KirbyKaze
Smash Legend
Walk up to them and F-tilt.
Don't try to outcamp them.
Maintain spacing at all times so you won't be punished.
Don't try to outcamp them.
Maintain spacing at all times so you won't be punished.
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Well that's actually where mind games as a whole come in. See Samus has her own arsenal of projectiles. Remember the whole trick of it all is to "not get hit". Fox camping on corneria is brutal... it hurts but then again you can camp as well can't you? Most foxes will camp the right area but that leaves you just fine as well. This one really is about drawing them in properly. If you can get them to do something they don't want to it messes up their gameplay as whole. Get them to do something out of the ordinary and if they don't watch it their whole mind set will be gone. Falco camping... errrr... that's a hard one. I guess try to play center stage, power shielding isn't so hard as samus fortunately thanks to her glitched shield. Out camping won't work on falco.... Watch Hugs alot if you want to get that one down (GET GIMPY ON FALCO). And a defensive peach... On what stage are you talking about? Samus actually does well against peach. It should be completely the other way around, in which you are forcing her approach... Sheik is a pain. I actually don't have ANY experience fighting sheik while playing samus T_T sorries. I have done it the other way around however... it's not nice to samus.Well, now that I've cotten more experience, I did want to ask: How do you handle defensive play-styles with Samus? At a recent tourney, here's what I lost to:
1. A Fox camping Corneria.
2. A Falco camping Stadium with lasers.
3. A defensive Peach/Sheik who kept waiting for me to make the first move almost every time, waiting with backwards wavedashes and punishing with Sheik combos/whatever Peach does.
I just wonder how to approach defensive players in general. It's a weakness of mine in every fighting game, but with Samus it's amplified because I'm half-expecting the opponent to be the aggressor. Help...?
Full jump, and AS SOON as you leave the ground, whip out a smash missile. When you get the the point where you can normally MC, do it, and you'll have your double missile. Make sure you full jump, so make sure you dont move your thumb too fast or you SH. Also, don't jump with your control stick, just in case you do.What I find almost impossible is Double missiling with samus...
I can SHDL no problem but double missile is just ridiculous...
The matchup description pretty much nails it. Falco spends so much time approaching you from above, you just have to spam UpB. Avoid FD.So would samus be a better match up against falco or fox?
I'll second that, but only by a small margin. I don't really mind either space animal, in all honesty. Fox can kill Samus easier with his up-whatevers, but, in my experience, I can usually control the ground against him easier. Also, I definitely use up-b more agianst Fox than CCing. It still has its uses against Fox, although it's better agains the **** bird for sure.Depends. Samus has many styles. But most Samus styles over all, I would say Fox. Falco is pretty boring to fight. I am sure most experienced Samus players would vote to fight Fox.
Or the Philip Coast Special: wavedash off ledge (like on FD) to missile and have it fly right above the ground...What comes after learning that is REALLY hard: SHFFMCing and Hylian lowriding.God that's a wierd name.
I like Fox better.so.... which one would you prefer to play against? Falco because you can up B?
Mostly I like to fight Fox, I find Falco depressing with his lazarz and his hitboxes.Depends. Samus has many styles. But most Samus styles over all, I would say Fox. Falco is pretty boring to fight. I am sure most experienced Samus players would vote to fight Fox.
*stolen*Or the Philip Coast Special: wavedash off ledge (like on FD) to missile and have it fly right above the ground...
I find it really hard to do actually... can't figure out how to be consistent with it. Most of the time I just end up smashing a missile into the side of level... but... it's doable.*stolen*
I do that off of really low ledges like on FoD. Doing off the ledge sounds sexy.
......................what? I've just read this about ten times and i can't picture it in my head....go to FD
drop a bomb right on the edge of a level
fast fall down near the edge
Do a rising grapple so close to the stage that you rise up in the "I just came out of my up B/air dodge" tumble
Hit the bomb as it explodes
Do any aerial
LOL
Actually, it's way easier if you just lay a bomb, go off the edge, the hold forward and jump and you'll jump right into it. I have one measily clip of me doing a combo with it (like into a fair or something), but it wasn't good enough to put in a combo video I didn't think. It was a couple years ago so I could probably do a better one now...Have you guys ever done this:
go to FD
drop a bomb right on the edge of a level
fast fall down near the edge
Do a rising grapple so close to the stage that you rise up in the "I just came out of my up B/air dodge" tumble
Hit the bomb as it explodes
Do any aerial
LOL
I've blown minds with it.
LOLHave you guys ever done this:
go to FD
drop a bomb right on the edge of a level
fast fall down near the edge
Do a rising grapple so close to the stage that you rise up in the "I just came out of my up B/air dodge" tumble
Hit the bomb as it explodes
Do any aerial
LOL
I've blown minds with it.
There isnt water on Kongo Jungle.If you have the counter pick, choose Kongo Jungle for that reason also. The water will ruin him.
maybe he ment jungle japes..... i get the two mixed up to....There isnt water on Kongo Jungle.
She's at the very top of mid, right below high tier. I think it's not that big of a deal at all. She's still solid. In fact, she's still awesome.Quick question for Samus players.
What are your thought's on Samus being a mid tier now? Me personally thinks that's a load of BS because Samus can be played godly. Also she has many AT techs that she can do to confuse and change a matches outcome like that. Dispite her weaknesses.
Bombs are not very effective on her. Jiggs style is hit and avoid constantly.She's at the very top of mid, right below high tier. I think it's not that big of a deal at all. She's still solid. In fact, she's still awesome.
EDIT: Also, is it possible to get some more detailed advice on the Jiggs match-up? My last tourney, I got destroyed by that. I lost in winner's finals and loser's finals to Marth mains who picked Jiggs knowing I was bad at that match-up. I saw Corey's post about using bombs, but I need some more details as I work on doing that. Thanks, guys.
Bombs are not very effective on her. Jiggs style is hit and avoid constantly.
You have to out space her, be smart on your recovery, and a lot of charge shots.
Recovery you should often use ssb64 recovery. You should also up B out of shield a lot. and to kill Jiggs full charge shot helps so much. She is good as avoiding missles, but charge is to fast for her to react while she is in the air.
Shield pressure on jiggs is also effective. if her shield breaks she dies. So spaced Ftilts etc. will help. Aslong as she is not smart enough or can't reach you with jump Bair or Fair out of shield.
Jiggs is a gay match up but these little things will help you win...I said win, not have a fun match!
I'll humbly disagree with that. While her style may be hit-and-run, her arms and feet are too small to hit you and a bomb in front of you. If it hits you, then she is definitely getting hit by the bomb explosion. A simple way to take out a regular ol' puff is to drop a bomb and f smash or tilt toward it (depending if you want to kill or damage respectively).Bombs are not very effective on her. Jiggs style is hit and avoid constantly.
the underlined part I'll agree with, however, charge shots aren't that great. Almost every move puff uses will out prioritize the chargeshot. No kidding. I could be wrong, but I'm pretty sure her Fair, Bair, and pound all go straight through it. If you are going to use the chargeshot, I would say use it in the aforementioned situation. Drop a bomb and blast 'em.You have to out space her, be smart on your recovery, and a lot of charge shots.
Always relevant.You should also up B out of shield a lot.
1. Missiles (M-i-s-s-i-l-e-s)She is good as avoiding missles
LOLOLOLOLOLShield pressure on jiggs is also effective. if her shield breaks she dies.
Always relevant.So spaced Ftilts etc. will help.
BTW, very annoying.Aslong as she is not smart enough or can't reach you with jump Bair or Fair out of shield.
AIDS is a smart guy, I just have a dissenting opinion. I'm not saying he's wrong or I'm right in places where I something like this, but I think what I have to say should be noted or tried.Jiggs is a gay match up but these little things will help you win...I said win, not have a fun match!
Yoshis is good. Samus is good on yoshi's. If he is spacing the up B out of shield then you must have done it when it was not called for. In a case where she is spacing it, wavedash out of shield and do an Fsmash, or jump out of shield to Nair or Bair. Shield pressure is effective cause of the fact if he shield breaks she dies, so Jiggs has a lot of pressure and might make dumb options. But if she is punishing you then back off from it.And what if she can reach me with the fairs and bairs out of sheild? And what if the Jiggs is spacing against up-b out of sheild? Also, which stages should I take Jiggs to apart from Yoshi's?
Recovery wise: SSB64 bomb recovery (just bomb and go forword [gives momentum])What would be a good approach move against a Falco that fast fall lazers on final destination? I tend to just jump and bomb recover over the line of fire but no luck.....
What about steadily Wavedashing out of sheild? Maybe combine that with powersheilding?Recovery wise: SSB64 bomb recovery (just bomb and go forword [gives momentum])
On stage wise: Power sheild (assuming FD like you said)
It's risky to use a jiggs Bair or pound to get through a charge shot. The timing is an issue with the Bair, and the pound stays out FOREVER....the underlined part I'll agree with, however, charge shots aren't that great. Almost every move puff uses will out prioritize the chargeshot. No kidding. I could be wrong, but I'm pretty sure her Fair, Bair, and pound all go straight through it. If you are going to use the chargeshot, I would say use it in the aforementioned situation. Drop a bomb and blast 'em.
Now that I know what you'll be trying to do, I'll make sure to ban stories against you next tourney =PAnd what if she can reach me with the fairs and bairs out of sheild? And what if the Jiggs is spacing against up-b out of sheild? Also, which stages should I take Jiggs to apart from Yoshi's?
Any advice for someone who has trouble power shielding?On stage wise: Power sheild (assuming FD like you said)
I personally like Battlefield and Yoshi's against him, especially Battlefield. The ledge issues there hurt Falco a bit, and he can't truly camp you there. At least, that's assuming you're playing against a campy Falco. Dream Land is never a bad choice for Samus, either, but it does give Falco some more room to shoot lasers.Any advice for someone who has trouble power shielding?
Also, what stage would be best against a Falco?
If your powershielding is very accurate, then the Falco should feel presured to make a amove and often his aproach won't be...wise, due to presure. The Idea with samus is to make others aproach you, and often you will punish them.What about steadily Wavedashing out of sheild? Maybe combine that with powersheilding?
My fav stage with any charecter except marth is dreamland, but thats in my situation. For in general a good stage against falco would be battle field. You can camp on the left or right platform, fake drop downs, jump back up waveland up. etc. Also with battlefield fox and falco can not sweet spot going straight sideways to the ledge. At the right hight for sweet spot, Falco would be battle fielded. Very effect stage vs falco I would say. you can edge guard or gay every time he is off the edge.Any advice for someone who has trouble power shielding?
Also, what stage would be best against a Falco?
So true. As soon as falco is off-stage, it's over. Unless he's high enough to recover overhead, then that gets trickier.For other strats, side note: Falco's up B has NO hit box until he is actually moving. The flames can't hit you. Only fox's can. So spacing and priority is not something to consider. Walk off stage and Nair him. Learn to abuse him off edge. And use shield and camping on ledges to help.
I secondary Falco man!the great thing about falco though is that is you prematurely extend the nair you can continue falling and nail him again, and he has absolutely no way of recovering. That'll teach him to be so ****ing cocky.