KillerJawz Fox has some MAJOR damage rackers in this match. Dair being one of the best. When he drills into us, expect either a usmash at higher %s, a utilt at lower percentages or a shine if they feel like mixing it up, however, if he was to shine, our jab clanks with it, so we're pretty safe in that respect. Once Fox has us in the air, his uair comes out faster then our dair, I suggest DIing away from him whilst airdodging, it's a really predictable follow up and you shouldnt get hit by it. His ftilt has suprisingly good range, but obviously ours beats it in range, they both come out on frame 7 aswell, TAKE NOTE OF THIS.
Fox has two main killers that Samus has to be weary of, USmash and Uair (Samus has a very good horizontal momentum cancel so Fsmash couldn't be listed as a major threat, but it will KO around 150.) Usmash KOs Samus around 115, since she is so floaty, it's a threat to us, but you will more then likely have massive troubles landing it because a decent Samus will stick to the EDGE at high percentages.
Fox has a very nice nair which comes out on frame 8, however, most of our aerials come out quicker, and therefore, it's not as much of a threat, but remember this move has a disjoint if it is out for to long. Fox's dair can lead to utilt/uair combos, so be careful of these, they are pretty dangerous.
Shine is a very interesting move. It comes out on frame 3, has electrical hitstun and be used for Fox to stall. He can stay airborne for a very long time (even longer with then us with bombs) so it will be a bit harder to gimp him, just throw some homing missles / zair at him, and he will quickly attempt to get back. Shine can combo very nicely aswell, it has alot of hitstun so it combos pretty well on us and can gimp us OUT OF OUR BOMB STALLING, seriously this is very annoying, watch out for it