I died.
I agree that's ********, but it's the only time I've ever seen it happen.
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I died.
inb4trippingThere is no metagame where random, potentially drastically-game changing occurences are even theoretically good for competition. Anybody who thinks otherwise is an idiot.
I think you don't know the difference between "unfair" and "not competitive." Please don't ever post again in this or similar topics until you understand this.Pictochat really isn't that bad. You guys are just complaining that stupid **** might happen. Delta has shown that basically 2/3 of the stage will always be safe. You can still do SH things so that shouldn't be a problem. Cyanide has shown that no same thing will appear more than once in an 8 minute match and maybe some things won't even show up once even if the match lasts a full 8 minutes. If you're ZSS and the slant gives you a hard time recovering, you just gotta survive for about 13 seconds and you're done with it for the whole match. And no Doom, you don't have to look at the clock. You just have to see when the stage changes and play accordingly. It's really not that hard. Also playing to what might happen is stupid. Why would I try and do something like Mario's Usmash in an attempt to hit you into a rocket that might not show up?
OK so Pictochat isn't completely "fair." Neither are any CP stages, hence why they are called COUNTERPICKS. You pick a stage to counter your opponent. It doesn't mean the stage is unplayable.
My big thing against Norfair is the lava walls. They're just stupid. The stage is also extremely campy, but that can't really be considered a reason to ban it.
I still think PS2 is a legit CP because Doom hasn't given me a reason.
inb4tripping
Is Pictochat really unplayable because people can't use stage control? People are just trying to find whatever reasons they can to not allow stages.I think you don't know the difference between "unfair" and "not competitive." Please don't ever post again in this or similar topics until you understand this.
lmao!!!!!!!!!!!!!!!!!!!!after like a sentence i didnt care
Which applies to me? Picto is fine. Learn stage control.Anyone that thinks Pictochat should be legal is likely to have some amount of ***********.
Or they use garbage characters and want luck involved to help them beat good characters.
i was a falco main that used to COUNTERPICK THIS STAGE REGULARLY. back in the day FD was auto banned on me and it was my favorite cp. i took EL there. i took inui there. and i was still pro banning it.Did you test it with the preconceived notion that it was a bad stage? Did people truly give it a chance? How many tournaments was it used in, in this region? How many people actually USED the stage?
yesThere is no metagame where random, potentially drastically-game changing occurences are even theoretically good for competition. Anybody who thinks otherwise is an idiot.
LOL
gl with thatI think you don't know the difference between "unfair" and "not competitive." Please don't ever post again in this or similar topics until you understand this.
9/10 tells me you dont know what stage control is -.-. im sure you could copy past some words out of your mouth from listening to pierce or someone on swf, but you have zero idea of how to actually apply this knowledge in a tournament settingIs Pictochat really unplayable because people can't use stage control? People are just trying to find whatever reasons they can to not allow stages.
<3lmao!!!!!!!!!!!!!!!!!!!!
Okay, thank you.i was a falco main that used to COUNTERPICK THIS STAGE REGULARLY. back in the day FD was auto banned on me and it was my favorite cp. i took EL there. i took inui there. and i was still pro banning it.
just because you joined the brawl scene like 10000 years after we did this for a long *** time doesnt mean we didnt do it
(picto)
when i mained mk they had banned norfair in NJ but it was still legal in other regions, wifi and at nationals. it was banned after cot4, i timed out dark peach and dojo timed out NL. both of stages have seen national level play, and severe testing.
A lot of them get drawn in less than a second, the other two stages give 5+ seconds of warning.Doesn't pictochat draw out the hazard first, and doesn't become active until the drawing's finished? I don't see how that's different from frigate's alarm or halberd's death traps.
Just because I'm not good doesn't mean I'm stupid. Stage control is simply using the stage to your liking/advantage. When I attempted picking up Wario, I had a simple strategy on BF. I'd get a lead then camp the platforms. I used the stage's 3 separate platforms in combination with Wario's amazing aerial mobility to keep a lead through a simple use of stage control. I could use that same strategy on parts of pictochat (many lines, ferris wheel, tree(s), etc).9/10 tells me you dont know what stage control is -.-. im sure you could copy past some words out of your mouth from listening to pierce or someone on swf, but you have zero idea of how to actually apply this knowledge in a tournament setting
lol, that pretty much sums up the basics of stage control, but just the basics.Just because I'm not good doesn't mean I'm stupid. Stage control is simply using the stage to your liking/advantage. When I attempted picking up Wario, I had a simple strategy on BF. I'd get a lead then camp the platforms. I used the stage's 3 separate platforms in combination with Wario's amazing aerial mobility to keep a lead through a simple use of stage control. I could use that same strategy on parts of pictochat (many lines, ferris wheel, tree(s), etc).
The issue is, stage control is arbitrarily awarded on Pictochat. Somebody who is good at controlling the stage might see no benefit at all, or might see gross benefit depending on which transformations show up.Just because I'm not good doesn't mean I'm stupid. Stage control is simply using the stage to your liking/advantage. When I attempted picking up Wario, I had a simple strategy on BF. I'd get a lead then camp the platforms. I used the stage's 3 separate platforms in combination with Wario's amazing aerial mobility to keep a lead through a simple use of stage control. I could use that same strategy on parts of pictochat (many lines, ferris wheel, tree(s), etc).
My entire game revolves around controlling the stage. Please don't insult my lack of knowledge on the game.Cheese + Inferno: I don't think you know what stage control is if you're applying the phrase the way you are.
I fail to see how that's relevant to the current discussion.My entire game revolves around controlling the stage. Please don't insult my lack of knowledge on the game.
Cheese, however much better you may be, Cyanide is LEAGUES smarter than you and a billion times more educated in matters such as stages and fighting games in general.My entire game revolves around controlling the stage. Please don't insult my lack of knowledge on the game.
I don't see me losing to someone being relevant either. The ICs don't do particularly well on Pictochat, but with ANY character, controlling the safe zone over the course of the match will give you an advantage. Whether it's just to put your opponent above you (advantage for almost the entire cast), or to actually force them into a hazard, it's good for you to control that space. The ICs can't do it too well, you're right. That doesn't mean it's not the optimal strategy on that stage.I fail to see how that's relevant to the current discussion.
Anyways didn't you lose to a Game and Watch? isn't that a 99-1 MU?
ICs don't really have an effecitve way of controlling Pictochat - It can work out well for you or give the platforms the entire match to avoid grabs. I find it ironic you would argue it makes for good stage control when it, in fact, does the opposite for your character's particular brand of it.
I was in no way insulting his intelligence or knowledge. I'm fully aware of how well he understands fighting games.Cheese, however much better you may be, Cyanide is LEAGUES smarter than you and a billion times more educated in matters such as stages and fighting games in general.
But in this case, you're not gaining an advantage as a result of your character being able to exploit them not being in the safe zone. You're gaining an advantage because the stage might decide to come and kill them for you. King-of-the-hill also applies to Warioware, but I doubt we're going to enable it on the basis that it encourages playing in a safe zone!I don't see me losing to someone being relevant either. The ICs don't do particularly well on Pictochat, but with ANY character, controlling the safe zone over the course of the match will give you an advantage. Whether it's just to put your opponent above you (advantage for almost the entire cast), or to actually force them into a hazard, it's good for you to control that space. The ICs can't do it too well, you're right. That doesn't mean it's not the optimal strategy on that stage.
It's only King of the Hill on Pictochat in certain matchups which aren't likely to be played because neither character has a considerable advantage there. Characters like DK STRONGLY exploit you not being in the safe zone and have very powerful (invincible!) ways to force you out where they can really do work.But in this case, you're not gaining an advantage as a result of your character being able to exploit them not being in the safe zone. You're gaining an advantage because the stage might decide to come and kill them for you. King-of-the-hill also applies to Warioware, but I doubt we're going to enable it on the basis that it encourages playing in a safe zone!
You're going to have to give me an example of this, because the only character I can see wanting to CP here regularly for an actual matchup advantage is Falco; otherwise, it would be player preference to using luck in a KotH-style match.It's only King of the Hill on Pictochat in certain matchups which aren't likely to be played because neither character has a considerable advantage there. Characters like DK STRONGLY exploit you not being in the safe zone and have very powerful (invincible!) ways to force you out where they can really do work.
DK vs MK is one good example, as is Falco vs a lot of characters, as you said. DDD does well because he's essentially guaranteed a few wall infinite chances as well. This is just off the top of my head.You're going to have to give me an example of this, because the only character I can see wanting to CP here regularly for an actual matchup advantage is Falco; otherwise, it would be player preference to using luck in a KotH-style match.
So the number of legitimate counterpicks is limited to select matchups for some characters and then a character who essentially universally wins.DK vs MK is one good example, as is Falco vs a lot of characters, as you said. DDD does well because he's essentially guaranteed a few wall infinite chances as well. This is just off the top of my head.
I also like the word 'however.'I have noticed that white people love to use the words, "clearly" and "essentially".
Fair enough. I can accept this through his testing.So, I pretty much spent the rest of my night, and some of my day doing tests on picto. All I did really was test to see if the information that was posted about the stage that was posted was true or not, and it happens to all be true. Because of the variable factor, this makes pictochat a non playable stage for a competitive scene. Pictochat will be removed from my list. For more information, I will direct you to this post:
http://www.smashboards.com/showpost.php?p=10574096&postcount=219
So when everyone in the community says the stage is dumb bull****, you talk about stage control, but when somebody close to Pierce says it's dumb bull****, you automatically concede? Cyanide brought in a ****load of "testing" evidence yesterday, complete with charts and ****, but merely WORDS from RJ are enough to sway you instantly?Fair enough. I can accept this through his testing.
With Pictochat now out of the way, how about talking about PS2? It's like PS1 but the stage changes make it more CP-like than PS1