Leisha
Top Tier Pillow
http://vgbootcamp.com/entry.php?6-Metagame-Minute-Metaknight-s-0-to-Death
Time to go pick up marvel now for real.
lullllz
Time to go pick up marvel now for real.
lullllz
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Exactly !Vyse Post:
That MK 0 to death isn't a big deal.
It's a situational tool at best. You'd sooner just plain get gimped or something. Not to mention the need for buffering to make it work. Also people are arguing that it's SDI-able but idk.
In the meantime, ICs can KO off a single grab. lol.
this this this this this this this this this this this thisYou people are dumb and haven't heard of SDI.
You've always been able to SDI locks, you can SDI out of hobble ice block reset and other things. The only difference is that when you're taking hitlag on the ground (as in the hit itself doesn't put you into an aerial state, most hits do this) you can't SDI vertically, but you can still horizontally. Most of the time it's only good for shortening the lock (getting to a ledge sooner or something), but occasionally as in the hobble example you can just get straight out.EA you can buffer which side you use Dtilt on by tilting the control stick diagonally in preferred direction. GaW can do this I believe MK can as well. You dont have to turn around to use it.
This is essentially a jab lock with a dtilt EA. I never thought you could SDI (perhaps ASDI, something im currently learning about)
So if you can (apparently) Does that mean chars can escape jab lock by SDIing further?
What about Falco's lazer lock? ?___?
Because if Capcom's doing balancing patches Sentinel wouldn't have been touched. Right.I dread to think what MvC2 would've been like if Capcom patched out all the infinites. Sentinel would've been nigh unstoppable without half the cast being capable of infiniting him.