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Grand Old Thread: League of Legends!

Shaya

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Just tried 4 jitbs blue to surging jitbs @ dragon and was able to get it to about 1/3rd without smite. However, after hte jitbs died it deaggro'd and walked back, meh.

Also I forgot that golem won't get you two by yourself, but I could probably work something out by putting some points into utility (perhaps with maxed awareness ill get 2 just from golem?) Wait - why in the world is awareness so far down the utility tree, FARRRK.

Alternatively I could try 3 jitbs blue and see if a surge (or maybe without one) would get me blue by itself.

Anyway, I'm scared to play proper games... no idea what I'm going to do with masteries lol.

Really hard to bring in the new AD masteries without losing out on the other things which you would have liked.
Like, you can't get the life steal and armor penetration and executioner. Needing 3 points in havoc is annoying.
I feel like bonus crit damage mastery isn't "great enough" for many, although you go from 2% crit with 3 points to 4% with 4 points.
The characters who scale AD but do magic damage no longer can get that little 'penetration' along with the armor penetration.
I must say so, the variations available that suit characters the best are wide and far when you think about it. Like Ezreal wouldn't need crit chance + crit damage in every day games, as going life steal and armor pen + maybe the magic pen too would benefit him the most. AD casters no longer pigeon holed into crit percent or bonus crit damage.

Executioner + Life steal, plus the attack speed and armor penetration (percent + flat) seem like musts for junglers.
Going down Time Spent Dead (3) + Bonus Mana > Move Speed (4) gets you the buff duration.
Alternatively Bonus Mana (3) + Time Spent Dead > Mana Regen > Buff Duration

AD (3) + Bonus Minion Damage (3) > Attack Speed (4) > Havoc (3) + Armor Penetration > Life Steal (3) > Armor Penetration (3) > One pointer wonder (bonus turret damage / crit chance? > Executioners.
^ 21/0/9.

14/0/16 seems okay too.
Get Spell vamp, +5% xp, buff duration
14 points can get you up to 2 points in Life steal.

IMO what will likely become the jungling standard:
16/0/14
4 Points in gold per five, 40 increased gold at starting. Maxed out life steal with one point remaining for turret, crit or a point in tier 1 offensive (AD or bonus damage to minions)


9 Points into defense can get you bladed armor or veteran scars.
11 points into defense gets you a lot of good stats. 15 can get you initiator.

21/0/9 for AP casters is soooooo much stronger, wow. Not to say people won't be doing some crazy 10/10/10 or standard 9/0/21, but 21/0/9 for AP casters suddenly sounds quite amazing considering you still get mana regen, slight movement speed + buff duration. You're losing 6% CDR, 3% movement speed and the summoner spell reduction, but are gaining 216 mana, +4 flat AP, +18 AP @ 18, 1.5% bonus damage, 5% increased AP and 6% bonus damage @ under 40% is going to be a ridiculous over all damage increase on the likes of Annie and shizzle.

-

Also all the summoner spells got new icons as well as the descriptions now being dynamically accurate (Smite will show you how much damage you'll do with it at your current level, ignite, surge, etc show much you're gaining, etc etc)
 
D

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fizz is a weird but good char, ap melee assassin that does ******** damage with W

e looks hella stupid as **** though and looks wimpy as hell but when he lands it does a lot of damage. His W is like gp's old/new passive combined on steroids with no slow (i was running the new 21 offense in ap though), and Q = gap closer that puts u on other side of them.

E seems like it goes through small walls, bigger ones don't seem to work as good

if his E makes you invincible while hes on his trident though he'd be good as hell

his ult is really sick looking and seems decent at worst

pretty good ratios too
 

Scamp

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All right. After screwing around with Warwick in the jungle for about half an hour here's what I've got.

The experience mastery is practically unnecessary from my tests so far. A full clear of the jungle will get you to level 4 with or without the 5 percent.

The extra gold is sort of nice, you can start with a Doran's and a pot if you like. This leads to some possibilities like three Doran's blades instead of Wriggles, but I think Wriggles is still the better way to go overall.

Bladed armor doesn't seem all that useful. Blue golem (using smite) hit me 12 times before I killed it at level 1. The last wolf that I killed (not using smite) hit me 11 times before I killed it. This means that you can pretty much expect about 60 damage against early minions. And Warwick is kind of a slow killer. Not useless, but not as much as I thought it would be.

With or without the exp mastery, you will reach level 3 just by doing wolves -> wraiths -> golems. You will reach level 4 through 2 runs of what I call the '****ty jungler route', which is just the above route twice. My Warwick did it at about 4:40 both times, once up the utility tree and once without. This may be what has some people speculating that there may be more viable junglers. Certainly 4:40 is not the greatest time but it's a very safe route and if your character can gank well at that level it's certainly a viable option IMO.

I haven't done the calculations for getting to level 6, however. Perhaps the mastery will be more useful for that, but I doubt it.

If you go full gold build for junglers I get the following. The mastery gives you 2 gold per 10 seconds, which is 12 gold a minute. With full utility tree smite has a cd of 60 seconds, and with improved smite that's 10 gold a minute assuming optimal use. 22 gold a minute is a lot, but I don't know exactly how that affects item buying right now.

Shaya is right that Blue will not get you to level 2 by itself, but with the two scrubs in front it'll get you there with or without the 5 percent.

That's it for now. Going to sleep.
 

Shaya

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CV is still good.

I'm glad it isn't so stupidly overpowered.
I can still use CV for resetting enemy buff spawns early game. Bonus gold for supports also allows more wards, the +1 extra gp/10 counts towards it as well. 5% bonus range is that noticeably better.

If you go all the way down to 21 utility then the cooldown of it is honestly not that bad. Support SmashJarmanzmo makes me happy (0/15/15)

16/0/14 gives lots of junglers a doran's start with a potion. Or long sword + 2 or 3 potions (long sword is 410 right?)
Boots + 4 potions, boots + ward + 2 potions.
You can go 15/1/14, which will be giving you that 10 gold per smite.

I think I'm very happy with mana intensive early game junglers. Getting extra mana per level (scales with blue buff) + able to get 3 mreg/5 + 40 bonus gold is just ... so pleasant. Can go 5 potions, cloth armor and a mana potion (good for Shaco with regi route), but I haven't really tried that out yet and I think I'll be reserving x/y/14 for Olaf and those sorts (farming junglers not ganking junglers)
 

jpak

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shaya, what are you putting your other 9 in when you play support? why isnt 30 in utility good?
(i havented played yet just wondering)
 

Wave⁂

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Fizz won't be OP on release, I think. He seems to have some skill component to him, and those take a little longer to come to fruition. He probably is OP, but it won't come out for a bit.
How does people playing the champion well makes the champion better?
 

Shaya

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shaya, what are you putting your other 9 in when you play support? why isnt 30 in utility good?
(i havented played yet just wondering)
flat armor and the health stuff seem like good investments.
although all the stuff in utility is quite good too. I'm not sure how worth it is to get the bonus 40 xp for assists/kills + awareness.

LIKE
UGHH
is +6 armor, 36 health and 6 extra health per level worth not getting the CDR (or 9% health/mana regen) or movement speed increase?

Depending on the type of support something like that bonus xp will be quite helpful. Hell, the skill in itself screams "snowballing" (and going 21 or deeper in utility doesn't seem like it would be that debilitating to tanks/bruisers).

Going full 30 in utility will depend on how much of an asset Sage + Awareness are for supports... I feel that it sucks a bit that you can't get 6% CDR and 9% health regen without going past 21 points.
 

DallasPhat

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First of all, if you're doing blue first you should most likely take the big wolf first instead of wasting 15 seconds for blue buff to spawn.
And I'm 100% sure big wolf + blue buff = level 2..... so no harm done to any GOOD jungler...

Also shaya no1 gives a **** about shaco, I like how you theory craft ends on ends but can't climb the ladder even when shaco retardly good atm in solo que. Ever thought of using another champ to jungle?
 

Shaya

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Also shaya no1 gives a **** about shaco, I like how you theory craft ends on ends but can't climb the ladder even when shaco retardly good atm in solo que. Ever thought of using another champ to jungle?
I use 500,000 different junglers hunny bunch :p and meh, my ladder climbing is full of me being bad and bad luck, what can I say? I didn't get lucky with one account and then dump the other because I couldn't climb up twice :(

Also being antagonistic doesn't really do anything. :(
 

DallasPhat

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Bad luck? It's a 50/50 chance that you'll win in solo que. After playing so many games your elo probably where you should be shaya. And I'll even make a bet with you that on Dphat0 I'll hit platinum before the end of the season just to show you that I didn't get "lucky" on one account. On both accounts my placement matches got me to 1750ish, just on dphat0 I swindled that away and decided it would be easier to start fresh (which it was). TBH dphat0 was around 1600 when I decided to start fresh (needed 30 more wins to hit plat, even with a 70% win ratio that's another 100 games I would need to play) so I thought with 100 games I can probably make another account hit plat thus why I decided to start fresh.
 

Shaya

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Yep. I don't have a second account to do that with.
Climbing the ladder without having an initially high placement is balls.

Sorry for personally annoying you with shaco talk though. You need to become a shaco maniac then we can frolic in the garden of eden as we metatheory a 2.30 level 4.

I don't see any issue with you having plat, nor believe you don't deserve it.
 

DarkDragoon

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I hate maestro errors.

:[ How to fix without having to reboot my computer?
-DD
 

DMG

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DMG#931
Now hold up though. I did some statistical analysis of John! luck in solo queue and we discovered that it's theoretically and practically IMPOSSIBLE to be as unlucky as him.

I had Jazriel help me with this. His ground breaking research on crit marks for casters really payed off.
 

PhantomX

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Crit Marks are more viable than ever now that you can have 4% crit chance from masteries instead of just 2.

P.S. It's hard to decide where to put all my points in defense tree for those junglers/laners. Probably skipping all the 1 point damage reduction things. Feel like Initiator, Honor Guard, Evasion, and Juggernaut are the must haves.
 

DMG

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I KNOW! He pointed that out too. He's a god I tell you. Riot, hire this man!
 

PhantomX

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oh you guys...

it just occurred to me that I have like, an 80% win rate with Rammus and Warwick. Maybe I'm actually better in the jungle than I am @ top lane D=.
It's harder for them to gank you for first/second blood if you're in the jungler :p~

DON'T DENY IT, I WATCH YOU STREAM.
 

Ignatius

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I just wanted to post about the best jungle path ever from last night on old masteries. Wolf > Blue > Wolf, really just too strong of a path to hit level 3.

Also DMG's latest post is awesome.
 

KevinM

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Wolf Blue Wolf was not strong enough to stop Chad from losing us that game though :\

edit: Also love patch preview saying "this is a tournament patch so we wanted a lot of minor changes.......... So we removed two summoner spells added two more, changed masteries completely and completely switched the remaining summmoners."
 

Hylian

Not even death can save you from me
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I can't decide what mastries I want for cho as solo top :(.
 

thumbswayup

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They "buffed" Yi lolol I wonder if this coincides with that email I sent them 2 weeks ago asking why the hell Yi is still so bad. Except I suggested they lower all his cooldowns, specifically alpha strike so that AP Yi would be broken as ****. But a mana cost reduction is still pretty nice. Too bad I've moved onto Nasus and Warwick now :D

Speaking of which, ww is pretty easy to use unless your teammates are *******. I target someone and ult them and my teammates attack the other guy instead of the person I ulted >_> I hate solo queue. But I love solo top Nasus. Farms like a boss, build tanky and then initate team fights and do sick amounts of damage with Q
 

jpak

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Riot using MLG providence as the testing tourney ground for all these changes should be fun
 

M3D

In the Game of Thrones, You Morph or You Die
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Tournament captains: do you want a live draft or should you all just send in lists and I'll resolve them on paper?

Also, planning to help a friend who is applying for one of the eSports jobs at Riot. Would really like to get a custom game rocking tonight at 9PM that he and I can commentate on and play with the spectator mode settings. Any of you awesome gold/platinum players willing to help out? Maybe the fledgling SWF team members could cook up a custom scrim for us to stream? Dan? Zac? Dphat? Mogwai?
 

UTDZac

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I'm assuming you want gold/plat players to help you out by playing in the 5v5 so he can commentate?

Yeah count me in. Dibs on Kennen/Ashe (no banning him scrubs).

9pm EST btw
 

M3D

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Yes, you guys play. Don't have to be gold/plat to participate, but I'd like good players so people will be inclined to watch and give him feedback on the commentary. Also, he is not just some dude. He's a legit eSports commentator who has worked more than one BlizzCon. He just hasn't done LoL yet as a professional commentator. We worked together on Gears and Rainbow Six back when I was at MLG and I think he's got the chops to really improve LoL tourney streams. He just needs to get his legs under him by practicing.
 
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