammer, upair way up high, and dsmash. Game 2, I killed him with bair? and something else. Game 3, I killed him with fsmash, aerial hammer, etc.
If you missed my point, I'm jealous of how reliably some characters can kill with one specific move. Especially grabs.