Nidtendofreak
Smash Hero
True, I never said he can't be a nightmare, but thats the only area where he's really a nightmare however. Underestimated it a bit in my last post admittedly. But yes, save it for when we get to him.
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I don't think any of them are above 70-30 actually, and that's only one or two characters (And even that is debatable!). Ike's main issue is that he has the best advantages near the second half of the tier list, and he has mainly neutralish matches up top (With some exceptions, of course). The character that he has the greatest advantage over is probably...hm...Ganondorf or Jigglypuff. Ike does really terrible things to Ganondorf.You just do what you're doing right now Light; whatever it is, it's great
And yeah, Ike is a very balanced character if I do say so myself, sure he has some disadvantages, none of them will ever be more difficult than 75-25 when pushing it to the limits(this is good). And just for my knowledge, who does Ike have the best advantage over?
So yeah, good to hear that you have enough data to give us a detailed paragraph on R.O.B.. Any ideas on who we're going to do next?
6-4 DK's favor?They all of a lot of pictures Light. I vote Peach, someone i need to learn... if we do DK don't ask the DK boards, they already think its 6-4 in DK's favor, I have amply DK experience too. Sonic.... Sonic needs ALOT of writing since every single Sonic will play differently, Seriously, Sonic is the MOST unpredictable character in the game.
Yeah, my thoughts on DK are the same. He can mess around with you with stuff such as the Cargo Stage Spike, but once you learn how to deal with it it's not a difficult match-up at all.DK can do some nasty stuff if you're not ready for it, but once you learn it, it becomes even.
For Sonic i recommend getting dNes, Tenki, and Puffball, Whom i all know lol.
Peach I never fought one offline, otherwise I'd say even or so from online experience.
Since it's an air battle, I like it! Ike's aerials are a force to reckon with.
They appear to be working for me. Also, check out the new Wario and D3 pics!Is it just my crappy-comp, or is the MK and R.O.B. pic links broken?
Not that I want to go off-topic or anything, but I would assume it's nearly impossible for Ike to recover from a properly executed Cargo Stage Spike. There's also the variant where DK throws you under the stage (shown in video), which would be impossible to recover from with Ike. And DK can edgeguard surprisingly well against Ike. Take a look at this videoYeah, my thoughts on DK are the same. He can mess around with you with stuff such as the Cargo Stage Spike, but once you learn how to deal with it it's not a difficult match-up at all.
This is so true.Most of Yoshi's "good" matchups are stage dependent. >.>
The only one that was debatable was Snake's, though a good DK would arguably attempt to D-air any potential recoveries. I'm sure the technique wouldn't work on anyone with multiple jumps or a wonder recovery like Pit or R.O.B.Look at the video Hero, assuming that DK KNOWS you're going to wall tech, a simple technique to do would be just wait a little bit longer before the release...I still think that some recoveries would've been possible even thoguh that video proves otherwise...
Wow, that will surely help. According to this logic, anybody with a projectile > Ikes.i like the picture to Yagami
Rob has the advantage with his projectiles
Mewtwo>IkeWow, that will surely help. According to this logic, anybody with a projectile > Ikes.
Falco quite certainly has a worse recovery than Ike does. The fact that it has a small spike linked to it doesn't really mean that you can't be swatted out at the end of it in addition to his huge fall speed. Falco's Up B is a pretty funny joke of a recovery, so I won't count that.Falco has better recovery then Ike due to his side-B not sucking. Up-B not so much, but Side-B is pretty risky to gimp due to the spike...
Keep in mind that you said at the end of it, which means that, even though there's considerable lag that gives you enough time to beat his face in, he's already on the stage. Not to mention, unlike Quick Draw, he can actually -hit- you with the Side-B and not get punished for it. Also, he can cancel the Side-B for mindgame tactics.Falco quite certainly has a worse recovery than Ike does. The fact that it has a small spike linked to it doesn't really mean that you can't be swatted out at the end of it in addition to his huge fall speed. Falco's Up B is a pretty funny joke of a recovery, so I won't count that.
Keep in mind that you said at the end of it, which means that, even though there's considerable lag that gives you enough time to beat his face in, he's already on the stage. Not to mention, unlike Quick Draw, he can actually -hit- you with the Side-B and not get punished for it. Also, he can cancel the Side-B for mindgame tactics.
Sounds better to me. Yeah, his Up-B is pure crap, but so is our Quick Draw.
If you're that terrible so as to manage to Phantasm off the stage, you're probably going to miss the timing for the Phantasm Cancel anywaysActually, cancelling the Phantasm can serve some purposes.
Say for example you just happen to be some n00b Flaco (Yes, Flaco.) that you notice you happened to do the Phantasm in the wrong direction, and you realize you're going to fall off the stage. Cancel the Phantasm and you won't go very far forward, thus saving yourself.
It's not better because of the move itself, it's better because it makes Falco harder to gimp in general. Ike has to be close when using Aether. Falco can be pretty far and still use Phantasm, and he can get to the stage/ledge pretty easily.It's hard to imagine considering it better than Ike's recovery. For one, you can be hit out of it during any time of his forward movement and be punished for the very bad lag at the end. And Ike can hit you with Quick Draw, then if he's close enough he grabs the edge, I'm sure that's happened to you. And canceling Falco's side B is a poor choice, it needs tight timings and isn't that useful at all. And as for Fire Bird versus Quick Draw, Quick Draw is at least fast, which is more than I can say for Falco's up B.