Amumu, Malphite, Pantheon, Akali, Olaf, Xin, Cho, Rammus
The thing with Fiddle is that if you disable him as he starts his drain, he is dead, period. He has to let himself get too low, then he's caught with just a silence because Jungle Fiddle can't afford to level fear until later lest he lose his only redeeming factor in the jungle (speed on Buff creeps/dragon). And that's another thing that pisses me off about him in the jungle.... you have to level your ****ing drain, which is a terrible ability vs. non-braindead people. Fiddle is a disabler, so losing points in dark wind and fear is just not something that I'm particularly OK with. He's also especially reliant on blue, is a lackluster pre-6 ganker, and has terribly little use for red buff (I honestly think jungle fiddle should usually call your mid over to grab red even at the first taking, simply because it does so little for him and it gives lane dominance to mid).
The thing with Fiddle is that if you disable him as he starts his drain, he is dead, period. He has to let himself get too low, then he's caught with just a silence because Jungle Fiddle can't afford to level fear until later lest he lose his only redeeming factor in the jungle (speed on Buff creeps/dragon). And that's another thing that pisses me off about him in the jungle.... you have to level your ****ing drain, which is a terrible ability vs. non-braindead people. Fiddle is a disabler, so losing points in dark wind and fear is just not something that I'm particularly OK with. He's also especially reliant on blue, is a lackluster pre-6 ganker, and has terribly little use for red buff (I honestly think jungle fiddle should usually call your mid over to grab red even at the first taking, simply because it does so little for him and it gives lane dominance to mid).