Can Peach's dtilt hit a "perfectly" sweetspotted Falco side-b? Can he sweetspot around Peach's dtilt solely through vertical spacing? I would figure it out myself, but I don't know how to set up perfect sweetspots with Fox/Falco. Do you know an easy way to?
Peach can always hit Falco’s side-B with dtilt. In fact, she can even hit him if he uses the side-B the slightest bit too low, so that he wouldn't even grab the ledge.
I don't know a truly easy way to set up vertical sweetspots, but I usually do them by full-jumping backwards, starting down-B one frame below lowest possible to grab the ledge, then find the latest number of frames to wait before jumping and starting side-B on the next frame that will still be high up enough to grab the ledge.
The process is much easier for me with Dolphin savestates. However, the hotkeys for loading and saving states have been broken for me in the last half year's revisions, so I still use 4.0-6027, if that matters to you.
Fountain of Dreams’ side platform heights
Some facts (not everything 100% accurate yet):
1. At the start of the match, the left side platform is always at a height of 16.1251 and the right side platform is at 22.1251.
2. Both platforms will independently and randomly move to different heights for 0 times or more, staying there for about 10 seconds each, before descending into the ground below stage level. These random heights can range anywhere from 12.3751 to 27.3751, for a total range of 15. These thresholds are the same for both platforms, as illustrated in the diagram below.
3. When a platform rises or descends, it does so with a speed of 0.075 per frame in general, but will occasionally move 0.00001 units faster or slower. It is not yet known whether this is due to internal rounding or true randomness.
4. There seems to be no common demeanor in the ranges of possible positions the platforms can stay at. In other words, the smallest steps between possible platform heights are the smallest steps Melee’s units use – 0.00001. Thus we get 10 000 possible heights per integer. Multiplied by our range of 15, we get a total number for possible positions of 150 000.
5. Interestingly, the right platform will (as you can see below) somewhat frequently re-take its initial default height of 22.1251. However, I have never so far observed the left platform returning to its original height of 16.1251. I've only noted 94 platform heights so far, so maybe I was just really unlucky.
6. Whenever a side platform returns from being below the main platform, it will move to the 19.8751 height before transitioning to random heights.
Here is a diagram of the positions I had in the 94 measurements so far:
The grouping of values might seem a bit arbitrary, but considering the necessary grouping and the non-integer, non-fraction default values, I thought grouping them like this would be the best for keeping the diagram somewhat useful and easy to understand.