Ussi
Smash Legend
I think he meant spot dodge dsmash, but again ROB's dsmash is DIable
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Lol. Tilts? U-air? B-air? R.O.B.'s platform options are very very nice.Optimus Prime really doesn't have a paltform game other than Usmash I suppose, that Smash can kill quite early if I recall. At least it's only good for opponents directly above it, I don't think it would hit otherwise. So yeah any stage with platforms like BF is nice.
have you read what i said?lol at people saying he can't airdodge while using up b....
Any half-way decent rob is gonna start the up b, then fair or nair instantly ; this allows rob to use his robo burner for a few seconds and still be able to attack/airdodge...
An Ike will not be able to edge guard a good rob...
1. Nobody is going to use ROB's bair to recover right in front of someone.have you read what i said?
Ike can outrange ROB while he attacks making it pointless. You'll have to use up B to get close to the ledge, if you use bair to advanace, Ike can hit you out of it with his huge range. If you attack to get out of Up B then we'll hit you out of it after you attack.
No, and no. If you see it coming, airdodge to grab it. The best thing here would be to hold on to it (and you can do something to use A attacks and hold onto items, can't remember how) or throw it up, because it gets a lot of hangtime there and ROB can't use it. While ROB can **** people on platforms pretty well, it hurts him more than it helps him.Gyro is one of the strongest projectiles and can kill you. If you don't get hit by it, grab it and throw it at him.
1. DI'ing Dsmash leads to another Dsmash at low %dsmash is DI able just like pikachu's. Laser and gyro may limit but need charging so we aren't just gonna wait for you to let them charge now. without a full laser, you cant gimp Ike too effectively.
Oh, my mistake. You can't delete posts btw.No, and no. If you see it coming, airdodge to grab it. The best thing here would be to hold on to it (and you can do something to use A attacks and hold onto items, can't remember how) or throw it up, because it gets a lot of hangtime there and ROB can't use it. While ROB can **** people on platforms pretty well, it hurts him more than it helps him.
Oh, my mistake, I haven't really played a R.O.B. in forever so I won't recall everything.Lol. Tilts? U-air? B-air? R.O.B.'s platform options are very very nice.
Quick Draw -> Get a Job is a true combo.Light, the write-up for Ike could make any emotional person cry, it's just that beautiful.
The only thing I see wrong with it is that you made a typo on the paragraph describing Quickdraw, instead of jab you say "job." Other than that, better words could not have been said for the General! (I'm sure you'll fix that typo though.)
I was doing it more for the benefit of everyone, including those who have no Ike experience, so I decided to go with that point of view. That said, feel free to PM me your Ike analysis and I will try to edit in any points you have that I lack.It's a good analysis (although I felt weird that you put it as so that we're acting as if we're about to fight against him), but I'd like to add more. If you want, I can PM you my own (although shorter) analysis of him.
Quick Draw -> Get a Job is a true combo.
Not if you come from above.We might be talking about different things because if you are honestly getting off the ledge against rob you WILL lose a stock.
metroid1117 said:Disclaimer: I use video examples of myself not to show that I'm good, but because they were the easiest examples to find and reference. Plus, I like Ike-ROB battles.
I personally don't think Ike-ROB is that bad; it's not advantageous for Ike, but by no means is it unwinnable. The main things that turn the tide for ROB are his excellent projectiles; the laser can bounce off surfaces and is very fast, while the gyro can be used to halt approaches if shot so that it lands short of you, rather than right at your face where you can shield it. This forces you to approach ROB, but approaching projectile spammers is nothing new so you should be quite adept at it by now. At close range, however, he is quite dangerous on the ground; his FTilt and DTilt are both fast and FTilt has very long range while DTilt can trip you. DSmash comes out extremely fast and sets up for UAir juggles; however, you can simply hold "up" to get out of it (you might be able to BAir before you hit the ground after you get out, I'm not 100% sure). DThrow does the same; watch out for that as well. (Then again, you should be spacing your FAirs and abusing NAir -> jabs well enough that getting grabbed shouldn't be too big of an issue.)
ROB, in addition to his great ground game, has very good aerials as well. UAir is a pain in the butt, having a pretty large hitbox and juggles very well; NAir has huge range and good killing potential (but then again, a lot of ROBs use this at low %s so you probably won't die from this); BAir stays out for a deceptively long time, gives him a horizontal boost, and can kill; FAir can be used to gimp; and DAir can spike and stall his fall. ROBs will definitely be going out to either FAir WoP (Wall of Pain) you off the stage or flat-out kill you with BAir; watch out for either option. Thankfully, Aether protects Ike from being spiked.
More thankfully, however, is Ike's massive range on his FAir and ROB's size. FAir shuts out ROB. Simple as that. It beats out his NAir and FAir, along with his jabs. When you're close, jabs work incredibly well because of ROB's size, as well as NAir; you'll be NAir'ing -> grabs a lot just because of ROB's weight. Short-hopped BAirs will always hit ROB, and you can even fall on top of ROB with an UAir to go for a shield-stab (see 2:37). Dash attack works wonders, the huge step really lets you get under ROB's guard and may set up for edgeguards.
Ike, in turn, can do some nasty things to ROB when he's coming back to the stage. As Ussi said, is really easy to spike, especially if you set your C-stick to "Attack" so that you don't fastfall whenever you try going out to spike him. Going out to spike him (see 00:32), walk-off DAir'ing him, or edgehop spiking him are all viable options to screw him over. The best part about ROB's up+B, however, is that he can't airdodge during this. That means you can also use reverse Aetherspikes to get him (see 5:05; I screw up the DAir, but you get the idea) if he tries to go over you.
The bottom line / tl;dr version: get in past the projectiles (hardest part), rack up damage (easiest part), then get him off-stage and screw him over before he can do the same to you (easier part).
Agreed. Those people need to get beat hard by a good Ike and realize he isn't a crappy character. Ike isn't amazing but he doesn't flat out suck either. How about we invade other boards an teach them a lesson about Ike?Kinda screws over our matchup topic however. It's hard to get good info with everyone coming into the topic going "lulz, 8-2 our character, *insert generic, stupid Ike is easy to kill by blocking QD argument here
That's perfect!! Let's pick the Yoshi boards first. It might give me a good laugh.And XACE-K I know the prefect topic title!! [Insert Character] is trash! (vs Ike)
Well did PRiDE get better after he "quit"? I saw vids of him and his oshi is the best one I've seen but don't know if if was before or after his break.They give Ike SOME credit, but we all know Ike has the advantage. Oh well, let the Yoshi's dream on. As it stands I still beat PRiDE so far and so has Ryko, but PRiDE did "quit" for a month before coming back. But I beat PRiDE before he "quit"