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How depressing.

TakFR

Smash Lord
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TakAE86
and the bad game gets even worse, time for more brawl people to pick up melee =D

also just fyi, Marvel isn't the best place to play if you want to avoid infinites =P
 

CAOTIC

Woxy
BRoomer
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Oct 29, 2004
Messages
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it's fine, capcom will keep on patching the ones out the community generally hates. those chun-li ones are amazing and whoever can pull it off deserves a standing ovation irl
 

Pete278

Smash Lord
Joined
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Afterschool Alleyway
I dread to think what MvC2 would've been like if Capcom patched out all the infinites. Sentinel would've been nigh unstoppable without half the cast being capable of infiniting him.
 

Splice

Smash Hero
Joined
Mar 1, 2009
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Can't SDI in trip lock Zero... at least not effectively. You can move a little further making it harder for MK but thats addressed in vid.

This only works if you go into a trip/on the ground animation. If the MK then is able to get into position, means you bad, 80% of the time.
 

Aika

Smash Rookie
Joined
Jun 15, 2010
Messages
8
Vyse Post:

That MK 0 to death isn't a big deal.
It's a situational tool at best. You'd sooner just plain get gimped or something. Not to mention the need for buffering to make it work. Also people are arguing that it's SDI-able but idk.

In the meantime, ICs can KO off a single grab. lol.
 

zApollo

Smash Ace
Joined
Oct 2, 2009
Messages
839
Boo, ZSS froll is 4 frames longer than mk's. Shame that only mk can do this and nobody else =/
 

Splice

Smash Hero
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Vyse Post:

That MK 0 to death isn't a big deal.
It's a situational tool at best. You'd sooner just plain get gimped or something. Not to mention the need for buffering to make it work. Also people are arguing that it's SDI-able but idk.

In the meantime, ICs can KO off a single grab. lol.
Exactly !
 

Sieg

Smash Champion
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Nov 3, 2005
Messages
2,991
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Dreadzone
Situational? Apparently comboing into it is situational these days.

I've never heard of that before.
 

EverAlert

Smash Master
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EVAL89
3DS FC
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It really was not addressed at all, you can SDI much much more than in the example in the vid (in fact I am pretty sure there was no true sdi, just asdi). Also, if buffering roll->dtilt hits exactly on 26 then roll->turnaround->dtilt will hit after 26 (minimum 27 if you are frame perfect), which means if the lockee decides to actually do something they can shield the dtilt. edit: actually now I think about it maybe not shield, but the lock should end with some kind of input.

l2analyze
 

CAOTIC

Woxy
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havent really seen this being exercised legitimately in tourney play, so w/e
 

Splice

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EA you can buffer which side you use Dtilt on by tilting the control stick diagonally in preferred direction. GaW can do this I believe MK can as well. You dont have to turn around to use it. :)

This is essentially a jab lock with a dtilt EA. I never thought you could SDI (perhaps ASDI, something im currently learning about)
So if you can (apparently) Does that mean chars can escape jab lock by SDIing further?
What about Falco's lazer lock? ?___?
 

Remastered

Smash Lord
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Jul 26, 2010
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Brisbane, QLD, Australia
You can move further, but not far enough to escape the lock using SDI. It's a legitimate technique and I have used it successfully against some players after watching the video (stuff the timing more often then not though). Almost time for everyone to just main MK.

Imo it's no different to Diddy's banana lock, or IC's CG, and what is meant by situational, is that if you know it's possible, you can avoid being caught in most cases.

Now that this has come out, I think we will find that other characters can do it using other moves like jabs etc. (I have done one similar using luigi's jab and fireballs, however I haven't ever tested it completely, and MK's tilt has ridiculous range to chase good DI)
 

luke_atyeo

Smash Hero
Joined
May 10, 2008
Messages
7,215
luigi's will never go for more then a few hits though.

but the point about these things already being here in the form of ic's and **** is pretty valid.

the only counter to that really would be to say that ic's isnt the best character in the game

so now the best also has a 0 to death combo.
cool.
 

EverAlert

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EA you can buffer which side you use Dtilt on by tilting the control stick diagonally in preferred direction. GaW can do this I believe MK can as well. You dont have to turn around to use it. :)

This is essentially a jab lock with a dtilt EA. I never thought you could SDI (perhaps ASDI, something im currently learning about)
So if you can (apparently) Does that mean chars can escape jab lock by SDIing further?
What about Falco's lazer lock? ?___?
You've always been able to SDI locks, you can SDI out of hobble ice block reset and other things. The only difference is that when you're taking hitlag on the ground (as in the hit itself doesn't put you into an aerial state, most hits do this) you can't SDI vertically, but you can still horizontally. Most of the time it's only good for shortening the lock (getting to a ledge sooner or something), but occasionally as in the hobble example you can just get straight out.

People forget you can get double SDI distance by SDIing with BOTH sticks. Also, people generally suck at SDIing and think they are doing it when they're not (found this a lot when I told people how to escape hobbling originally, "I know how to SDI, it's not working" etcetc when they clearly were not SDIing).

Also I believe in holding diagonal down-back you are buffering a turnaround then immediately going into crouch 1 frame after that (which cancels into dtilt frame 1 in this case). I may be wrong but I am like 95% sure that's how it works. I know this is the case when you dash back, so I'd assume it's the same kind of deal here. I will test it with frame codes later just to make sure, but yeah. I guess I'll try to validate the SDI theory too while I'm at it.
 

Mic_128

Wake up...
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I dread to think what MvC2 would've been like if Capcom patched out all the infinites. Sentinel would've been nigh unstoppable without half the cast being capable of infiniting him.
Because if Capcom's doing balancing patches Sentinel wouldn't have been touched. Right.
 
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