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Into The New World :: Generation V Competitive Metagame Discussion

UltiMario

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Predict switch-in with HP Fire/Blizzard?

:3

But yeah BLM that idea is terrible Drought/Drizzle/Sandsteam aren't broken at all and Shadow Tag's pushing it.
 

Pluvia

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Weather is annoying but not broken.

I love trolling people with Expert Belt Tar. Why does nobody know he has ThunderPunch? He's had it since at least the 4th gen and he 2H or 1HKO's basically every Water type with it thanks to Expert Belt. And more Water's don't bother with attacking him, they expect a switch so try to set up in some way. Stone Edge, ThunderPunch, Superpower and Pursuit is all you need.

Also it's fun to run both Tar and Hippo to troll Politoed and Ninetails.
 

xxmoosexx

Smash Lord
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I think there is one thing that rain teams have over the other weathers.

Toxic Spikes. Tentacruel is soo good at setting them up. After he sets them up I hope you have already killed their weather inducer or your most likely going to lose.
 

Wrath`

Smash Master
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I don not get the big deal with weather, just play through it or bring your own inducer, not to difficult.

One thing I do not get now is people on Smogon's suspect testing wanting to ban sleep due to its new mechanic. I haven't had problems with sleep, but I do not play much. Guess I might not know how bad it is out there in the field.
 

Enzo

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^ The timer for the number of turns you sleep restarts every time you switch out
reader-friendly
Let's assume sleep lasted for 3 turns
4th gen : breloom spores you stay in for 2 turns, switch out, switch back in w8 one turn then wake up
5th gen : breloom spores you stay in for 2 turns, switch out, switch back and need 3 turns to wake up
 

Zook

Perpetual Lazy Bum
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Stamping your library books.
^ The timer for the number of turns you sleep restarts every time you switch out
reader-friendly
Let's assume sleep lasted for 3 turns
4th gen : breloom spores you stay in for 2 turns, switch out, switch back in w8 one turn then wake up
5th gen : breloom spores you stay in for 2 turns, switch out, switch back and need 3 turns to wake up
Wait, you sleep for a set number of turns now?

Or are you saying that if I were to rest, wait a turn, then switch out, I'll need to wait 2 more turns upon coming back in to wake up?
 

UltiMario

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BLM thinks 3 turns is the max amount of turns for sleep....

When its, you know, 5.

The counter for each sleep turn resets every time you switch now.

Rest is also effected by Sleep's new thing.
 

Terywj [태리]

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It's like this.

Pre-B/W, when a Pokemon fell asleep in any situation, they had a sleep counter. As long as they went through the necessary amount of "Pokemon is fast asleep." turns until their counter ticked down to zero, they would wake up the next turn. Sleep lasted a minimum of two turns and a maximum of five turns.

Roserade used Sleep Powder!
Machamp fell asleep! (3 turns)
Machamp is fast asleep. (2 turns)
Player switched out Machamp.
...
Player switched in Machamp. (2 turns)
...
Machamp woke up!

Now in B/W, everytime you switch out a sleeping Pokemon, their sleep counter is reset, meaning if you want a Pokemon to wake up, they have to stay in that many turns for them to wake up. Sleep lasts a minimum of two turns and a maximum of four turns.

Roserade used Sleep Powder!
Machamp fell asleep! (3 turns)
Machamp is fast asleep. (2 turns)
Player switched out Machamp.
...
Player switched in Machamp. (3 turns)

Can you guys say more brokeness for Darkrai folks.
Breloom says "Hi." with Spore, Technician STAB Mach Punch, Technician STAB Bullet Seed, Substitute, Swords Dance, etc.
 

Enzo

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BLM thinks 3 turns is the max amount of turns for sleep....

When its, you know, 5.

The counter for each sleep turn resets every time you switch now.

Rest is also effected by Sleep's new thing.
I lol'd
I specifically said LET'S ASSUME that sleep lasted 3 turns
EDIT: and actually it doesnt last 5 but anywhere between 3-5 (assuming no abilities that affect this)
 

mood4food77

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BLM never said anything about how long sleep lasted, he was just using an example...

i do find the new sleep mechanic annoying though
 

UltiMario

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So yeah more people should play Middle Cup.

Absolutely AMAZING metagame.
 

xxmoosexx

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Middle Cup?

I personally think weather now has options for balanced teams. I see Rain teams with a defensive core and a heavy offense.

Sandstorm is universal now. It used to be balanced and stall. Now you can use it as Offense more effectively.

Sun- Sweeps, I can't say they got too much on the defensive side.

Hail- Lol
 

kirbyraeg

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So I have a good idea. You know how good stallbreakers don't usually have recovery options? How about this:

Nidoking @ Shell Bell
252 Atk/252 SpAtk/4 Spe
Rash / Encourage

Superpower
Fire Blast
Earth Power/Thunderbolt
Thunderbolt/Ice Beam/Taunt

Encourage gives him a basic Life Orb boost anyway, so I now think this is the best OU stallbreaker ever because he can switch in on a lot of stall and hit them for good damage to recover health and be even more of a pain in the ***. Even though it can't quite 2hko blissey with superpower (52-61%), it could use her as a health recovery method and then just get out (or taunt her and then attack). It has a free switch on a lot of status moves too. It can 2hko burungeru with tbolt, hippo with ice beam, steels with fire blast/flamethrower, blissey with superpower, and it can shut down things like pory2 with taunt.
 

UltiMario

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The only reason I play middle cup is that it's probably the least stressful and most fun metagame out there <3

Its also fun to just use Middle Evos in general, all of them are so neglected, and this gives them justice.
 

Moozle

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So I have a good idea. You know how good stallbreakers don't usually have recovery options? How about this:

Nidoking @ Shell Bell
252 Atk/252 SpAtk/4 Spe
Rash / Encourage

Superpower
Fire Blast
Earth Power/Thunderbolt
Thunderbolt/Ice Beam/Taunt

Encourage gives him a basic Life Orb boost anyway, so I now think this is the best OU stallbreaker ever because he can switch in on a lot of stall and hit them for good damage to recover health and be even more of a pain in the ***. Even though it can't quite 2hko blissey with superpower (52-61%), it could use her as a health recovery method and then just get out (or taunt her and then attack). It has a free switch on a lot of status moves too. It can 2hko burungeru with tbolt, hippo with ice beam, steels with fire blast/flamethrower, blissey with superpower, and it can shut down things like pory2 with taunt.
I don't believe Superpower is legal on an Encourage set. That was one of the main things keeping me from using him more. Also, I think Life Orb without recoil is too good to pass up.
 

xxmoosexx

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A specially based Nidoking abusing Life Orb and Encourage already does a good enough job at stallbreaking/wallbreaking/ dismantling cores. Nidoking really doesn't need a recovery move. The mos tused wall right now is Nattorei. 2 of his moves are always Stealth Rock/Spikes and Thunder Wave. He is immune to Thunder wave and resits rock. Nidoking gets atleast 2 free turns to come in and wreak some havoc. The only thing I can imagine walling it is Porygon2 but even at that I'm not sure if he could take multiple hits.

I would run
Nidoking@Life Orb
Timid(+Spe -Atk)-Encourage
~Flamethrower/Fire Blast
~Ice Beam
~Thunderbolt
~Focus Blast

BoltBeam for obvious reasons. Flamethower for Natt and other grass/steel types.
Focus Blast for normals(Porygon/Blissey). For those of you who like to be nitt-picky or just don't think it threw. You will probably ask Focus Blast AND Fire Blast? Its called psychic steel. That and you may want a more accurate move to hit weakened steels with.
 

Circa

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A specially based Nidoking abusing Life Orb and Encourage already does a good enough job at stallbreaking/wallbreaking/ dismantling cores. Nidoking really doesn't need a recovery move. The mos tused wall right now is Nattorei. 2 of his moves are always Stealth Rock/Spikes and Thunder Wave. He is immune to Thunder wave and resits rock. Nidoking gets atleast 2 free turns to come in and wreak some havoc. The only thing I can imagine walling it is Porygon2 but even at that I'm not sure if he could take multiple hits.

I would run
Nidoking@Life Orb
Timid(+Spe -Atk)-Encourage
~Flamethrower/Fire Blast
~Ice Beam
~Thunderbolt
~Focus Blast

BoltBeam for obvious reasons. Flamethower for Natt and other grass/steel types.
Focus Blast for normals(Porygon/Blissey). For those of you who like to be nitt-picky or just don't think it threw. You will probably ask Focus Blast AND Fire Blast? Its called psychic steel. That and you may want a more accurate move to hit weakened steels with.
I was actually thinking why Fire Blast and Focus Blast when Earth Power could probably replace one or the other. You know, STAB and all that good stuff. But idk. I could care less right now to really think about it.
 

kirbyraeg

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I don't believe Superpower is legal on an Encourage set. That was one of the main things keeping me from using him more. Also, I think Life Orb without recoil is too good to pass up.
Oh yeah, i forgot superpower was move tutor :(

I guess he isn't such a great stallbreaker because he gets hung up on blissey like every other non-boosting special attacker...although he can just taunt blissey and switch out.

The problem with using LO on a stallbreaking set is that even with Encourage+LO, he isn't quite strong enough to 1hko walls that would otherwise ko him back (or cripple him). He can't 1hko hippo, he can't 1hko burungeru, he can't 1hko ttar with encourage LO earth power (sad lol), and he still can't muscle through blissey, which is why I actually thought shell bell would be more useful. He couldn't get those KOs vs. stall anyway, so at the very least he could recover from spikes/damage from weak walls via his coverage. The ONLY member of stall he can reliably ohko is nattorei (and stuff like Gliscor on the switch), which he can still do without a life orb.
 

xxmoosexx

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He 2HKO's Buru. Just Tbolt on the switch. They shouldn't keep Natt in. Most likely you will find a bulky water to take the fire attacks aimed at Natt.

Im pretty sure he can 2HKO Hippowdon. Stallbreakers aren't always supposed to get these instant 1HKO's your thinking about. If you get Hippowdon down to 60%(most will feel comfortable at that percent and NOT recover), throw in Nido whether he roared you in or when he sets up SR and you pseudo-haze him out or get a KO. It'd be really good if you ran a rapid spinner to bait that SR.

Blissey...well I personally usually run EQ.

And honestly it isn't sad that he can't OHKO Ttar with Earth Power. Ttar is sporting 100SpDef and gets a 50% boost in a sandstorm. If they are packing any HP ev's, let alone SpDef ev's, he's going to live. Ttar is ridonkulously bulky.

Although I bet you could 2HKO him with either EP or EQ depending on EV spread.
 

kirbyraeg

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My point is that LO doesn't turn any 2hkos into 1hkos. Not that he SHOULD be able to 1hko the bulkiest walls in existence, but that even with the rough equivalent of two life orb boosts that he still can't do it, meaning that another item choice is viable.
 

The Real Gamer

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I've been laddering quite a bit on the PO server recently and I had never seen Tropius used before until I hit the top 300. I couldn't believe it TROPIUS of all Pokemon has OU viablility now. It's beautiful...
 

Terywj [태리]

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I've been laddering quite a bit on the PO server recently and I had never seen Tropius used before until I hit the top 300. I couldn't believe it TROPIUS of all Pokemon has OU viablility now. It's beautiful...
Harvest really does wonders. Even on Exeggutor without Sunny Day / Ninetales support. When you are immune to status, it's pretty awesome.
 

The Real Gamer

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Tropius now has a really cool niche it's the ultimate Breloom counter. Resists Mach Punch, Bullet Seed, Spore and Stun Spore are useless, and it can retaliate with a STAB air attack. Very neat.

I really want to post a RMT my current team is totally bad*** but I can't thanks to the tourney.
 
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