Juicy punishes make Ganon delicious.
But the more I play the more I realize that Kage's style of Ganon is the best for a reason. Having the ability to do tech-savvy, sexy punishes is good, and even mandatory. But I'm finding so many of my kills now resulting from quality spacing and one good read, which ends up with a Dair or reverse uair edgeguard.
Also Ganon mains, I found out something new that may be really useful. I say it's new, I just haven't seen anyone else do it yet. If you're on the ledge, and someone is edgeguarding you and putting pressure for when you waveland on, roll on, or ledgehop and you want to be able to force them back without fully committing to getting on the stage, hit them, or get some type of working room, or you have the need to have a hitbox right behind you(for like a recovering fox/falcon) but you don't want to give up the ledge because they could fake it and land on the ledge and live, or because you're not sure if they can land on the map or not...
if you pull away ever so slightly, and almost frame perfect use the analog up+A for an Uair, you will regrab the ledge after the uair. If you mess up, you'll fall and be forced to up-B to recover. But if you can do it consistently it has invincibility frames right until the end, and has hitboxes in front of and behind it making it a viable option for putting pressure on the opponent defensively, or edgeguarding offensively. Play with it and try it out. I think it's got alot of potential personally.
But the more I play the more I realize that Kage's style of Ganon is the best for a reason. Having the ability to do tech-savvy, sexy punishes is good, and even mandatory. But I'm finding so many of my kills now resulting from quality spacing and one good read, which ends up with a Dair or reverse uair edgeguard.
Also Ganon mains, I found out something new that may be really useful. I say it's new, I just haven't seen anyone else do it yet. If you're on the ledge, and someone is edgeguarding you and putting pressure for when you waveland on, roll on, or ledgehop and you want to be able to force them back without fully committing to getting on the stage, hit them, or get some type of working room, or you have the need to have a hitbox right behind you(for like a recovering fox/falcon) but you don't want to give up the ledge because they could fake it and land on the ledge and live, or because you're not sure if they can land on the map or not...
if you pull away ever so slightly, and almost frame perfect use the analog up+A for an Uair, you will regrab the ledge after the uair. If you mess up, you'll fall and be forced to up-B to recover. But if you can do it consistently it has invincibility frames right until the end, and has hitboxes in front of and behind it making it a viable option for putting pressure on the opponent defensively, or edgeguarding offensively. Play with it and try it out. I think it's got alot of potential personally.