Of course melee won't be forgotten, its the greatest game ever assembled. But people have to start understanding that brawl is melee's predecessor and QQ'ing wont change that. Take it from me, i used to hate Counter Strike: Source so badly because they did what they did to brawl, dumbed it down and made it for nubs. But constantly complaining won't resurrect a dieing game.
Just because something is newer doesn't mean it should replace the older version, if the older version was superior. They are just marketing to the ADD generation. Make it as shiny as possible and count on their miniscule attention spans to keep them from realizing how ridiculously shallow the game is.
Also, you might want to look up the word predecessor, as the word you were most likely looking for was "successor".
And since you seem to think you have a logical parallel to the FPS world for your side of the argument, allow me to give you mine.
I played Day of Defeat 3.1beta competitively for it's entirety. I was Cal-I for three seasons.
If you don't know what that means you didn't play CS competitively and therefore your parallel does not apply. If you
do know what that means then you realize that I know what I'm talking about.
Day of Defeat 3.1beta was arguably the best independant mod for a first person shooter ever, with its more realistic recoil and damage systems being a large upgrade from the expandable conefire that CS employed.
However, it lacked the immense popularity that Counter-Strike had garnered during it's time as the only real full conversion mod for Half-life aside from TFC. Obviously there were die-hards on either side of the DoD/CS debate, but that stemmed more from the two games distinct styles attracting a different style of gamer.
It is obviously not up for debate as to which was the more popular mod, as CS wins that category hands down, but the debate still rages as to which was the better
game.
Now with that out of the way, back to my original point.
I played Cal-I level DoD for over a year before the game was purchased from the mod developers by Valve. When valve purchased the game from the independant developers the first thing they did was change it from the realistic controllable recoil system to a pure CS style random conefire system. They also introduced a slew of new bugs including, but not limited to, phantom hitboxes and terrible hit registration. They also attempted to perform a somewhat comprehensive weapon physics overhaul (which ruined half of the weapons) in order to "balance the weapons". The reason many of these changes were implemented was to attempt to give the game an overall feel similar to the immensely popular Counter-Strike. A game that many agreed actually had a few things it could learn from DoD.
Within a few weeks of launch over half of the teams in Cal-I had abandoned the game, as it was almost unplayable at a competitive level. While in DoD3.1b the game had once been ruled by highly technical rifle snap shooting, it had now devolved into a mess of spray and pray with the submachineguns and assault rifles.
Over the next year or so valve rolled out several patches addressing many of the bugs and weapon imbalances they had introduced, fixing most of them. The one thing they never fixed was a problem they never accepted as a problem. The random conefire. The introduction of random conefire was the most asinine thing they could possibly have done. They took one of the most effective and realistic recoil systems ever created and changed it to an expanding cone of fire because they thought it was "too hard for the average gamer to pick up and play" and they wanted to make it easier on them.
Well **** that. I'm sure everyone has heard the old addage "If it's not broke, don't fix it."
Wellthey were right. Don't fix something that works.
The release of DoD retail effectively gutted the competitive community, and with the release of Source the community is at an all-time low.
Melee isn't dying. The competitive community is dying and Brawl is killing it. It happened before and it will happen again.
But what you don't understand is the difference that makes it so the smash community can stay alive. That difference is
support. When DoD retail came out, the support for 3.1b all but vanished. After all, the developers now worked for Valve.
But with smash it's different.
We are the support. We don't
have to quit playing Melee because Brawl came out.
We can make the conscious decision to eschew the lackluster successor in favor of the outstanding predecessor.
To claim that Melee is dying simply because Brawl came out is ridiculous and you should be ashamed of yourself for selling yourself so short. We deserve better than Brawl and you should know it.
Edit: I would also like to thank anyone who actually took the time to read my whole post.