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There are a couple of reasonsWhy no Burungeru?
Same, and my team sucksBurungeru is mad over rated. He's never once given me trouble.
I've actually had a very easy time dealing with both Chomp and Latios thanks to Shandy.Chomp is harder to deal with than Dorry imo.
It's a hyperbole.EDIT: If this isn't enough factual evidence for a ban idk what else is. And remember this is only the top 50.
QUOTED FROM LEE FROM SMOGON
Shandera @ Choice Scarf
Shadow Tag
Timid
4 HP / 252 SpA / 252 Spe
- Overheat
- Shadow Ball
- Energy Ball
- Hidden Power Ice
Pokemon in the top 50 whose standard sets can be trapped, outsped and OHKO'd (after SR)
Nattorei, Doryuuzu (assuming no sand), Breloom, Jaroda, Espeon, Garchomp, Scizor, Ulgamoth, Zapdos, Dragonite, Genosect, Cloyster, Starmie, Erufuun, Gengar, Zoroark, Borutorosu, Forretress, Salamence, Randorosu, Skarmory, Gliscor, Latios, Metagross, Jirachi, Lucario, Kojondo.
That's 27/50. So just to reiterate; a whopping 54% of the metagame are forced into a checkmate position by Shandera. If you would like to continue your 'what about Duggy and Maggy!' arguments then I challenge you to compile a similar list of statistics and see if the aforementioned get anywhere near to the franky preposterous figure of 54%.
Based on my experience with Shandy that list you posted above is waaaay larger.It's a hyperbole.
The truth of it all:
Out of the above Pokemon, the following are the only ones TYPICALLY safe for Shandera to beat out at 100% (mind you Shandy DOES kill a ****ton of weakened Pokemon, but seriously, any revenge killer does and that barely matters):
Nattorei, Jaroda, Espeon, Dragonite, Starmie, Borotorosu, Scizor, Genosect, Erufuun, Borotorosu, Forretress, Skarmory, Jirachi, Lucario, Kojondo.
You know what these two lists do different?
That list factors in NOTHING. No scarves, no Speed Boosts, no common sets, just stats and typing. THIS list factors in facts like "Well Cloyster is going to have a Shell Smash" or "Most Randorosu are Scarfed too" or "Well Gengar isn't using Substitute again, why?" and even "Breloom... SERIOUSLY. It's Sporing you one turn and maybe even Subbing the next, or maybe even it can launch a Stone Edge or gets 5 hits with Bullet seed for the KO?", and the most obvious: "Doryuuzu is ALWAYS in Sand.". This list is even generous! It lists stuff that typically runs Shed Shell anyways (or at least SHOULD), and even goes along and factors in the favorite prey on revenge, on top of that, I factored in Borotorosu which will cripple Shandera for the rest of the game with priority TWave!. A REALISTIC yet generous list you see here is 15/50, or 30% of the metagame. Infernape in Gen IV is probably tearing through more than that in a single set. :/
Shandera is more overrated than Gen IV Latias. Seriously.
Also, anyone that puts Urgomoth on the list of things Shandera is killing should seriously go die in a fire because they don't deserve to live after a moronic statement like that.
Butterfly Dance is what's wrong with Urgomoth.Also, what's wrong with Urugamoth? If it doesn't have HP Ground, it's walled and probably killed by an Overheat.
At first thats what I said. Then it dawned on me that people could use him to trap OTHER pokemon.Butterfly Dance is what's wrong with Urgomoth.
+1 SpA. Even without HP Ground, that's a 2HKO with Flamethrower.
+1 SpD. It'll be taking that Overheat if you can (SHOULD BE ANYWAYS) keep SR away.
+1 Spe. Outspeeds Scarf Shandy even with Modest.
Also yeah the list IS bigger... when you factor in weakened Stuff.
Even if Shandera is Uber material, it'd STILL be Overrated. HEAVILY overrated. People think its twice as good as it actually is.
It'd called Adaptation. OK, you need to run Shed Shell on your Skarm and Natt. Big Whoop. Lucario has gone from bad to worse. Big Whoop.
Shandera is part of the new metagame, deal with it or leave.
Same.I ran HP Ground to trap ScarfTran.![]()
What exactly do you mean by "/a thunder move if he gets it"? I'm pretty sure Heatran has no Electric-type offensive moves.I think my favorite heatran set is Balloon Sub, Dragon Pulse/a thunder move if he gets it, Fire Blast, Earth Power.
This is actually pretty great when focus blast hits. I've been running with Psychic - Charge Beam - Focus Blast - HP Ice and the only thing I can see changing is hp ice -> shadow ball.I have a better idea.
Alakazam @ Focus Sash
252 SpAtk/252 Spe/4 HP
Timid / Magic Guard
Psychic
Shadow Ball/Grass Knot/Shock Wave
Focus Blast/Grass Knot/Shock Wave
HP Ice
It conveniently KO's Garchomp, 2hko's YacheChomp, 1hko's Roob with Psychic, KO's Shandy after SR, will ko Dorry and TTar if it hits with Focus Blast (also outspeeding ScarfTar), can also 2hko Hippowdon/Burungeru/other bulky waters with Grass Knot, and can even ko BulkyGyara after SR with Shock Wave (lol).
Actually I used Balloon heatran to help cover some of my team's weaknesses and i wanted to abuse forcing switches so i used substitute. And after running into bulky waters for who knows how long i desperately wanted an electric type attack to smack them before i had to switch out.It means that moose is theorymoning what his favorite set is and has no idea what he's talking about.
This only works if the weaknesses you're trying to cover are only fire and ground. You can't come in on heatran's other resistances because those will all break balloon.Actually I used Balloon heatran to help cover some of my team's weaknesses