I want to end all discussion about time-outs, so here is my final post on the issue. mathematically, time-outs won't occur much more frequently. If we take 1 stock away, thats 1/3 of the match. If we take 3 minutes of the match away to coincide with 1 less stock, we take away 3/8 of the match.
1/3 x 8= 8/24 (stocks)
3/8 x 3= 9/24 (time)
2.5 minutes per stock, 1/24 difference in ratio.
If you look at both these numbers, you see they are very close, thats because the ratio is barely being altered, how many matches go to time anyway? I wanna say, 1 match per tourney. The only exceptions being when tearbear or m2k play, but thats because of their characters and playstyle, and we cannot create a rule to cater against a strategy only they use. Also, most of the time, that time-out occurs on RC/ brinstar.
Now, lets say we make the matches 6 minutes, meaning 1/4 less time.
1/3 x 4= 4/12 x 2= 8/24
1/4 x 3= 3/12 x 2= 6/24
If you look here, with a 6 minute timer, the ratio actually creates more time per stock, making timing out even HARDER! Time-outs are a legitimate strategy, they are rare, no-one likes them, but they are rare, my goal here is not to solve the problem of time-outs, it will always be a problem, but it needs to be understood how much everyone is overreacting.
Shorter matches=more HYPE!, timing out will not become a bigger problem. Please, try this out, run a tournament, and tell me if you honestly see that time-outs have become even more noticeable.
Everyone who says this won't make matches more HYPE!, Look at it the reverse way, its more HYPE! because we will have to agonize less. Its more HYPE! because, instead of knowing a match is over after a player stalling for 4 minutes, but realizing we have another 4 minutes to go, if we realize the match is over by that 4 minutes, there is only 1 less minute to go. Please admit to me thats a very very fortunate trade-off. Its HYPE! because with less stocks, players must play harder, faster, more intelligent, and adapt better. Its hype because a comeback can always happen, and every hit, mindgame, error, all create more suspense. The beauty of this game is, we created the ruleset from scratch, so we can change it.