Recently I discovered an interesting quirk regarding the ledge, and since all of the people I've told about it since discovering it (other players with pretty good game knowledge, like Axe and Taj) haven't known, I thought it would be worth sharing.
For anybody who has had trouble with ledgehopping, you probably feel like your error comes from one of three things:
1) Hitting jump before you actually hit down, causing you to the laggier and longer ledge-jump (aka the Tournament Winner).
2) Hitting down or back in within 8 frames of grabbing the edge, where you can't actually input anything. Then you hit forward, or jump, or A, or something, and you get the second input in your sequence without letting go. I.e., trying to drop and shine somebody while keeping ledge invincibility, then doing a get-up attack because it doesn't register your down input.
3) Hitting too far forward as you try and roll the joystick from down to forward, so you just stand up. You'll see this happen with attempted ledge wavelands.
But! I noticed something recently while trying to practice my own ledge wavelands, and so far it's been news to everybody I have told. Axe suggested I post it in MD, so here you go:
If you are already holding a direction on the joystick as you grab the edge, and you do not let the joystick return to neutral, the game will not register any back, down, or forward inputs on your joystick.
Test for yourself! Double jump into the ledge while holding forward. After you grab on, roll the joystick down, and back, and down, and forward again. Do not let it return to neutral. Nothing will happen! Likewise, if you use up to double jump, and you KEEP holding up, then roll the joystick in a 360 degree motion (again, WITHOUT returning it to neutral), you will not let go or stand up. Instead, when the joystick reaches up again, you'll just jump.
So in case you were having trouble with your ledgehops (and in case this wasn't super common knowledge and AZ is a billion years behind) this might be a reason why.
For anybody who has had trouble with ledgehopping, you probably feel like your error comes from one of three things:
1) Hitting jump before you actually hit down, causing you to the laggier and longer ledge-jump (aka the Tournament Winner).
2) Hitting down or back in within 8 frames of grabbing the edge, where you can't actually input anything. Then you hit forward, or jump, or A, or something, and you get the second input in your sequence without letting go. I.e., trying to drop and shine somebody while keeping ledge invincibility, then doing a get-up attack because it doesn't register your down input.
3) Hitting too far forward as you try and roll the joystick from down to forward, so you just stand up. You'll see this happen with attempted ledge wavelands.
But! I noticed something recently while trying to practice my own ledge wavelands, and so far it's been news to everybody I have told. Axe suggested I post it in MD, so here you go:
If you are already holding a direction on the joystick as you grab the edge, and you do not let the joystick return to neutral, the game will not register any back, down, or forward inputs on your joystick.
Test for yourself! Double jump into the ledge while holding forward. After you grab on, roll the joystick down, and back, and down, and forward again. Do not let it return to neutral. Nothing will happen! Likewise, if you use up to double jump, and you KEEP holding up, then roll the joystick in a 360 degree motion (again, WITHOUT returning it to neutral), you will not let go or stand up. Instead, when the joystick reaches up again, you'll just jump.
So in case you were having trouble with your ledgehops (and in case this wasn't super common knowledge and AZ is a billion years behind) this might be a reason why.