The lot of you are wrong. In no way is the MK match-up that good, nor is it that bad. Samus has obvious disadvantages, but even then, you underestimate her Kaje.
- Her tether recovery is incredibly useful here. Like ridiculously so. If you have a slow reaction time/no idea/are predictable beyond belief, it'll obviously get you killed. But at the same time, it makes your ledge game all the better. While it doesn't seem like it 95% of the time, MK can be gimped. Add to it that you could optionally drop the tether/Screw Attack back up immediately, grab the edge numerous times, stall with bombs(you're a dead man if you do it while they're close, though), and hit him with most of your aerials given you predict whether they'll shield/Up B/grab/w.e. Samus is one of the harder characters to gimp, work on it.
You are never going to stall with bombs against MK. NEVER. NEVER EVER. You WILL NOT GIMP MK. I have only ever done it in doubles, to a **** bad MK, any decent MK will destroy any sort of ledge game you have. She is one of the hardest to gimp
IF your not MK. Tether is our safest bet, that is where im sure your right, but overall, we just don't have what it takes to take MK on the ledge, he simply destroys us.
- Obviously the biggest disadvantage is how low Samus' killing power is. It is possible for MK to kill you in half the time you could kill him. The range and speed he has also becomes to problem here. Good luck if you get caught in a U-air, D-throw of D-tilt, or even F-tilt, Nado and N-air at low %. One of the good things is that MK has hardly any vertical KO moves, so you shouldn't be dying stupidly early that way. Recovering isn't much of an issue, but MK's air game is. Learn when to abuse anything at any given time. U-air when you're falling/approaching the stage, F-air when retreating/near the ledge, N-air/D-air all the freakin time, and B-air when he's behind you(lol).
That is incorrect. In this particular MU, Dtilt KOs stupidly early cause MK's momentum cancel going vertically is quite poor. MK will catch you with any move at ANY %, he can combo the **** out of Samus, even at higher %s. Being floaty simply helps MK here, we cannot take him down in the air, his uair beats our own in terms of speed and horizontal range, so he covers so much more then we do. Nado > Missles is the most basic thing ever. Also no MK will let you fair from the ledge, it's a simply upb OoS baiter, you will get stomped for doing that. Nair and dair are good definatly, not bair however, he can space his fairs to well and simply beat us out.
- In regards to the spam, mix it up a little. Missiles aren't as good(if they are at all) here. Your main projectiles should be bombs and Charge Shots. MK's Nado can destroy a homing missile, not a half-fully charged shot. Z-air should also be used sparcely, since that's kinda what most people know Samus for. I find it particularly useful near/over the ledge and offstage or when retreating(he can still chase you down in the cooldown time, sadly, so be wary). This might just be me, but I find abusing bombs good for this match-up. Going into the morph ball/moving back or forward/hopping will make you harder to hit, and harder to approach. Obviously wise MKs won't blatantly run into them, but they'll at least buy you some breathing space/a lucky hit once in a while.
Why on earth would you use bombs on an MK? MK will destroy the lag on those moves, which is why bair is such a bad idea. Uair, dair, nair and zair at literally your best and only bets here, bombs are not. CS works amazingly against MK, that I can agree with, it simply annihlates him. It is just you with bombs, no other Samus can use them effictivly, have you seen Xyro v M2K? It was disgusting. Fairs, missles and bombs were all punished so badly.
- Wreck us up close? More dealing with personal style/preference, methinks. Seeing how I abuse Screw Attack(can be DI'd out of, though) and N-air(I'm writing a book on it, coming soon), most prefer to try to take it up to the air or to the ledge with me.
Screw attack is NEAR to useless against a MK who can SDI. Infact, more often then not, MK will simply DI out of this move near to automatically / on reaction, granted, it punishes some approaches, but MK will punish us more oftenly then we punish him, remember, he also has a beautiful UpB OoS that even has INVINCIBILITY, when ours DOES NOT. I would also like to add that a good MK won't even let you touch his shield unless he WANTS this to happen
- Olimar is arguably one of the easiest people to gimp; Samus can abuse this like hell. I understand people have trouble with different characters(truth be told, Falco gives me trouble too. I've seen TAC destroy them, maybe he wouldn't fare as well against lolimar, etc.), but keeping on the topic of MK, I'll agree that he makes it difficult since he can virtually go anywhere we can and has an equal if notbetter ledge game than us.
We gimp Olimar easily, agreed to the maximum amount I can on that, HOWEVER, you will not get Olimar off stage. I can tell you that with 100% guarantee. The only time you will get Olimar off stage is when he's going to die. Olimar's Pikmin block missles/cs, his spam > our own and his grab range even beats ours, is more useful and he can KO us INCREDIBLY early. This is not just a personal thing, Noid also has problems with this MU, as do plenty of other Samus players.
Read Hive's writeup for more information on this MU, it is seriously one of the most horrible things ever. Granted, I probably hate it more then you guys, but I know **** well we get ***** by this guy.
Lance has this MU so **** right. We have nothing on him up close, and when I say nothing, I mean literally nothing, give me a single scenario for Samus and I'll give you a counter MK has for it.
@Mr9, wow :O. Nice one dude, can you give us a quick write up?