Surprisingly, no. The chance just hasn't come up.
And it's partly because Olimar is my least favorite matchup. With any of my characters. xD
And it's partly because Olimar is my least favorite matchup. With any of my characters. xD
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Ok here is your proof that button mashing helps remove pikmin faster:It seems that it gets Pikmin off faster. I won't believe it until you show me proof because otherwise I could just rotate the sticks really fast.
And if you just mash buttons during an Utilt/Bomb animation you'll probably end up buffering some other move, lol.
Um is this gonna be countinued or does the samus boards need a new match-up discussion?If you do use utilt to get pikmin off you make sure you're at least threatening olimar with it o______o
*Gets the shotgun ready*. I have written plenty of articles, the Bowser one which you have not added to the OP. I also attend events regularly.Its gonna be continued when people write articles. Since impretty much the ONLY one who goes to events, it seems IM the only one who will write article.
~I just thought you guys would want to know if I had a good amount of expericence well enough to report on the characters. Well I do think I know the samz vs ike and samz vs marth MU pretty well.Going to X number of events shouldn't be a requirement to write an article. And being an elitist sure as hell won't get these articles done any better or faster.
ur better off just DI'ing out of it. Zelda can punish samus's UpB too easily with Usmash or Uair.@ Jiggly, yeah Samus's nair (when it comes out) cancels dins. I much prefer air dodging it though, I never get the timing right with her nair D:.
Can we UpB OoS all of Zelda's close range attacks? I hear it's pretty hard to do on her fsmash x.x.
LanceStern 50-50
KillerJawz 55-45 Samus' Favor
What does the opponent think? 55-45 - 60-40 Samus' favor
LanceStern said:Samuses camp her pretty nasty with zair and homing missiles. Naryu is easy to see coming and punish with zair and din's fire we can spotdodge and then... zair some more.
KillerJawz said:As said by Lance, Samus camps Zelda's socks off. Zelda has a really hard time approaching like nearly every character in the game, Samus in no exception to this. A nice flury of zair and missles are more then enough to keep Zelda on her toes, while CONSTANTLY forcing her to get closer. She will attempt to approach by running towards us slowly, jumping in, airdodging, powershielding or when she gets a bit closer, nairing her way in. These options can all be shut down with good spacing with your zairs, and a multitude of missles.
Killing. Samus KOs Zelda earlier in this MU then she would in other MUs, simply because Zelda is so light, she will die to a fresh CS at around 120-130 with good DI, so be sure to keep this in mind. Dtilt, Fsmash and plenty of other moves do nicely here against Zelda, just don't be predictable.
Zelda's airgame is absolutly diabolical perhaps with the exception of nair. Her aerials must be sweetspotted or within a very small range gap to actually be a threat, so juggling Zelda is a REALLY good option here, so yeah, keep her in the air.
What should Samus watch out for?:AzNfinesse said:As for the MU, Samus can camp zelda too easily. Just spam missiles and Zair. There's very little Zelda can do about that. And if Zelda tries to din's you can punish with a charged plasma ball.
Watch for the Nayru's. There's a lot of lag at the end of it, and it's a great time for Samus to punish with a kill move.
LanceStern said:When Zelda gets in close it's a pretty cloes fist fight. But with Zelda's hard hitting and hard to di multihit smashes and aerials, it quickly falls in Zelda's favor. I like to hit and run and then poke more with zair.
Problem was getting the KO on Zelda. Fsmash honestly would be our best bet if you keep telegraphing dtilt. But when we have to get close she starts hitting upsmashes and bairs and that dreaded dtilt lock. Zelda KOs us much easier, we rack up damage a lot quicker. Pretty fun matchup.
Samuses NEVER want to be above Zelda. Her usmash is too good. Her utilt is too good. her uair is ridiculous at KOing.
What stages should Samus counterpick/ban?:KillerJawz said:When a Zelda gets in, thats where the damage begins to rack up on your side. She has a very fast dsmash, which can end any sort of gtfo option you have it your not careful. She can follow up on her dtilts with stupidly good damage rackers such as f and d smash (this is guaranteed if you trip). One of the most overlooked things Zelda has in her arsenal is Fayore's Wind. This move will have two hitboxes, one when Zelda has the green spiral around her, and one when she reappears from the teleport. That second hit box can actually lead up to some really nasty things such as a SH fair/bair at mid percentages, remember that Fayore's can go 16 different ways, not just the usual 8. So reading this move will be difficult against a good Zelda. If you power shield it however, or simply shield it accordingly, you can punish the lag.
Also if a Zelda reflects your fully charged CS with Nayru's, don't expect to live if your past 85%.
KillerJawz said:If a Samus has just lost a game to a Zelda, then you yourself need to look at what was troubling you, I imagine it would be her smashes, but thats just an example. Taking Zelda to Rainbow Cruise is a REALLY good bet, you can ANNIHLATE her there. Her air game is sub-par and must be sweetspotted to be effective (the sweetspots are on all her aerials except uair, which has a pretty small hitbox overall). We can camp her very easily here, and her approach options are diabolical so she be able to get past our zair and missles very easily. Overall, THIS is where you will be beating your Zelda players.
Jungle Japes is a really good option for us. If she goes in the water, it's pretty much an instant death thanks to her terribly predictable recovery. we can camp her all day and night here, and her utilt won't KO us as early because of the very high ceilings. We kill horizontally, so we won't struggle here as much as she does, losing three of her massive killers (utilt, usmash and uair).
We should look to ban somewhere where Zelda can approach with ease, Battlefield, although one of Samus's best stages, really shouldnt be chosen. Her Usmash can actually hit us under the bottom two platforms, its not a guaranteed hit, but it can be nasty. Utilt and uair will destroy us through those platforms and she actually has really good platform control with nair. Avoid this stage, the cons outweigh the pros here tbh.