saberhof
Smash Master
i loled hard at Ike:
Maybe, most likely, no, xD hahah
this is really epic, this could lead to something =O...
Maybe, most likely, no, xD hahah
this is really epic, this could lead to something =O...
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I'll put it this way:
You both were being difficult. Now there IS a difference between the two techniques. The difference?
The SJR/ISJR has the attack done as late as possible with at least one frame to buffer. What does this mean?
Well, if Bowser's klaw hop is done instead, sure, it has an easier timing, but an earlier timing to boot. Essentially, this means the hitboxes come out earlier with a klaw hop than an ISJR. Sometimes this would be a good thing, but in Bowser's case, it really isn't. Why? Because the lower to the ground for Bowser, the higher of a chance he'll hit the opponent unless the opponent jumps into the ****, aka is being a moron. =P This amounts to... klaw hopping making it a LOT harder to hit grounded opponents, mainly because the aerials are performed a bit sooner, but the bit sooner is enough to make it sometimes not effective in hitting the opponent.
AKA, the ONLY difference that matters is the overall result... which in this case, is having one method have the move, and thus the hitboxes, come out later than the other, as well as being done closer to the ground.
Basically, both of you are both right and wrong.
Oh, and I made that little essay above not JUST for this argument, but also to clear up the difference in the future since some people were wondering the difference too. The aerial timing is... the only main thing to take note of really. O.o Plus you can klaw hop without doing an aerial or air dodge.
P.S. I agree that 3xSwords was putting up a HORRIBLE argument, by pointing out the thing that doesn't matter between the techniques(how you do them, which doesn't matter too much in the end, just that the klaw hop is somewhat easier), and not the main, crucial difference(s), aka the results. >.>; I say it should still be included in the ISJR list though, with its current footnote, for completion's sake. It won't make much difference with Bowser anyways, so... =/
No .Can anyone try to show a video of you juggling a character applying the ISJR with a 2nd player DI-ing to show its effectiveness?
Ah crap... back to practicing then. I can already see the possibilities with this for all the characters I main (especially Ness and Mario) so I'm highly interested in this technique.Dustclouds should not appear. You should not get any visual indication of landing (Dustclouds, landing/falling lag). You are jumping before touching the floor, except that the game registers you as touching the floor because you are very close to it.
Learning to use it with Mario's bair would be incredibly useful. Double bairs into a nair/dair/uair are already helpful, imagine if you could string multiple ones together!As I said before, I can do this with Mario's Dair consistently but not his Nair, Uair, or Bair.
Thank you kind sir.I'll have a Diddy video up tomorrow.
I don't know who can but, I certainly can't SJR with Pit's D-air. Maybe I suck or something but, that is THE hardest aerial to SJR with Pit.
Link to all aerials except for Pit's D-air can be found here
"Thank you very much Ekaru and Makkun."どうもありがとうございましたエカルとマックン what does this say anyway
Well you're not technically recovering a jump but, you're still technically doing the technique because it allows you to do it infinitely where applicable.@worldjem: You're probably right about not immediately second-jumping. XDD I don't think I'm going to anymore. Even though you technically aren't SJRing until you recover a used second-jump... still. XD
Because you are recovering the ABILITY to use your second jump. The 'recovery' doesn't mean recovery as in from being hit off the stage.Can someone explain to me the point of having the word "recover" in the name if you can only do this on solid ground?
Thanks for testing kirby. Also are your recent tests of Pit suggesting that his dair might not be ISJR'able? Have you tried a rising dair yet? This is like Ganon's thunderstorming where you do the dair the same moment you jump so that the attack animation finishes quicker. I think this will give more room for you to jump after Pit's dair, unless of course you did this too. >.<Man... I tried EVERYTHING with Pit's D-air. I have a custom stage made specifically to test out these kinds of things and I tried it from every height and every different timing I could think of and I still wasn't able to SJR with Pit's D-air. Half of my footage that I took was doing D-airs trying to get it to work, my total footage time was 1 hour just to make that 1 Pit vid that's like 3 mins long and I couldn't get anything for his D-air.
In reality I probably didn't try everything but, I tried everything I could think of so maybe someone else can figure it out.
I was trying out Kirby as well and Kirby is sooo awkward to do SJRs with but, characters like Kirby with multiple jumps don't need to SJR as much as characters with the regular 2 jumps so maybe that's why it's harder to SJR with them because of the nature of their multiple jumps.