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Ike vs Lucario

CaliburChamp

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I know Ike can KO Lucario before Lucario even gets up to 100%. Preventing the aura buff. Just from this factor alone, does this mean Ike has the advantage against Lucario?
Cause I'm starting to think so...
 

Nurotasama

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Ike is probably the easiest target for Lucario. Ike has poor air and ground speed, no projectiles, and low-mid aerial mobility. All Lucario has to do versus Ike is camp the whole match with Aura Sphere.

Ike's high power attacks also tend to have horrible start-up time; the only reason Lucario should be hit by such things is due to online lag (wifi doesn't matter anyway, though) or simply screwing up majorly with their timing (a weakness in the player which can easily be fixed).

I wouldn't doubt Lucario being one of Ike's worst matchups to be honest. Only worse matchups for Ike would probably be Wolf and maybe Toon Link and Falco. Good projectiles really shut Ike down.
 

Tenki

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Ike is probably the easiest target for Lucario. Ike has poor air and ground speed, no projectiles, and low-mid aerial mobility. All Lucario has to do versus Ike is camp the whole match with Aura Sphere.

Ike's high power attacks also tend to have horrible start-up time; the only reason Lucario should be hit by such things is due to online lag (wifi doesn't matter anyway, though) or simply screwing up majorly with their timing (a weakness in the player which can easily be fixed).

I wouldn't doubt Lucario being one of Ike's worst matchups to be honest. Only worse matchups for Ike would probably be Wolf and maybe Toon Link and Falco. Good projectiles really shut Ike down.
With the airdodge and shield system and with Lucario's AS speed, I don't think you'll be keeping Ike at long range forever.

It's weird when people discuss Ike matchups because (fake numbers for exaggeration) even though 90% of Ike's moves are slow, he tends to use the fast moves (or rather, jabs and jab-based movements) 90% of the time, unless it's spacing with F-air or something.
 

The Halloween Captain

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Even the few fast attacks have a little too much lag on them.

Besides, you don't need to keep Ike away to beat him; he is not a tough character to gimp.

If you jab, I'd probably shield, then roll behind you for the grab. I you use an arial, I'd probably roll behind you for the F-smash, or even try to compete with his air game. Lucario is really good in the air, and half of Ike's "fast" attacks are aerials.
 

CaliburChamp

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Ike's up-tilt is quick and powerful, and thats a move that really hurts Lucario badly in terms of speed and power ratio. Ike's f-tilt is also a good spacing move. And of course Ike's jab is a problem when the move if fresh. Other moves that would be quick and powerful is his b-air and n-air has a strangely larger hitbox than it seems, especially when fastfalled. The only two moves that outrange Ike's attacks are Lucario's f-smash and AS. So dont think only about Ike's laggy moves, good Ike's dont abuse the powerful, laggy attacks. And its not like Lucario can run away from Ike that well, Lucario only has average movement speed, so Ike can definitly catch up to you pretty good.

Also, Lucario can gimp Ike, but Ike can gimp Lucario just as well with D-tilt, D-air, or aether.
 

Nurotasama

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With the airdodge and shield system and with Lucario's AS speed, I don't think you'll be keeping Ike at long range forever.

It's weird when people discuss Ike matchups because (fake numbers for exaggeration) even though 90% of Ike's moves are slow, he tends to use the fast moves (or rather, jabs and jab-based movements) 90% of the time, unless it's spacing with F-air or something.
The person was talking about his powerful move, though, from what I can tell which all are very slow. His less powerful moves -- ftilt, dash attack, fair, nair, etc. -- don't really present an issue with the aura scenario.

The Halloween Captain said:
If you jab, I'd probably shield, then roll behind you for the grab.
Rolling behind Ike when he tries to jab is also a very poor idea...
 

AlexX

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So you guys know: if all you do is camp and spam aura sphere, Ike can just clink them with his fist.

If you really want to camp, you're going to have to use fully-changed aura spheres so the Ike player can't just punch them to stop them.
 

Nurotasama

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So you guys know: if all you do is camp and spam aura sphere, Ike can just clink them with his fist.

If you really want to camp, you're going to have to use fully-changed aura spheres so the Ike player can't just punch them to stop them.
Ike can punch my uncharged AS's all he wants. Sure, maybe he'll stop a good 90% of them, but that 10% that get by are free damage with no safety consequences. He's also forced to approach through them if he wants to attack, and Lucario's defensive game is better than his offensive game. Just seems to me that its putting Lucario in every good position he can get.
 

AlexX

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Ike can punch my uncharged AS's all he wants. Sure, maybe he'll stop a good 90% of them, but that 10% that get by are free damage with no safety consequences.
A good Ike won't be missing the timing that easily. I mean, his jab is only 4 frames, it's not THAT slow, and Ike can force an approach if he can stop all the spheres.
 

YagamiLight

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Well, I went ahead and saw what Ike can do to the Aura Spheres (Which shouldn't particularly be a problem, as they aren't fast):

Jab cancels out weak ones
Ftilt, Up Tilt, Dtilt cancel out fully charged, moderate aura boosted ones
The 999% percent Aura Spheres are clinked by the Fsmash only
Counter always works, naturally.

As for the match-up itself, I'd have to say that it's probably neutral. Lucario has a niceprojectile, and a better air game. Ike lives for quite a bit and KOs Lucario really early, so the boost in power isn't significant. I can write a more detailed bit on the match-up (Which I have some experience with) if need be.
 

dguy6789

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Lucario Ike is like 70:30 in Lucario's favor. Any Ike that thinks the match is anywhere close either sucks or hasn't played a good Lucario or both. Ike is one of Lucario's absolute easiest matchups. I don't need to go further than that.
 

Nurotasama

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Lucario Ike is like 70:30 in Lucario's favor. Any Ike that thinks the match is anywhere close either sucks or hasn't played a good Lucario or both. I don't need to go further than that.
I was going more along the lines of 75:25 or even 80:20, but that sounds good also.
 

Trapt497

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Lucario Ike is like 70:30 in Lucario's favor. Any Ike that thinks the match is anywhere close either sucks or hasn't played a good Lucario or both. Ike is one of Lucario's absolute easiest matchups. I don't need to go further than that.
^^truth

About the OP, aura boost almost has nothing to do with our metagame.

If you really think the matchup is neutral, um, go play a good lucario. Lucario ***** Ike. BAS stops any side-b, and don't get me started on the easy combos and gimps we can pull off on ike. Plus, with the incredible amount of lag most of ike's moves have, good luck hitting us.

Neutral? Lolz. No. 70:30.
 

AlexX

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On my one 99-stock match vs a lvl 9 Ike. I won with over 50 lives left over. Lucario can gimp Ike to no end.
Anyone could beat the CPU that easily. CPUs are nothing like human opponents.

Lucario Ike is like 70:30 in Lucario's favor. Any Ike that thinks the match is anywhere close either sucks or hasn't played a good Lucario or both. Ike is one of Lucario's absolute easiest matchups. I don't need to go further than that.
I'd say the match is definitely in Lucario's favor, but Lucario is in no way a hard counter to Ike. An uphill battle certainly, so I'm more inclined to say 6-4.

You could try to say I just feel this way because I never played a good Lucario (nevermind that I have), but what about the reverse? You ever play a legitimately good Ike? Yes, I realize they're rarer than dinosaurs, but still...
 

AlexX

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we don't need to play good ike's to realize what an accurate match-up comparison is.
Believe it or not, Ike isn't as terrible as everyone makes him out to believe (let's face it, when characters like Jigglypuff and Ganondorf consider a character their best match-up, you KNOW they've got a bad rep they don't deserve). A good Ike has an uphill battle, but is still capable of winning. The fact most of his attacks are slow doesn't mean much when he uses his 4 fast ones the majority of the time.

On the other hand, a couple of you ikes apparently need to play a good lucario.
I have. >.>
 

Trapt497

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ganon isn't that bad. sliq owns.

and, i wasn't talking about you specifically, more like the ikes thinking the matchup is neutral.
 

dguy6789

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Anyone could beat the CPU that easily. CPUs are nothing like human opponents.

I'd say the match is definitely in Lucario's favor, but Lucario is in no way a hard counter to Ike. An uphill battle certainly, so I'm more inclined to say 6-4.

You could try to say I just feel this way because I never played a good Lucario (nevermind that I have), but what about the reverse? You ever play a legitimately good Ike? Yes, I realize they're rarer than dinosaurs, but still...
I have played Ikes that are orders of magnitude better than the posters in this thread. Our opinions of good are very different. A good Lucario might lose to a good Ike once in ten matches.
 

YagamiLight

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ganon isn't that bad. sliq owns.
Ganon isn't that bad? That's correct, he's terrible.

and, i wasn't talking about you specifically, more like the ikes thinking the matchup is neutral.
Didn't you say "we don't need to play good ike's to realize what an accurate match-up comparison is"? That's being pretty ridiculously closed-minded.
 

Trapt497

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Ganon isn't that bad? That's correct, he's terrible.
Watch sliq. 'Nuff said.

Didn't you say "we don't need to play good ike's to realize what an accurate match-up comparison is"? That's being pretty ridiculously closed-minded.
Didn't you say 'ike vs lucario is neutral'? That's being pretty ridiculously closed-minded.

But...i agree that that statement was 'closed minded'...*edits post*
 

AlexX

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I have played Ikes that are orders of magnitude better than the posters in this thread. Our opinions of good are very different.
What were their names? I'm sure they will be recognizable if they're good (seeing as how the Ike boards tend to worship the best Ikes...).

A good Lucario might lose to a good Ike once in ten matches.
Ike isn't THAT bad. >.>

ganon isn't that bad. sliq owns.
That's a tribute to his skill as a player more than anything (not unlike Gimpy being good with Boozer in Melee despite the Koopa King sucking pretty badly). It doesn't change that Ganondorf is statistically Ike's best matchup (Ike too slow? Ganny is even WORSE).
 

YagamiLight

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Watch sliq. 'Nuff said.

Great player, yes.

Didn't you say 'ike vs lucario is neutral'? That's being pretty ridiculously closed-minded.

But...i agree that that statement was 'closed minded'...*edits post*
I suppose saying it was "probably a neutral match" might have been me just going a bit overboard. I don't particularly want to debate the number aspect of it, but I will bring Lucario up into the Ike Match-up Guide soon, so we'll just continue it there.

It's not that I haven't played a good Lucario offline, but I suppose there are different playstyles and things I may just not be seeing. If any Lucario user here would care to play some matches online, just feel free to PM me.
 

CaliburChamp

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wow yagami backwards is i am gay. lulz. (dont mean anything by it i just saw it lol)
LMAO! Hilarious!

Anyways, how can Lucario do well when Lucario dies early in this match up? And Ike doesnt always have to approach with side B. I've seen good Ike's approach with aerials, like fast falled n-air to triple jab, or jab to grab. You may not know this, but parts of Ike's N-air and F-air shield poke through shields. On the other hand, Lucario combos Ike like crazy, but if the Ike player can Smash DI good enough, that wont be so much of a problem. I believe Ike's N-air is the bane to Lucario.
 

Kinzer

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You people who are saying that Lucario is in a heavy advantage need to pass the pipe and share some of that stuff you're smoking. If anything it is YOU who has never fought a good Ike and/or you think that just because you think slow attacks are hard to land doesn't mean that we can't mindgame you into falling for them, and I don't mean just tripping into our f-smashes.
 

manhunter098

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LMAO! Hilarious!

Anyways, how can Lucario do well when Lucario dies early in this match up? And Ike doesnt always have to approach with side B. I've seen good Ike's approach with aerials, like fast falled n-air to triple jab, or jab to grab. You may not know this, but parts of Ike's N-air and F-air shield poke through shields. On the other hand, Lucario combos Ike like crazy, but if the Ike player can Smash DI good enough, that wont be so much of a problem. I believe Ike's N-air is the bane to Lucario.
Ike isnt going to kill Lucario that early. He has no way to limit the options that Lucario has except off of the stage, and he really isnt too effective in that regard either. Having a projectile Lucario can easily control the momentum of the match more effectively than Ike. Furthermore because of his great air game, Lucario can kill Ike at far lower percents than Ike can do to Lucario by just gimping him. All you have to do is force him to come closer to the edges and then its just a battle of skill to get the other guy off the stage, if Ike ends up being the one tossed off this is very bad, if Lucario is the one to be sent flying he still has plenty of options for recovery.

Remember that this game is all about limiting the options of your opponent, control the flow of the match and you will most likely win, well actually if you fully control the flow of the match you WILL win. And Ike is simply not a character that is cut out to control the flow of the match, especially not against a character that has a projectile.
 

AlexX

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Ike isnt going to kill Lucario that early. He has no way to limit the options that Lucario has except off of the stage, and he really isnt too effective in that regard either.
So Lucario won't die at ~80% from an f-tilt or eruption?

Having a projectile Lucario can easily control the momentum of the match more effectively than Ike.
A projectile Ike can cancel with his jab if not charged.

Furthermore because of his great air game, Lucario can kill Ike at far lower percents than Ike can do to Lucario by just gimping him.
You guys go on and on about how easy Ike is to gimp... How do you gimp him, exactly? Keeping in mind no good Ike will attempt a Quick Draw when gimping is a threat, as they're going to get in close enough to aether in such a case.

All you have to do is force him to come closer to the edges and then its just a battle of skill to get the other guy off the stage, if Ike ends up being the one tossed off this is very bad, if Lucario is the one to be sent flying he still has plenty of options for recovery.
I see Extremespeed or ES->Wall cling for Lucario's recovery while Ike has aether. I don't see how he has so many more reliable options.

And Ike is simply not a character that is cut out to control the flow of the match, especially not against a character that has a projectile.
Lucario's projectile won't work against a good Ike unless he charges it enough that the fist can't cancel it. Just because a character has a projectile doesn't mean they have an advantage over one that doesn't, otherwise Fox would have the advantage over Ike.
 

Rapid_Assassin

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You people who are saying that Lucario is in a heavy advantage need to pass the pipe and share some of that stuff you're smoking. If anything it is YOU who has never fought a good Ike and/or you think that just because you think slow attacks are hard to land doesn't mean that we can't mindgame you into falling for them, and I don't mean just tripping into our f-smashes.
Agreed 100%.

I'd describe the matchup for you guys, but here's the problem. Nobody thinks their character is even or does poorly against Ike for this reason and this reason alone: The chance that any of you guys will come across an Ike who doesn't completely blow chunks is pretty small, unless you live in a region where decent Ikes are more common. (and if you do happen to play against an above average Ike fairly regularly, you'll just **** everyone else) Ikes I've come across tend to fall into one of the following categories: really good, bad, or really bad. There aren't too many who are just OK. People tend to base their matchup information over playing against mediocre players, and against mediocre players, just standing in one spot and mashing b would work. But against anyone who knows how to shield, dodge, or otherwise avoid it, that isn't going to do much.
 

IceDX

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Ike ist at a disadvantage here his Fair has insane range and if u get close and dont react fast enough u will get jabd away on this match up Lucario needs to camp and watch for openings to pull off a FP chain grab at low %....
IMO....
 

dguy6789

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You people who are saying that Lucario is in a heavy advantage need to pass the pipe and share some of that stuff you're smoking. If anything it is YOU who has never fought a good Ike and/or you think that just because you think slow attacks are hard to land doesn't mean that we can't mindgame you into falling for them, and I don't mean just tripping into our f-smashes.
You Ikes are worse than the Sonics. Your character is garbage and doesn't have any chance at all of beating a skillful Lucario. Stop trying to boost up how good everyone thinks your character is. We're seeking truth, not ******** bias.


Agreed 100%.

I'd describe the matchup for you guys, but here's the problem. Nobody thinks their character is even or does poorly against Ike for this reason and this reason alone: The chance that any of you guys will come across an Ike who doesn't completely blow chunks is pretty small, unless you live in a region where decent Ikes are more common. (and if you do happen to play against an above average Ike fairly regularly, you'll just **** everyone else) Ikes I've come across tend to fall into one of the following categories: really good, bad, or really bad. There aren't too many who are just OK. People tend to base their matchup information over playing against mediocre players, and against mediocre players, just standing in one spot and mashing b would work. But against anyone who knows how to shield, dodge, or otherwise avoid it, that isn't going to do much.
Not you too......

I have already stated that I have played good Ikes. (The best Ike in the world being one of them does that count?) I know this matchup(I'm not pretending I know it like everyone else in this thread, I actually know it) and Ike has no chance in it.
 

manhunter098

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So Lucario won't die at ~80% from an f-tilt or eruption?

A projectile Ike can cancel with his jab if not charged.

You guys go on and on about how easy Ike is to gimp... How do you gimp him, exactly? Keeping in mind no good Ike will attempt a Quick Draw when gimping is a threat, as they're going to get in close enough to aether in such a case.

I see Extremespeed or ES->Wall cling for Lucario's recovery while Ike has aether. I don't see how he has so many more reliable options.

Lucario's projectile won't work against a good Ike unless he charges it enough that the fist can't cancel it. Just because a character has a projectile doesn't mean they have an advantage over one that doesn't, otherwise Fox would have the advantage over Ike.
My point isnt that Lucario cant die at low percentages to Ike, but rather that its not likely, because Ike has I would say three moves that can effectively kill Lucario (based moreso on the actual chance of it landing, so lets just say I dont count f-smash). He can use u-tilt, u-air, and b-air. The rest are much too easy to avoid to be truly effective killers. And I would say that u-tilt and u-air are pretty easy to avoid as well. Other killers I feel require too much setup to effectively land against a character like Lucario, who has little cooldown time on a multitude of effective attacks.

The way Lucario can gimp Ike is really rather simple, f-air and d-air both work well enough and all Lucario really needs to do is land one of them to keep Ike too far away to use aether to recover. Unlike Ike, Lucaro can actually punish an air dodged aerial with another aerial, he can also force Ike to air dodge when he is trying to recovery by using a moderately to fully charged aura sphere, further limiting Ikes off stage options.

To add to the discussion of aura sphere. Lucario forces Ike to approach with it, unless Ike will stop 100% of Lucarios aura spheres, Lucario will win if the Ike refuses to approach since he clearly cannot win at such a distance. By spamming aura spheres at Ike even if they are blocked Lucario limits Ikes options, since he would be foolish to simply sit there and take the hits without doing anything about it.
 

Timbers

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Ike has like the easiest recovery to gimp ever. You might be dying at 110-120% to utilt/usmash/ftilt, but you don't even have to send ike to the blastzone on most of his stocks.

Also Ike racking that damage will prove difficult, as you're forcing him to approach, and besides fair he doesn't really have an approach to talk about. Luc does not have to approach Ike. Luc should not approach Ike. It's probably 65:35 Lucario.
 

manhunter098

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Ike has like the easiest recovery to gimp ever. You might be dying at 110-120% to utilt/usmash/ftilt, but you don't even have to send ike to the blastzone on most of his stocks.

Also Ike racking that damage will prove difficult, as you're forcing him to approach, and besides fair he doesn't really have an approach to talk about. Luc does not have to approach Ike. Luc should not approach Ike. It's probably 65:35 Lucario.
That said Lucario probably has enough options to be able to successfully approach Ike anyways.
 

IceDX

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I guess it would depend on the Ike the one i usually play has amazing spacing and powershields constantly...


But ive played some other Ikes and there easy..
 

Phoenix_Dark

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Most of you talk like you've never played an Ike better than a cpu. You also talk like Lucario has Sonic's ground speed, Meta Knight's attack speed, and Ike's attack power. I think the tier list has gotten to people's heads.
 
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