How does Fox do against MK, Snake, and ROb?
I know he does well against MK since that's what he's known for. Snake he is good against because once Snake is put into the air, he should stay up there. Uairs beat all of aerials except I think bair, but that can be baited out I suppose. Lasers and reflector (using it to make them explode when they get to you) keeps you safe from grenades unless theyve been cooked to blow right as they reach you. Then lasers should do the job well. ROB has the same problem. He is terrible when people are below him, so you pop him into the air, and keep him up there to build up damage. You can also take away his top and just go pew pew and there isnt much he can do besides shoot his laser. which you should see coming and then reflect it back.
What is the best option to get out of tumble when hit off a platform while shielding.
Despite it being something I should have thought of I haven't before. Probably Nair to the ground, air dodge, double jump fair, illusion away, from them,
Is it better to jab twice or jab once when jab canceling?
It depends. I heard itd be a good mix up when going in-between one and two. Some characters can be caught with JJC(Jab Jab Cancel) a few times because they're recovering from the 1-3 frames of lag that you get when you land on the ground.
Is Foxs jab good? I don't see people use it that much
Its nice, but it also has short range which is its downside imo. I don't use it that much because of that reason. However, it is 2 frames so it comes out ridiculously fast.
What is FOxs' best aerial for catching items or canceling projectiles? Nair?
There is a trick out now that allows you to catch items with air dodge, and your immediately back in neutral falling position as if nothing had ever happened. Quick catch I think it's called. It has been a few months and I'm not sure exactly how it works...But its best to do that then to do an aerial to catch items that are being thrown at you. In addition you can immediately throw it back after catching it if you wish.
What is the best aerial to use for DI'ing a vertical KO move?
Uair because it's his fastest aerial.
Besides Halberd, FD, BF...what stages does Fox do well on? How does he do on Frigate Orpheon?
He doesn't do too bad on Frigate Orpheon. Like Falco, he doesn't do too bad there because when the stage flips, it practically becomes FD but with a platform, and a slant. I think he does good on Yoshi's Island because again, it's like FD, but with a platform in the middle, but this time it moves around. Same with PS1, but the ledges are a bit troublesome if your not used to them. The same could be said for Lylat. It's nice against characters like Pikachu because it messed up his grab when the stage shifts around.
Someone with experience please give me a quick rundown of how to recover with Fox against high level players?
Like previously stated, shine stalling, illusion canceling, rising fair, and using his air dodge to quickly change your direction in the air. He has pretty good aerial mobility so use that to your advantage. Firefox is also good if you can master doing it at I believe 33 degrees is the proper angle or something like that. It basically extends the distance of his firefox, in addition it mixes up where your going to go, on stage, or onto the ledge.
Also, be aware of landing lag. For the love of god, BE AWARE OF IT!!! after doing an illusion, or firefox into the ledge, the next time you hit the ground, you'll experience 30 frames of landing lag, or a penalty as my friend calls it. Yeah, that bad. Even if you airdodge into the ground, or just plain land, you still receive a penalty . Also lets say you illusion onto the stage and someone jabs you out of it. Spoilers, you still get the penalty. So they have 30 frames to do whatever they want to you. DDD can even grab you out of it, down throw you, and land a FREE forward smash because of the penalty and there is nothing you can do if that were to happen. Again, only happens if you get hit out of your illusion, or firefox and land on the ground, or if you go into the ledge, the next time you land on the ground, or air dodge into the ground you'll get the penalty. Also if you were to do a get up attack, roll, or just get up normally from the ledge you still have the penalty on you so you've got to get rid of it as soon as you can.
How to get rid of penalty: Do an aerial into the ground. Preferably Nair for Fox. You still experience some of the penalty so you cant do Dair to anything on someone like normal unfortunately, but its better than experiencing that terrible lag right?
Only some characters experience this penalty and the list is a lot bigger than youd think. Here is a link to a blog that explains it in better detail, and gives a complete list of the characters that experience this penalty and what moves are required in order to experience it.
http://allisbrawl.com/blogpost.aspx?id=37415