D
Deleted member
Guest
Hi everyone,in this thread,we can do some ideas for Smash 6 if you want.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
To preemptively fix Smash's stagnation with core gameplay, I have a few solutions:
They don't have to do all at once, though. Maybe just one at a time.
- Consolidate Cloud's Limit, Mac's KO Punch, and Terry's Desperation into a single "super meter" mechanic, and map the "Super Special" button to Y by default. You can build the super meter up to three charges, and using one super special will expend one of those charges (with a few exceptions). Super specials will be powered-up versions of existing specials, not new moves though.
- Offer alternative movesets for certain characters (mainly the 64/Melee veterans) while keeping their original movesets as default to satiate those who want them revamped.
- Add a "wavedash button" mapped to R by default. This would let you essentially wavedash easily, and it would even let you adjust the length of the wavedash by tilting the control stick as in Melee. What's more, all jabs and tilts as well as a few specials (like Reflector) should be cancelable with the "wavedash button", which would allow for greater grounded combo opportunities.
Did you take that from one of the Digimon platform fighters, perchance?
King of the Hill mode (or as it would be titled in Smash, King of the Ring). The fighter that stays in the stage-specific capture zone (represented by the red rectangle) for a total of 30 seconds (total, not all in one go) wins the match. I'd like it if you could adjust the capture timer and possibly the capture zone location as well, although the latter feature would probably be limited to big stages.
I did not even know Digimon had a platform fighter lolDid you take that from one of the Digimon platform fighters, perchance?
Yeah they had a couple!I did not even know Digimon had a platform fighter lol
They're health-based platform fighters though, not knockback-based.I did not even know Digimon had a platform fighter lol
That would be a good idea.Let me repost what I said in this thread.
If we ever got a TF2 stage I'd love for it to be 2Fort, with its layout adapted to 2D and the stage serving as its own little self-contained Capture the Flag mode if you're playing with teams.Adding on to the King of the Hill idea proposed earlier, which Splatoon's Splat Zones is heavily based on (from other shooters like Team Fortress 2), we could also incorporate other shooter modes found in games like Splatoon and TF2 and other shooters such as Tower Control/Payload, where fighters could ride a tower/payload platform through a large stage (this might require their own stages such as Break the Targets and Board the Platforms, or just be required to really large stages like Temple and Great Cave Offensive) and try to prevent the opposing players from riding the platform to their zone. We could also incorporate Rainmaker/Capture the Flag, where players would grab a rainmaker/flag item to try to take the opposing team's base and could have the item stolen by being attacked. (Again, this would require larger stages or customized specifically for this mode).
It makes sense because your using the same input to continue attacking, but calling Smash Bros. jabs rekkas just feels incredibly strange to me. I guess in a way you could consider them auto combos as well.When it comes to semi-universal moveset changes, I think rekka (jab) n-airs and f-tilts should be the norm rather than a rarity. They should make almost everyone have those instead of only a few characters.
Not totally on board with a second button idea, but maybe as an alternative, using grabs in the air could give unique attacks to characters that don't have zairs?It makes sense because your using the same input to continue attacking, but calling Smash Bros. jabs rekkas just feels incredibly strange to me. I guess in a way could consider them auto combos as well.
Honestly I think the rekka terminology should be saved for actual special moves at least. Though I suppose in this scenario,the closest you really get would be Dancing Blade, and that doesn't quite work the same either as there are more possible variations. Though in that particular case I think you could consider the high/low tilt inputs as the equivalent of inputting a different button strength?
I'm going way off topic now, so I'll leave it there.
How would you feel about adding a second attack button? Perhaps I'm alone on this, but I'd personally like to see some multi hit moves like Fox's F air he split into multiple inputs rather than just getting several kicks all at once.
It goes against keeping Smash simple, so I look know it's probably a divisive suggestion.
I suggested that once, but I have to agree with Baysha in that thread that it'll just bloat the game like traditional fighters are nowadays.It makes sense because your using the same input to continue attacking, but calling Smash Bros. jabs rekkas just feels incredibly strange to me. I guess in a way could consider them auto combos as well.
Honestly I think the rekka terminology should be saved for actual special moves at least. Though I suppose in this scenario,the closest you really get would be Dancing Blade, and that doesn't quite work the same either as there are more possible variations. Though in that particular case I think you could consider the high/low tilt inputs as the equivalent of inputting a different button strength?
I'm going way off topic now, so I'll leave it there.
How would you feel about adding a second attack button? Perhaps I'm alone on this, but I'd personally like to see some multi hit moves like Fox's F air he split into multiple inputs rather than just getting several kicks all at once.
It goes against keeping Smash simple, so I look know it's probably a divisive suggestion.
Agree with basically everything except the Pokémon stuff: give Squirtle and the two others the possibility to be played separately, but keep the trainer style for those who want to keep it. Shouldn't be a lot of work. Trainers in the background for the other Pokémon seems unnecessary. After all, wild Pokémon do exist and can fight on their own.Ultimate Deluxe
Character Changes
-Give Ganondorf a completely unique moveset based on Hyrule Warriors Trident Ganondorf.
-Make Black Shadow the Echo of Captain Falcon and give him Ganondorf's old moveset.
-Give Chrom a new unique moveset. Make Lucina his Echo. Make Roy Marth's Echo.
-Give Falco the Sniper Rifle and Wolf the Machine Gun from StarFox Assault.
-Replace Mario's FLUDD with Cappy.
-Give Young Link and Toon Link different subweapons so they aren't just using the same Bow/Bomb/Boomerang combo as Adult Link.
-Make each of Pokemon Trainer's Pokemon a separate Fighter, give every Pokemon except Mewtwo a trainer.
-Make Mythra into Pyra’s Echo.
-Expand the definition of Echo to include Dr. Mario and Pichu.
Gameplay Features
-Rollback netcode.
-Make Hazardless versions of stages selectable from stage select the same way Omega and Battlefield versions are.
-Remember my last color selection for each character. Smash 3DS did this. No idea why Wii U and Ultimate don't.
-Actually balance FS Meter FSes so that people will actually use them in competitive play.
-Kirby style Boss Rush mode.
-Bring back the Smash Run map as a Battle Royal. (64 players teleport in. Players run around killing creeps and collecting upgrades. Map shrinks over time. Last 4 surviving players have a Smash match.)
Additional Content
-More Characters, Echoes, Bosses, obviously. Preferably from my wishlist.
-Mii Mages.
-Bring back any missing Stages and Assist Trophies that didn't already return.
The way I see it, I think they should improve Squads mode so that you'll be able to make a PT-like team of anyone rather than just be reserved for a few "characters" at all time. Just give us the ability to swap at will and we'll be good.-Make each of Pokemon Trainer's Pokemon a separate Fighter, give every Pokemon except Mewtwo a trainer.
the only ones from these I fully agree with are numbers 5 through 7, but I can appreciate how bold of a proposal this is
- Choose between gaming all-stars or Nintendo all-stars, not the weird inbetween Smash is currently going for. Either way, go full-force into that theming - gaming all-stars with Neo Geo/C64/Flash stuff that's very overlooked but influential, and Nintendo all-stars with weird deep cuts like Hanafuda and US commercials.
- Have a lighter, kiddie tone like Smash 64 and (to a lesser extent) 3DS/Wii U, especially (but not exclusively) if Smash goes back to Nintendo All-Stars. Rock or jazz menu theme instead of orchestral plz.
- Same mentality applying to a story mode, make it a semi-self-aware tournament or macguffin hunt story instead of some edgy 2000s apocalypse crap.
- Scale back on source accuracy, rework characters like Steve, Min Min, and Mega Man to be less faithful and only change Ganondorf types for balancing reasons alone (Float yes, volley no). Perhaps also reclone characters like Falco
- Scale back on appealing to fan demand. Don't ignore it, but only have 2 or 3 "fan demand" slots, and fill the rest with surprises.
- Airdashing, and just generally fun movement. I doubt a good competitive game is possible even if the devs wanted to with Smash's roster size, but at least make it fast and fun to run around in.
- Minimal returning stages like Melee and Brawl, and make sure the new stages are as aesthetically diverse as possible and avoid first or final levels
- More cosmetic customisation, even if it comes at the cost of the dreaded MTX.
- Minimized marketing - you could still have the trailers (even if I'd prefer them gone outright), but reserve them for the major picks and make less of a stink out of their release.
I agree with most of this, only half agree with 4 and like 75% (?) with 5. 9 I can take or leave, maybe putting multiple reveals together in a trailer and emphasizing crossover aspects like that could be a good compromise there? I’ll also probably do my own list like this soon-ish.
- Choose between gaming all-stars or Nintendo all-stars, not the weird inbetween Smash is currently going for. Either way, go full-force into that theming - gaming all-stars with Neo Geo/C64/Flash stuff that's very overlooked but influential, and Nintendo all-stars with weird deep cuts like Hanafuda and US commercials.
- Have a lighter, kiddie tone like Smash 64 and (to a lesser extent) 3DS/Wii U, especially (but not exclusively) if Smash goes back to Nintendo All-Stars. Rock or jazz menu theme instead of orchestral plz.
- Same mentality applying to a story mode, make it a semi-self-aware tournament or macguffin hunt story instead of some edgy 2000s apocalypse crap.
- Scale back on source accuracy, rework characters like Steve, Min Min, and Mega Man to be less faithful and only change Ganondorf types for balancing reasons alone (Float yes, volley no). Perhaps also reclone characters like Falco
- Scale back on appealing to fan demand. Don't ignore it, but only have 2 or 3 "fan demand" slots, and fill the rest with surprises.
- Airdashing, and just generally fun movement. I doubt a good competitive game is possible even if the devs wanted to with Smash's roster size, but at least make it fast and fun to run around in.
- Minimal returning stages like Melee and Brawl, and make sure the new stages are as aesthetically diverse as possible and avoid first or final levels
- More cosmetic customisation, even if it comes at the cost of the dreaded MTX.
- Minimized marketing - you could still have the trailers (even if I'd prefer them gone outright), but reserve them for the major picks and make less of a stink out of their release.
I respect that you're a big fan of the overlooked and underrated side of gaming, but I think that's going a bit too far. Plus, while I wouldn't want a 50/50 of Nintendo and general gaming, I think the "mostly Nintendo, some general gaming" middle ground is good right now. Only Nintendo has the clout to even do that sort of thing.Choose between gaming all-stars or Nintendo all-stars, not the weird inbetween Smash is currently going for. Either way, go full-force into that theming - gaming all-stars with Neo Geo/C64/Flash stuff that's very overlooked but influential, and Nintendo all-stars with weird deep cuts like Hanafuda and US commercials.
Agreed. Especially since Melee's art style isn't that great in hindsight, and Brawl's especially sucks.Have a lighter, kiddie tone like Smash 64 and (to a lesser extent) 3DS/Wii U, especially (but not exclusively) if Smash goes back to Nintendo All-Stars. Rock or jazz menu theme instead of orchestral plz.
I'm still more inclined to have no real "story" mode per se and just have dedicated Adventure modes for select franchises.Same mentality applying to a story mode, make it a semi-self-aware tournament or macguffin hunt story instead of some edgy 2000s apocalypse crap.
Agree on the overfaithful moveset designs of some newer character that need to be toned down, but I'll begrudgingly accept Ganondorf being reworked just because of the demand (not that I won't raise a stink about it). Why would you want to reclone Falco though? I'd say just give him distinct animations that return some of his more beloved Melee functions without going back to Melee animations wholesale.Scale back on source accuracy, rework characters like Steve, Min Min, and Mega Man to be less faithful and only change Ganondorf types for balancing reasons alone (Float yes, volley no). Perhaps also reclone characters like Falco
At least you have your standards.Scale back on appealing to fan demand. Don't ignore it, but only have 2 or 3 "fan demand" slots, and fill the rest with surprises.
Fully agree.Airdashing, and just generally fun movement. I doubt a good competitive game is possible even if the devs wanted to with Smash's roster size, but at least make it fast and fun to run around in.
IDK, even a lot of Melee's stages and some of Brawl's were very similar to 64's in the end. I think Suspiciously Similar Substitutes will be inevitable if they go for "minimal returning stages".Minimal returning stages like Melee and Brawl, and make sure the new stages are as aesthetically diverse as possible and avoid first or final levels
Fully agree.More cosmetic customisation, even if it comes at the cost of the dreaded MTX.
I assume you mean character trailers, which I can understand. I do wish they'd put more focus on the mechanics and features rather than the characters too.Minimized marketing - you could still have the trailers (even if I'd prefer them gone outright), but reserve them for the major picks and make less of a stink out of their release.
I have almost exactly the same ideas as these. The specifics are different though.Here are my ideas to freshen up the core gameplay of Smash.
What they should do for this is map Smash Attacks to Y (X stays as Jump). Personally, I've grown to hate how there's no option to remove smashes from A-stick, and I think my suggestion would be better. And yes, this would allow for aerial smashes.
- A third attack button. I envision heavy normals like what the shotos have but a full button that includes aerials.
Oh yeah, magic series. I think what they could do is have jabs having their final hits cancellable into tilts, then those can be chained either into smashes or specials. Of course, they would need to have a combo decay system to balance that out.
- Weaker normals can chain into special moves, or go into a dash.
Fully agree on this one.
- Every fighter gains a shield special.
I think for this one we can keep Final Smashes as they are, but they rework A+B into the "Super Special" input and introduce a meter for it with room for three charges. Of course A+B+direction would essentially enhance the corresponding special into its "super" variant while draining meter.
- Final Smashes are overhauled to be less powerful in an attempt to integrate them into normal gameplay.
Yep, that's exactly what I want out of Smash more than new characters too.Overall the idea is to give more options to players and provide more overall depth.
Yes. This right here.Unlockable costumes for not just the Mii Fighters, but other fighters, so that everyone isn't limited to just having 8 alts now. This could give them the opportunity to bring back some cut alts (I hope Wolf's White and Red and Olimar's Yellow and Black alts from brawl return) and expand more references, like I would kill to play as Bubble Flower Mario and Luigi, Dark Bowser, Waluigi Wario, and Gameboy Mega Man.
Cappy will just be outdated by the next gimmick in the next 3D Mario. I really don't think Mario's moveset should even have stuff like this.Make Mario's grab a tether grab where he tosses Cappy, however it's more like Pac-Man's grab in that it is long-ranged but can't be used to recover.
NGL, I'm partial to the idea of reworking the KO meter into the Star Punch system, but do it so that each attack has a low chance of granting a star while landing a Slip Counter has a high chance, and of course getting hit has a chance of losing a star.Give Little Mac a new mechanic where the KO meter can also be used to enhance his Rising Uppercut, giving it more vertical height, allowing for better recovery.
I think Play Rough would be better suited to replacing its d-throw.Replace Jigglypuff's Rollout with Play Rough, which acts as Mii Brawler's Flashing Mach Punch, also remove the feature where breaking her shield instantly kills her.
I think Tom Nook having a coin-battle esque character mechanic exclusive to him would be fun to see, like how Shovel Knight works in RivalsI just want coin battles to return, I miss that feature.