2-DJeff
Smash Master
Omg fox is so free. Falco can be annoying to chase first stock
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Ok, this is what I know. (everything futurewrestler said is right)
- Desyncing is NOT good in this matchup. It will only **** you up. However, short hop approaching blizzards spaced REALLY well may have the capacity to block nades being thrown at you.
- Full hop ice block makes snake approach (or at least deters his camping) because they make him shield at awkward times and ****ing up his grenade cooking. Ice blocks also can stop snake from fsmashing your nana once he's separated you both.
- Squall hammer should be used more in this matchup then most others. But you have to realize that:
1) You have to squall the upper part of his body to not explode the grenade
2) Squall is good for moving away from bad situations. And there will be a lot of them.
3) Only squall if you are sure you will hit or shield poke. And don't just try and run around trying to squall him like an idiot.
- Squalling onto the stage isn't the smartest idea. Instead use upb more. However as FW said, you're now on the edge. This is where squall comes into play. If you are on smashville edge, wait for the moving platform and squall onto it. On Battlefield, Squall from the ledge to the top platform. On Yoshi's, squall to the middle platform as far from snake as possible. For the other stages, and in instances on every stage, you're going to just have to time the squall and try and pass through him. Simply standing up on the ledge I do a lot now.
- Do Hylian's Patented Snake-Killing-Whilst-Avoiding-Grenades CG(tm). When you grab them, immediately dthrow again into nana grabbing. Then immediately run past snake and pivot grab with Popo. You have to run a little farther then you think because IC pivot grab range is actually pretty sexy.
- When below snake, the Uairs are key. If the try to airdodge, fall with them and uair them out of it.
- The most likely way you're going to grab a good snake player is by pivot grabbing him when he's landing. It covers him simply falling, airdodgding, or bairing. If they start b-sticking grenades, this leaves them in a vulnerable position. I'm not sure if anyone's tried this yet but if they do that and you grab them, wait JUST the right time to cook the nade and then uthrow them. If they airdodge to avoid the grenade it's a free Belay. Probably very difficult to pull of though.
- Snake can't pull nades if you hobble them the right way.
- Never roll into or behind a snake player.
- Don't challenge nair. You have nothing to beat it with.
- Your dair beats his usmash explodey thing. However in some situations you're just going to want to squall away. **EXTREMELY USEFUL**
- The point of juggling him in the air is to uair him a bunch to get him to airdodge into the ground so you can grab him.
- If you grab snake, KILL HIM. If you let Snake out at 180% he's still dangerous to IC's.
There will always be more to learn for at least a while.
Meep knows a ridiculous amount of crap on this matchup. He'll chime in later probably.
Mashable at low %, it might be escaped sometimes, I don't know the exact input though. Also, it can't be done on slopes. Hobbling sucks.50:50 on Neutrals IMO, as ICs as my solid 2ndary, hobbling is an instant win in this matchup, soon as you back throw with Popo you should be buffering jump with nana, then ice block + Forward smash re-grab.
Why is it that everyone is ignoring this and still talking about the grab?Saying "you can hobble them" as a way of making the matchup in our favor is ridiculous.
MK is probably the least dropped CG in the game but we don't call him a matchup in our favor.
A grab should be assumed that it's a stock. The important part, and the part that determines the matchup, is what we can do outside of grab
You can shield grab utilt if they do it to you on a platform btw
The more you know
Probably because the move hitting under you won't make you slide backwards. Also it might work on the ground but I doubt it unless you powershield.Why does that only work on a platform, Lux?
Very important, keeping a safe lead in this match-up is the most important thing in this match-up. Taking too many risk (really any mis-read risk) can cause you to lose your lead very quickly.Don't stress over the grab, uair to a million -> bair or smash works just fine.
You can actually avoid this by using your dash to keep Nana behind you, but at certain spacings since nana will sync closer to you the further you run. And at lower percentages Nana doesn't go anywhere even if she gets hit.his ftilt is faster than nana's sheild. she can't block it unless you predict before the snake player actually does anything.
Easier for Snake than it is for us, just like how I'd say D3 match-up is 60:40 IC's because it's easier for us then it is for D3 =P@_@ I like how you told us how to beat everything then went "But it's Snake's advantage"
You didn't even mention the fact that ICs outcamp Snake...
I use it all the time, but if hes standing right at the ledge, grabbing them with you facing the ledge wont help.HoRnZ, I'd recommend learning the Hylian grenade dodging cg (mentioned in Lain's quote). It's easy to learn and has helped me continue cging while avoiding nades numerous times.
i learnt this when a cpu mk did it on me trolololYou can shield grab utilt if they do it to you on a platform btw
The more you know