As Delta said, there's a safe zone and it's not small. About the left half of the stage. You aren't forced to watch the clock either. It's not like it'll be like "omg this drawing is gonna appear on me and im gonna die." We have luck based things like Frigate flip, what part of Delfino you're on. Plus we have temporary wall infinites on Delfino/RC. Pictochat should at least be up for discussion.
lol...
Please tell me how ZSS can guarantee a spot in the safe zone when the line spawns. If she's off the left edge, she loses a stock for no reason other than poor design. And yes, the drawing CAN appear on you and kill you. The cart is obscenely powerful, the fire/plant/rockets can all do a lot of damage, and you can get utterly ****ed over by the wind/wall/spikes/etc. The hazards are very stupid and do not come in a set order.
Frigate flipping is not luck-based. It gives you CLEAR warning as to when it's gonna happen (via sound AND visuals), and only requires a simple jump to avoid a hazard. If you are in midair, the flip absolutely does not affect you. Being underneath the stage and standing on the ground are the ONLY ways you can get ***** by the stage, and you have enough warning from the siren to prevent both from happening.
How is there ANYTHING on Delfino luck-based other than the starting transformation (which is never anything severe that can hurt you)? Yes, there are temporary wall infinites, nothing that can outright kill you, and other things such as platforms and water at the same time. The transformations also occur much less frequently than the Pictochat drawings and follow a set pattern.
Can you tell me why? I really don't see what's so bad about it.
...LOL
Chibo: No, it's not banworthy. But seriously, 35 grabs? That's...a LOT. Unless you're trying to, you probably won't reach that.
Delta: How the hell can you camp your opponents from inside the lines? Also, you're not entirely safe, as on quite a few transformations most characters can actually hit you through them, and lower-mobility characters (see: NOT MK) are ****ed inside them.
The fact that the stage becomes limited to a small safe zone that you can actually be hit into (unlike Brinstar, save spikes) at such a frequent rate is dumb. While the chances of being gimped by that line's appearance are slim, there's also a large chance of some other dumb hazard being on the screen at the same time that can lead to MASSIVE amounts of damage or the loss of a stock.
Btw, it's not just her tether--her down B will automatically bounce off the wall and send her to her death.