Tristan_win
Not dead.
Hello brawl+ forum , I just recently got the idea that I thought you Brawl+ fan should look into if you haven’t already. Like the title suggest I’m thinking about stages hacking in order to make them more tournament able but why should we stop there? If we are already in the goo of changing stages we might as well improve them as well.
Just imagine….
Imagine if Pokemon stadium 1 and 2 never changed or that the windmill in PS1 was like how it was in melee.
Imagine if norfair, Onett, jungle japes, Halberd, and more didn't have any hazards, ever.
Imagine if Yoshi’s island brawl did have a set pattern for those side platforms to come up or maybe they would never come up at all.
Imagine if Frigate Orpheon always flip at a exact amount of time that we set or that the side platform would come at a set time or not at all.
Imagine if Lylat Cruise raised and lowered it’s edges to a pattern we set.
Imagine if big blue was set up so that the cars always did the same exact pattern or maybe they always be there when you landed on the track.
Imagine if Pictochat would only do the selected designs that the community picked.
Imagine if Defino Plaza had a set pattern and could be design to avoid those stages that could allow wall infinites to occur.
Imagine if port town Aero Dive had no cars or that touching the moving track wasn’t capable of killing so effectively.
Imagine if warioware never changed from it original set up.
This I can see all being possible and maybe more…Going deeper into the programming we might even be able to change the blast zone distances for the stages thus making them more balanced for such as those like Hanenbow or maybe on select levels make some of them even more extreme to increase reason to counter pick a said stage in a selected match up.
The goal of this should be to make more neutral stages and to increases counter picking options which in turn help balanced the game overall while making it more interesting in a tournament setting. I’m not suggesting we should try to make every stage tournament capable that’s just not going to happen but with some small alteration could make this game more fun.
Just imagine….
Imagine if Pokemon stadium 1 and 2 never changed or that the windmill in PS1 was like how it was in melee.
Imagine if norfair, Onett, jungle japes, Halberd, and more didn't have any hazards, ever.
Imagine if Yoshi’s island brawl did have a set pattern for those side platforms to come up or maybe they would never come up at all.
Imagine if Frigate Orpheon always flip at a exact amount of time that we set or that the side platform would come at a set time or not at all.
Imagine if Lylat Cruise raised and lowered it’s edges to a pattern we set.
Imagine if big blue was set up so that the cars always did the same exact pattern or maybe they always be there when you landed on the track.
Imagine if Pictochat would only do the selected designs that the community picked.
Imagine if Defino Plaza had a set pattern and could be design to avoid those stages that could allow wall infinites to occur.
Imagine if port town Aero Dive had no cars or that touching the moving track wasn’t capable of killing so effectively.
Imagine if warioware never changed from it original set up.
This I can see all being possible and maybe more…Going deeper into the programming we might even be able to change the blast zone distances for the stages thus making them more balanced for such as those like Hanenbow or maybe on select levels make some of them even more extreme to increase reason to counter pick a said stage in a selected match up.
The goal of this should be to make more neutral stages and to increases counter picking options which in turn help balanced the game overall while making it more interesting in a tournament setting. I’m not suggesting we should try to make every stage tournament capable that’s just not going to happen but with some small alteration could make this game more fun.