Ike is SO FUN in Brawl+.
Like Rudra said, DThrow is much better; DThrow -> BAir is nearly inescapable now even if they DI away from you. BThrow can be used at from 0% to chaingrab some characters, but it doesn't last very long. The good thing about BThrow and FThrow, however, is that they link to dash attacks more easily than ever. I have yet to properly experiment this, but BThrow -> walk-off FAir from the stage or platforms may be a combo.
Now with auto l-canceling, FAir is an amazing shut-out move. Coupled with NAirs, BAirs, and jabs, your opponent will have a hard time getting in when you space properly. It's slightly harder to auto-cancel his BAir from a short-hop, but it's still doable.
DAir is great now; it's a risky move to use since it has a rather limited hitbox, but it pops opponents up for combos quite nicely when you hit them from the ground, akin to Falcon's DAir in Melee; DAir -> UAir gives your opponent a priceless look on their face when it connects at high %s.
The best thing is that Ike still has his jab game, which has been buffed, if anything, because of the noticeably decreased hitlag; this makes it harder to SDI out of his jabs. Jab -> UTilt or jab -> BAir have become more viable as a result of this, and jab -> grab is now safer than ever.
Most importantly though, Ike's edgeguarding game has received a significant buff. No auto-sweetspotting? Let's see... DTilt, Eruption, FSmash, and reverse USmash are now all viable edgeguarding moves, in addition to what he already had in Brawl (walk-off DAir, walk-off UAir, walk-off FAir, BAir, reverse Aether, etc.). Eruption simply wrecks recoveries like Ness' and Lucas', and gives DK and Bowser nowhere to go when mixed with reverse Aethers.
@the random people reading this thread: If you haven't tried Ike yet, try him now. He's VERY fun
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