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If you suck too much, the game gives you a free final smash

Gill

Smash Journeyman
Joined
Dec 2, 2007
Messages
229
Location
New York
A lot of you are acting like if people aren't as good as you, they don't deserve to have a pick-me-up.

Forgive the creators for wanting to make things a bit more balanced, because not everyone is a tournament playing champion "I do abilities not meant to be in the game like wavedashing" power gamer like you.

Some people play this game for fun between their friends, and some friends aren't as good as others. What, you think everyone out there is bad because they're rotten players?

Why not try saying to your girlfriend or grade-school little brother or close friend who's never played what you're saying here: "You suck, so you don't deserve a boost." Like to see how they react to that.
If there was a ranking system that set you against equally matched people, there wouldn't need to be things like pity final smashes.
 

The_Woebegone_Jackal

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First and foremost this is a party game and in a party game the point is to have fun. Part of a party game's charm is its chaos and this 'pity' fs will add to that. In most cases when people play a 4 way ffa they have items on in SSBM and SSB64 because it adds to the frantic gameplay.
I mean, how awesome is it when you nab'd the hammer when every one was in a pile and they all go flying? These 'awe' moments is what makes it fun to play, well, for fun. So the 'pity' fs's and fs's in general will just be another part of the mayhem.

Plus, since fs's will be an option and possibly the pity as well the competetive scene will be left intact. We may even see competitions with fs's left on to add to the brawler's fight stradigies.
So its really not a "stupid idea" like its been said to be in the past, its just another thing that adds to the 'party' element of SSB ;)
 

Gill

Smash Journeyman
Joined
Dec 2, 2007
Messages
229
Location
New York
First and foremost this is a party game and in a party game the point is to have fun.
Opinion.

Part of a party game's charm is its chaos and this 'pity' fs will add to that.
Opinion.

I mean, how awesome is it when you nab'd the hammer when every one was in a pile and they all go flying? These 'awe' moments is what makes it fun to play, well, for fun.
Opinion.

stradigies.
*Stops reading.*
 

GreenKirby

Smash Master
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Aug 22, 2005
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Guys, if you're winning by 4 stock, what's losing one more stock because of a pity Smash.

Besides, not only are most Final Smashes aren't killable, they can dodged.
 

mattram08

Smash Apprentice
Joined
Oct 10, 2007
Messages
85
If there was a ranking system that set you against equally matched people, there wouldn't need to be things like pity final smashes.
A ranking system would be very nice. There could be matchmaking like on halo to match you up with people at the same rank as you or close to the same rank. There is one problem with this though. It appears that nintendo hasn't done MMO or matchmaking too well. It looks like you will need someones friend code in order to play against them. It doesn't look like there will be any kind of random matchups. You will need friend codes. So I guess get as many as you can.
 

Onichi

Smash Apprentice
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When I saw that Update last night about the Pity Final Smash, my first thought was, "I wonder if it spawns the Smash Ball inside the character, or just gives them the fire aura?"

If the former, then you can hit the Final Smash out of them, nab it, and get a further point lead. AHahahaha!
 

Cless

Smash Champion
Joined
Jun 18, 2006
Messages
2,806
Location
Philadelphia, PA
Maybe I didn't read it clearly, but when you turn off the Smash ball, does that turn off the pity FS or can you not turn it off?
 

FreakyVoiceDude

Smash Apprentice
Joined
Jul 25, 2007
Messages
117
It's an option, therefore we're good either way. The Pity Smash is their answer to an in-game handicap, I remember back in the new Starfox they gave the newbie a homing missile launcher that killed in one shot, with three rounds in it. You could literally die twice, then kill your opponent three times in a row with it unless he knew how to get away. At least it's just one Smash, and they're evadable. Maybe it's even possible to steal a Pity Smash, who knows.
 

Link Sharingan

Smash Ace
Joined
May 25, 2007
Messages
552
well if i have 5 stocks and my oponent have 2 stock left and he get a pity final smash it wont help him much even if he take 1 of my stocks

and i hope we can turn pity final smashes oof but keep the normal final smashes on.
 

ValiantVernon

Smash Journeyman
Joined
Nov 9, 2006
Messages
219
FS is now officially a "option."

So quit ragging on the pity FS, since you can turn it off if you don't like it.
This is y this shouldnt even be a thread....if u dont like it turn it off and if u cant deal with turning it off then play with the handicap.
 

Psydon

Smash Journeyman
Joined
Aug 5, 2007
Messages
311
Look, given all of the other options we've received, there's no doubt in my mind that we'll be able to turn off Pity FSes. We can turn off Smash Balls altogether, and why would Sakurai include an inescapable handicap?

I'll admit, though, a handicap of this nature is nothing short of ridiculous. What if you're the one losing, one stock to three, for example, (and you've already used your free FS) and you make the comeback of the century only to have your opponent respawn with a free FS? How's that for fair?

I've been very optimistic about Sakurai's changes to Brawl before but I can't see anything good about this. It's like he thinks that everyone who plays Smash isn't good at it. And even if that was somehow true, how is a free FS going to help someone who is new improve? At least the new +% handicap options can actually give a good training crutch.
 

Mambo

Smash Journeyman
Joined
May 26, 2005
Messages
236
Some people. It just doesn't make that much of a difference. Maybe in a 4 man free for all you could get mulitple kills, but most people complaining, I assume, will play 1v1 and a free final smash wont make much difference at all. Esp when it's most likely more than 2 deaths in a row without a kill. But personaly I don't care if they are in or not. Maybe with my friends that arnt that good it'll be good to have.
 

camzaman

Smash Journeyman
Joined
May 12, 2006
Messages
410
Location
SoCal
Does anyone notice the site says you can turn Smash Balls off?
Or realize that it might add to the insult that you beat someone when they get a free smash, kind of like rubbing it in, especially if they can't use it?
 

Cless

Smash Champion
Joined
Jun 18, 2006
Messages
2,806
Location
Philadelphia, PA
Some people. It just doesn't make that much of a difference. Maybe in a 4 man free for all you could get mulitple kills, but most people complaining, I assume, will play 1v1 and a free final smash wont make much difference at all. Esp when it's most likely more than 2 deaths in a row without a kill. But personaly I don't care if they are in or not. Maybe with my friends that arnt that good it'll be good to have.
I don't think you've seen crazy *** comebacks. Every stock is important.
 

SJAK47

Smash Journeyman
Joined
Nov 30, 2007
Messages
448
Location
NJ
Hey, a pity final smash! It'll be fun for casual or party play, especially if the loser can make the difference in who wins. It'll also be fun to dodge that desperate final smash and make the loser feel more like a loser... :p

But I don't see how this can be badly affected if final smash can be turned off.
 

SmashWolf

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I don't see the problem. First of all, most final smashes look like they can be easily dodged, either by a running-jump air dodge or a good jump. Second, a Pity Final Smash doesn't apear much. Remember that it only apears after you die at least 3 or more times without KO-ing or contributing much to the game anyways. A free Final Smash will help, but it will definitly not be worth dieing for 3+ times, especially since you don't know you can hit with it. Third, there's a big chance this will be able to get turned off, either seperatly, or just by default as soon as you turn off the smash ball.

Melee had many choices, and Brawl goes even way further in that. Don't worry about it. If it does get to be a tiny bit inbalanced, its still not worth the complaining. They might as well ban the shine and Peach's D-Smash from tournaments if we're talking about inbalancedness.
 

Erave

Smash Cadet
Joined
Jul 7, 2007
Messages
46
I think a "Pity Final Smash" if not able to turn off, will be the reason Final Smashes won't be allowed in tournament play. FS's had the potential to be usable, but not anymore.
 

MookieRah

Kinda Sorta OK at Smash
Joined
Mar 7, 2004
Messages
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Umeå, Sweden
They might as well ban the shine and Peach's D-Smash from tournaments if we're talking about inbalancedness.
We don't ban those things because they aren't broken. It's sad that there is imbalances, but to impose that is ridiculous because of how basic it is to their game. As far as Final Smashes, most are more or less useless, and there are just too many problems with them overall. This is something we could EASILY remove and easily enforce. I do think that the first few Brawl tournaments should experiment with it, but I don't see them lasting beyond that.
 

lilparadise

Smash Apprentice
Joined
Oct 24, 2007
Messages
169
Location
Staten Island, NY
I think Sakarai should abandon the hole "Apeal to all" thing he's got going and start thinking about who is really going to get in line on January 25 and Febuary 10. Us the true fans that have backed up the game through thick and thin. We who have played the previous instalments. Us the players of Smash Bros.

It's times like this I just want to sent angry letters to get whats best for us as a hole rather than people who are going to walk into BestBuy and ask whats the best game to get my son for the Wii, and come find out Super Smash Bros. Brawl is so non-violent that even five year olds can pick it up and say "Oooo.... this is easy." After beating Subspace Emisary on the hardest dificulty.

I posted this because I think Brawl is going to be too easy. And I think everyone will agree with me that hearing of a five year old Guitar Heroes expert, or an eight year old beating the legend of Zelda TP gives them fear of games becoming to easy.
 

Syril

Smash Rookie
Joined
Oct 23, 2006
Messages
22
Yeah! Screw appealing to new players! Screw accessibility! Screw making a good party game!
 

pdk

Smash Lord
Joined
Jul 20, 2006
Messages
1,320
Samus got it after three deaths with no kills. Equal to -3 score, and even if you were that bad you probably don't know how to properly use the Final Smash. It isn't all that bad.
sure sounds to me like the player that's supposed to be better would still have a huge edge even if the other player's FS hits

in short, quit your *****ing folks

it's not even as random as blue shells or whatever apparently, not like you can't take a guess practically minutes in advance at when your opponent is gonna get a freebie
 

flyinfilipino

Smash Master
Joined
Sep 11, 2007
Messages
4,319
Location
North Carolina
I think Sakarai should abandon the hole "Apeal to all" thing he's got going and start thinking about who is really going to get in line on January 25 and Febuary 10. Us the true fans that have backed up the game through thick and thin. We who have played the previous instalments. Us the players of Smash Bros.

It's times like this I just want to sent angry letters to get whats best for us as a hole rather than people who are going to walk into BestBuy and ask whats the best game to get my son for the Wii, and come find out Super Smash Bros. Brawl is so non-violent that even five year olds can pick it up and say "Oooo.... this is easy." After beating Subspace Emisary on the hardest dificulty.

I posted this because I think Brawl is going to be too easy. And I think everyone will agree with me that hearing of a five year old Guitar Heroes expert, or an eight year old beating the legend of Zelda TP gives them fear of games becoming to easy.
I think since he's got the whole 'appeal to all' thing going, a lot more people are going to be in line too. And no one knows what the whole game would be like, so everything you're saying is just so unnecessary.
 

DraginHikari

Emerald Star Legacy
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I think Sakarai should abandon the hole "Apeal to all" thing he's got going and start thinking about who is really going to get in line on January 25 and Febuary 10. Us the true fans that have backed up the game through thick and thin. We who have played the previous instalments. Us the players of Smash Bros.

It's times like this I just want to sent angry letters to get whats best for us as a hole rather than people who are going to walk into BestBuy and ask whats the best game to get my son for the Wii, and come find out Super Smash Bros. Brawl is so non-violent that even five year olds can pick it up and say "Oooo.... this is easy." After beating Subspace Emisary on the hardest dificulty.

I posted this because I think Brawl is going to be too easy. And I think everyone will agree with me that hearing of a five year old Guitar Heroes expert, or an eight year old beating the legend of Zelda TP gives them fear of games becoming to easy.
The biggest problem is your not seeing the big picture, the Wii's business structure, during the Gamecube era, Nintendo tried to do the same thing as Microsoft and Sony, but they simply couldn't do it. The Wii has been a reverse for Nintendo downstreak why? Because they went to the appeal to all attitude. Why would Nintendo break what's making they loads of money right now, by a business standpoint that would be foolish. You may see it as betrayl like most, but in reality it's just business, Video Games are still a business.

Outside of the advance techinques and competitive scene, Smash is not a complicated game, a five year old can play it because it's not complicated. Heck my parents were able to play a round of smash melee and figure out in a round or so and they haven't played video games in years.

The final problem is something that has been stated before, the competitive and fan base is only a part of who will actually buy the game in the long run, in a business they have to look at all factors surrounding their product. Most of the fanbase will buy the game even with the way it's being carter, they don't have to convince us to buy the game. Just as most of the DOJO updates and such are cratered to those that have not been involved in the scene in the past.

Finally... this is something that being irking me for awhile as I read posts why does age mean so much to hardcore gamers? Why does the thought of a kid who's probably got exposure to video gamers sooner then most of the 1st generation gamer beating the same game we're playing now? Is it really that threatening? Maybe things are getting easier and maybe not, but I really don't think it's going to ruin anything.
 

Coselm

Smash Ace
Joined
Nov 2, 2007
Messages
548
Location
Gainesville, FL
I like the "mercy" final smash. I also like the new handicap system.

Makes things more interesting if you happen to have to play against someone who is not as good as you.
 

lilparadise

Smash Apprentice
Joined
Oct 24, 2007
Messages
169
Location
Staten Island, NY
I guess the reason for me being so threatened is because I want what everyone of all age groups want, a good game. I guess my reason for debate comes from a lack of knowlege about the game. (I've known everything there is to know since 2006.) I'm impatiant and I want the game to be at it's best. My two mind sets conflict and I get confused about what I want.

(To DraginHikari)
 

Viral

Smash Apprentice
Joined
Dec 2, 2007
Messages
103
Location
London
Yeah! Screw appealing to new players! Screw accessibility! Screw making a good party game!
**** right man. Casual gamers who don't devote their lives to becoming 1337 have no right to enjoy this game and have some fun of their own.

It's been mentioned so many times already but if it bothers you then just turn final smashes off (most tourney players would anyway), chances are it'll affect pity smashes too. We might even get a seperate option to just turn pity smashes off while keeping smash balls on just in case.

I personally like the pity smash idea. It gives newbies a little boost and to be honest, it doesn't seem like that much of an advantage if you're losing that badly. It could even add more of a challenge.
 

SmashWolf

Smash Journeyman
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I think Sakarai should abandon the hole "Apeal to all" thing he's got going and start thinking about who is really going to get in line on January 25 and Febuary 10. Us the true fans that have backed up the game through thick and thin. We who have played the previous instalments. Us the players of Smash Bros.

It's times like this I just want to sent angry letters to get whats best for us as a hole rather than people who are going to walk into BestBuy and ask whats the best game to get my son for the Wii, and come find out Super Smash Bros. Brawl is so non-violent that even five year olds can pick it up and say "Oooo.... this is easy." After beating Subspace Emisary on the hardest dificulty.

I posted this because I think Brawl is going to be too easy. And I think everyone will agree with me that hearing of a five year old Guitar Heroes expert, or an eight year old beating the legend of Zelda TP gives them fear of games becoming to easy.
Part of your post is good. Smash Bros already apeals alot to kids and newbies. Its a party game, it only contains kiddy violence, the controls are easy,(unless you go use all the advanced techniques) and most of all, alot of players that apeal to kids(especially Mario and Pokemon) make people buy the game for their children. But what Nintendo doesn't get is that most total moronic kids these days don't even know what they're doing. They keep looking at the controller to see where the dang jump button is, and have extreme trouble trying to hit their opponents, even if its a level 1 bot. They made it easier by making lots of similiar flat stages with platforms and of course more items that bring extra luck into the game. They also slowed down the game a bit and made it floatier, allowing for easier control AND for better air combos. But that was meant for newbies, not morons or total n00bs. N00bs and morons will try to jump of the cliff a hunderd times, and they get angry at the game for letting them lose even though they jumped off more than the rest. Then they destroy the game and ask their daddy's to buy a new one.

But newbies can adapt to the game easier like this, and can follow up. Owning your friends may be fun, but you should try to hold back a little bit and especially show of those advanced tricks to let them wonder "what did he do?". Don't tell them, but do try to make it obvious what it is and how you did it. If they know how to adapt to a fight, they will try the same, and get better that way too.

Remember, Brawl is extremely customizable, with as a main example the item switch. If its that slower than Melee, you can always make speed Brawl the default mode instead of regular Brawl. We don't have to worry a bit. In every game the one with more skill has an advantage over the ones with less. So it'll be with Brawl too. I'm even kinda glad wavedash is out.(coming from a wavedash user) It'll make games more fun to see. You saw alot of ground movements with the same animations in Melee, which made them boring to watch. Here you'll see things flying and see people making litterally *** kicking combos. And of course, its boring if people keep spamming stuff merely to win. I'll never understand the competive players, I guess, since its hard for me to stay serious longer than for 3 stocks. As soon as I'm front with 3 lives, I start to goof off, and I don't really care if that would cost me the match.
 

Coselm

Smash Ace
Joined
Nov 2, 2007
Messages
548
Location
Gainesville, FL
So what some of you are saying is that you want a game that is so intimidating to new smashers, that they will either quit, or get owned for the longest time.

Smash has ALWAYS been about simplicity. The game has been kept simple since 64, and for some reason, that works the best. If you want a game where you have to memorize really long combos or complex strategies jsut to stand a chance, then go play Dead or Alive, or Tekken.

I personally like the fact that if my girlfriend's 4-year old nephew wanted to paly with me, he would be able to jump in and get the hang of it fairly quickly. I like the fact that I can play any Smash game with my girlfriend, and she has only played the Sims prior to Smash.

Are you honestly so threatened by newer or younger players? Does it make you feel immature or lame because you play a game that is popular for all ages?

My point is that Nintendo knows what they are doing.
Just because Brawl will be an "all ages party game" does not mean it won't be the epic monster of a fighting game we have been waiting for for six years.
 

NES n00b

Smash Master
Joined
May 19, 2007
Messages
4,272
Location
Oxford, Mississippi. . . . permanent n00b
So what some of you are saying is that you want a game that is so intimidating to new smashers, that they will either quit, or get owned for the longest time.

Smash has ALWAYS been about simplicity. The game has been kept simple since 64, and for some reason, that works the best. If you want a game where you have to memorize really long combos or complex strategies jsut to stand a chance, then go play Dead or Alive, or Tekken.

I personally like the fact that if my girlfriend's 4-year old nephew wanted to paly with me, he would be able to jump in and get the hang of it fairly quickly. I like the fact that I can play any Smash game with my girlfriend, and she has only played the Sims prior to Smash.

Are you honestly so threatened by newer or younger players? Does it make you feel immature or lame because you play a game that is popular for all ages?

My point is that Nintendo knows what they are doing.
Just because Brawl will be an "all ages party game" does not mean it won't be the epic monster of a fighting game we have been waiting for for six years.

No. . . . . . . . . . . . . . . . . .I want a game that has the depth of Melee at least. It doesn't matter how easy it is to pick up at the beginning. Plus, with advance techs, did you think Melee was hard to pick up? I will answer for you. No

And Nintendo doesn't always know what they are doing. I have to admit they are probably the most consitent videogames designers in the business, but they still make mistakes.

Edit: LOL, does it make you feel lame to make such pretentious, sweeping remarks about an entire community?
 
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