Titanium Dragon
Smash Journeyman
- Joined
- Nov 10, 2004
- Messages
- 247
Anyone who says wavedashing is a "skill move" is exactly like the people who think dragon punches are "skill moves" - someone who doesn't understand skill. Sure, its technical skill, but technical skill doesn't make for a good game, and often makes for a bad one if it is unnecessary. Wavedashing is a great example of unnecessarily complex technical skill. Another good example is the incredibly poorly designed L-cancelling, which was removed for similar reasons.
When people complain about their removal, you can tell they're not good at designing games or even understanding them on some level.
Answer: none whatsoever. Indeed, Brawl incorporates competitive features Melee lacks, including the ability to switch off containers so tournaments can be run with items on (as opposed to Melee, which lacked that option).
When people complain about their removal, you can tell they're not good at designing games or even understanding them on some level.
What evidence is there of this?@Roager: the problem with point number 2 is that its well wrong. Going in to Melee, the competitive 64 scene was almost completely unheard of. Brawl is no closer to being a casual game than Melee because both games can be played casually without any problems whatsoever. Brawl however fails (by a long shot) to match Melee's level of competition and depth in large part because the Competitive Melee scene was huge. Sakurai and the designers went out of their way to take out competitive elements in Brawl even before nerfing the game after E for All. Therefore both games worked great casually but only one works so well competitively.
Answer: none whatsoever. Indeed, Brawl incorporates competitive features Melee lacks, including the ability to switch off containers so tournaments can be run with items on (as opposed to Melee, which lacked that option).