Hey Joker, you know that great little unblockable that you got set-up. Would Dorm be able to set that up with Stalking flare? The problems I see arising is that it's too slow and might not last long enough.
After that I just need an Ammy combo that can kill. Actually I need that anyways...
Stalking flare doesn't track fast enough so they have a chance to jump and then you can't set up the unblockable unless your timing with it is spot on. Your best bet is to lay the stalking flare then DHC to Ammy and do instant overhead mix-ups, or use the stalking flare and lay flame carpet where you think they might roll, then hold raw tag for an overhead. This is unblockable if they roll forward into the flame carpet because they wake up with the hitbox inside of them. Some people may do this to avoid stalking flare in the corner and some people won't. If its not in the corner then you'll just have to guess.
If you want an Ammy combo that kills you need to use Glaive lol. Either do 1 or 2 reps of thunder edge loop into launch, or do 2H 6H weapon switch into launch, then do j.H > 236H > charged j.H into whatever you want. Usually a charged thunder edge > call assist > 6HHH > assist hits > charged j.H > repeat into launch > power slash > okami shuffle x2. This has been my combo of choice with Ammy using hidden missile assists as at the very least it builds the most meter and carries them to the corner. its also very easy to hit confirm since you no longer have to worry about crossing underneath the opponent or j.3H whiffing.
Come out with your own gimmicks >.<
But it might you team may have to go Amy/Dorm/Wesker but I think the Stalking Flare may deplete as you tag out since it only has 20 hits to it and after you tag out you still have to wait a bit for your assist to be ready. I'll experiment with it when I get some time since I can use Task/Dorm/Wesker too ^.^
Also Blank I did the Grappler reset against Greg and is actually pretty nasty when done in a match.
You don't even need wesker for that setup. You can just do stalking flare > guard master lol.
Man I'm telling you you should be able to do so many things after grappler because they can't roll. Call low assist + hammer or call assist > teleport > jM whiff cancel double overhead, and in ultimate hammer with dt > overhead jump cancel overhead style cancel overhead stand L > call assist > teleport > repeat with Akuma/other multi-hit assist. You can even x-factor the hammer into airdash for 2-3 more overheads/feints. Devil Trigger buffs are actually quite nice, Dante is really a Melty character now. I foresee a really nice oki-based character in Ultimate if Dante can't already kill most his enemies in his main BnB.
He has a 3frame attack with lots of active frames to stuff jump-outs and other dumb things with instant bee sting.(Chun legs without the +14 basically). Still kinda salty about the st.l and st.m nerfs since they were already slow and tons of other characters have similar busted range (Specially with Zero buffs and now Vergil) but meh, if Dante blows I'll just pick up some other trenchcoatfag.