For the record... once you turn Roy into GOLD ROY, he goes up a few places on the tier list.
No lie. Just SEEING Gold Roy drives your opponents into an uncontrollable fear to wavedash to the edge, only the power of Gold Roy interferes with their fingers just enough to Azendash off the edge to their death. If they then proceed to go onto the offensive, Gold Roy will set their nerves off so much, tech skill will be all but impossible. Double lasers become one. SHL's seem to go flying over your head. Waveshines become dodgeshines. JC'd grabs become either jumps or dash grabs. You think I'm joking... but the insane power of Gold Roy has just begun to be unlocked.
With proper attention, it is possible to make JUST Gold Roy top tier, while green, blue, and red roy get left in the dust. Why do you think that you can't make a Gold Roy in teams? Because two of them working together would be such an unstoppable force of cluster****-ery that the designers had to take out the "yellow" team option. It was either that, or else tripping would have been forced into the game...
In fact, it is a well known fact that the fragment of code in Brawl that is tied to Roy is essential in tripping! I heard that a video was found recording the early development process of Brawl. With (Gold) Roy and Metaknight coded up, the designers did a test, ready to duplicate melee's mechanics. Suddenly, Metaknight tripped. Confused, the designers decided to give an intrinsic buff to Metaknight to avoid Tripping. Nothing they did worked, and eventually Metaknight became as you know him today. Roy was eventually taken out to get rid of tripping, but Sakurai, in a mad delight, took the essentialness of Gold Roy and put tripping back in. Too lazy to give a ****, they just finished the game.
Which you have also just lost.