You know, the more I read your posts, the less I care. Your argument lost validity a while ago, and I'm starting to think you're a troll?Hey look Yuna, you've continued your streak of being absolutely ********! You're over 6000 now, 3000 more and people will be shouting that lame meme at your stupidity!
Did you actually even bother to read the reasons for my argument? You somehow managed to criticize things that weren't even arguments. Oh, and thanks for generalizing what I said as a misguided opinion. Look, if you're really too stupid to actually counter what I'm saying, then just don't post. Lord know's we don't need more of your posts.
I'll humor you in telling you why you're wrong this time, but, in the future, here's what an argument consists of, since apparently they don't teach logic (or, actually, anything that constitutes intelligence) in Stockholm:
CLAIM: What you're saying
WARRANT: Why what you're saying is true
IMPACT: Why it matters
Notice that my argument has these things.
Here is the structure of your argument(s):
CLAIMCLAIMCLAIMCLAIMCLAIMCLAIMCLAIMCLAIMCLAIMCLAIMCLAIMCLAIMCLAIMCLAIM
Anyway, here's why you're a ****ing moron. I'm only going to answer the ones that are actually responding to something that matters, because you decided to PMS about random **** that wasn't even part of my argument, for instance, my very first sentence.
"Only, we banned all stages with a permanent wall partially because of this!"
This still is just a band-aid patch that only allows people to ignore the problem while the real problem goes unattended. Why the hell would you ban stages when you can ban the infinite? There are infinites that exist without a wall. There are stages with walls that aren't permanent that still allow 0-death combos. BANNING STAGES WITH WALLS DOESN'T SOLVE THE PROBLEM. IT AVOIDS IT. Maybe it's a step in the right direction, but banning a perfectly good stage because it allows for infinites is illogical. Stop the infinites, open up more stages.
"How much skill an infinite takes is inconsequential. If an infinite is possible, then it has to be banned if it's broken, even if it's hard to do. How often do you see Chu Dat screw up Wobbling on the few occasions he actually does it?"
It is consequential, because if you read what I said, the reason some infinites were allowed is because they were impossible to pull off without screwing up every once and a while (even then, they shouldn't be allowed). I wasn't saying allow hard infinites. I was giving a reason for why they were allowed. THEN I said the ease of Brawl's infinites exacerbates the issue. You're feeding into my argument.
"Just don't get grabbed. No computer is ever in control of the opponent, even if he's getting infinited. Yes, he cannot escape if you do it properly, but boo hoo him.
You know what, a lot of things are really broken and unfair and guaranteed or pretty much guaranteed if done right. Well boohoo. Where does it end? Do we ban Falco's chaingrab that takes certain characters from 0-40%? Heck, that's 40 friggin' percent! Do we ban certain attacks because they kill certain other characters way too early?"
I'm sorry, was this an argument against me? Because I certainly don't see it. I don't know who your friends are, Yuna, but the last time I checked "Well, boohoo" isn't a proper answer to a reasoned argument. Also, read what I said below about don't get grabbed. You're an idiot. I've responded to your arguments already in my OP, so I'm not going to do it here.
"The game is badly designed. Some characters have unfair advantages. Some characters has suckfest matchups. Deal with it." and "It's the DK's choice to go DK against a character he knows he's at a huge disadvantage against, just as it's Ike's choice to go up against Pit on Final Destination. We do not ban things because they create unfair matchups. We ban them if they break the game ("Everyone plays as DDD or lose!")."
No, no. There's a difference between impossibility and disadvantage. The second DK gets grabbed, he loses his stock. That's not a disadvantage. That's an impossibility. If DK had a really tough time against DDD without the infinite, HE AT LEAST GETS TO INFLUENCE WHETHER HE WINS OR LOSES. Infinites don't allow him to do that, and you have not once responded to my argument saying that.
"We're not here to have fun. We're here to win. Competitive gaming is about winning, be it with or without honor. If you do not wish to use "unfair" tactics, be my guest. But don't whine about it when someone beats you using said unfair tactics."
No, read what I ****ing said before you post your mundane garbage. COMPETITIVE = YOU PLAYING AGAINST SOMEONE ELSE. COMPETITIVE =/= YOU FACING A COMPUTER. INFINITES =/= YOU PLAYING AGAINST SOMEONE ELSE. INFINITES = YOU FACING A COMPUTER. I have never had someone use an infinite against me (I've been CGd, but whatever), so I'm not whining. I'm just saying there's no justification for allowing them, and your stupidity is reifing that. You need to have two people influencing each other's gameplay as a prerequisite to any sort of multiplayer game, and infinites break that.
"No one with half a brain is saying this."
Really? Because within 5 minutes of me posting, someone made that argument. And please stop patronizing people, Yuna, you're not intelligent at all. I don't care that you can capitalize properly and write decent sentences, you're a troll. And a dumb one at that.
""Competitivity"? DDD has no infinite. It's always a chaingrab. It's just that on some characters, he doesn't need to move forward much if at all to regrab. We'd be limiting how much he's allowed to chaingrab 5 characters, punishing him because his chaingrab is just too darn good against those 5."
DDD has no infinite = . Do you even know the definition of an infinite? A chaingrab can be an infinite, not vice versa, *******.
"No one's saying this either. Where the hell are you getting these crappy arguments from?"
I guess you've never gone to the IC forums after someone came back from a tournament banning grab infinites...
"No they don't. Competitive gaming is about winning at all costs. Infiniting someone (not that many such true infinites exist, most are chaingrabs or chain grab-releases). "
Listen, you're an idiot. Infinites = you can continually lock someone down and damage them regardless of situation (unless, of course, someone applies a condition, IE: wall infinite). THE FACT THAT A GRAB IS PART OF AN INFINITE DOESN'T MEAN ITS NOT AN INFINITE. They're inescapable and infinitely repeatable, that's all that matters.
The following quotes:
You mean like in one of the 29 other threads on this topic? Well, yeah.
Misguided opinion.
It's one of the reasons.
Or not.
are basically you getting pissy at me for no reason. Seriously, grow up and argue on legitimate terms. You attacked me without even reading the whole thing. I write down 5 reasons, and you criticize my first by saying "It's only ONE of the reasons..." Are you brain-dead? I'm not going to flatter you with another response unless you want to engage me at a level above a 6th-grade-playground-argument.
Ya know, it's your opinion however 80% or more of the competitive players I know and from what I've seen in this post alone do not agree with you. Obviously you posted this argument because you wanted to change something, but that won't happen without the majority favor and most of us do not see things your way.