@
Tristan_win
This may be asking a lot of you but remembering all the work you did with Ftilt for brawl, I think you got this and it will give us big ups in controlling our character.
In my little fun for glory matches online, I made sure to to try and observe mechanic changes of the game and this is the most important one in this game so far.
RAGE. Essentially, the recent tekken comeback mechanic.
With this mechanic, the longer you live, the more simple it is to kill an opponent. The higher your percent, the easier it is to launch your opponent. Now here's where it gets a little tricky. I saw in another thread where you mentioned something about Dthrow still stringing into Uair into the 140-150 range right? Does this take rage into account? From experience so far, rage kinda takes away from our early percentage strings due to our newly gained knock back growth. My question for you to research is, can you tell what the differences in KB are around given percentages or rather how strong rage is at given percentages and how they affect Sheik's move set?
I know it's a lot, and I can try to help though I'm trying to figure out how I'd be looking for these answers as well but if we can understand rage and what it can do for Sheik than I think we'll be really well off once we have a lead on opponents.