Just tried 4 jitbs blue to surging jitbs @ dragon and was able to get it to about 1/3rd without smite. However, after hte jitbs died it deaggro'd and walked back, meh.
Also I forgot that golem won't get you two by yourself, but I could probably work something out by putting some points into utility (perhaps with maxed awareness ill get 2 just from golem?) Wait - why in the world is awareness so far down the utility tree, FARRRK.
Alternatively I could try 3 jitbs blue and see if a surge (or maybe without one) would get me blue by itself.
Anyway, I'm scared to play proper games... no idea what I'm going to do with masteries lol.
Really hard to bring in the new AD masteries without losing out on the other things which you would have liked.
Like, you can't get the life steal and armor penetration and executioner. Needing 3 points in havoc is annoying.
I feel like bonus crit damage mastery isn't "great enough" for many, although you go from 2% crit with 3 points to 4% with 4 points.
The characters who scale AD but do magic damage no longer can get that little 'penetration' along with the armor penetration.
I must say so, the variations available that suit characters the best are wide and far when you think about it. Like Ezreal wouldn't need crit chance + crit damage in every day games, as going life steal and armor pen + maybe the magic pen too would benefit him the most. AD casters no longer pigeon holed into crit percent or bonus crit damage.
Executioner + Life steal, plus the attack speed and armor penetration (percent + flat) seem like musts for junglers.
Going down Time Spent Dead (3) + Bonus Mana > Move Speed (4) gets you the buff duration.
Alternatively Bonus Mana (3) + Time Spent Dead > Mana Regen > Buff Duration
AD (3) + Bonus Minion Damage (3) > Attack Speed (4) > Havoc (3) + Armor Penetration > Life Steal (3) > Armor Penetration (3) > One pointer wonder (bonus turret damage / crit chance? > Executioners.
^ 21/0/9.
14/0/16 seems okay too.
Get Spell vamp, +5% xp, buff duration
14 points can get you up to 2 points in Life steal.
IMO what will likely become the jungling standard:
16/0/14
4 Points in gold per five, 40 increased gold at starting. Maxed out life steal with one point remaining for turret, crit or a point in tier 1 offensive (AD or bonus damage to minions)
9 Points into defense can get you bladed armor or veteran scars.
11 points into defense gets you a lot of good stats. 15 can get you initiator.
21/0/9 for AP casters is soooooo much stronger, wow. Not to say people won't be doing some crazy 10/10/10 or standard 9/0/21, but 21/0/9 for AP casters suddenly sounds quite amazing considering you still get mana regen, slight movement speed + buff duration. You're losing 6% CDR, 3% movement speed and the summoner spell reduction, but are gaining 216 mana, +4 flat AP, +18 AP @ 18, 1.5% bonus damage, 5% increased AP and 6% bonus damage @ under 40% is going to be a ridiculous over all damage increase on the likes of Annie and shizzle.
-
Also all the summoner spells got new icons as well as the descriptions now being dynamically accurate (Smite will show you how much damage you'll do with it at your current level, ignite, surge, etc show much you're gaining, etc etc)
Also I forgot that golem won't get you two by yourself, but I could probably work something out by putting some points into utility (perhaps with maxed awareness ill get 2 just from golem?) Wait - why in the world is awareness so far down the utility tree, FARRRK.
Alternatively I could try 3 jitbs blue and see if a surge (or maybe without one) would get me blue by itself.
Anyway, I'm scared to play proper games... no idea what I'm going to do with masteries lol.
Really hard to bring in the new AD masteries without losing out on the other things which you would have liked.
Like, you can't get the life steal and armor penetration and executioner. Needing 3 points in havoc is annoying.
I feel like bonus crit damage mastery isn't "great enough" for many, although you go from 2% crit with 3 points to 4% with 4 points.
The characters who scale AD but do magic damage no longer can get that little 'penetration' along with the armor penetration.
I must say so, the variations available that suit characters the best are wide and far when you think about it. Like Ezreal wouldn't need crit chance + crit damage in every day games, as going life steal and armor pen + maybe the magic pen too would benefit him the most. AD casters no longer pigeon holed into crit percent or bonus crit damage.
Executioner + Life steal, plus the attack speed and armor penetration (percent + flat) seem like musts for junglers.
Going down Time Spent Dead (3) + Bonus Mana > Move Speed (4) gets you the buff duration.
Alternatively Bonus Mana (3) + Time Spent Dead > Mana Regen > Buff Duration
AD (3) + Bonus Minion Damage (3) > Attack Speed (4) > Havoc (3) + Armor Penetration > Life Steal (3) > Armor Penetration (3) > One pointer wonder (bonus turret damage / crit chance? > Executioners.
^ 21/0/9.
14/0/16 seems okay too.
Get Spell vamp, +5% xp, buff duration
14 points can get you up to 2 points in Life steal.
IMO what will likely become the jungling standard:
16/0/14
4 Points in gold per five, 40 increased gold at starting. Maxed out life steal with one point remaining for turret, crit or a point in tier 1 offensive (AD or bonus damage to minions)
9 Points into defense can get you bladed armor or veteran scars.
11 points into defense gets you a lot of good stats. 15 can get you initiator.
21/0/9 for AP casters is soooooo much stronger, wow. Not to say people won't be doing some crazy 10/10/10 or standard 9/0/21, but 21/0/9 for AP casters suddenly sounds quite amazing considering you still get mana regen, slight movement speed + buff duration. You're losing 6% CDR, 3% movement speed and the summoner spell reduction, but are gaining 216 mana, +4 flat AP, +18 AP @ 18, 1.5% bonus damage, 5% increased AP and 6% bonus damage @ under 40% is going to be a ridiculous over all damage increase on the likes of Annie and shizzle.
-
Also all the summoner spells got new icons as well as the descriptions now being dynamically accurate (Smite will show you how much damage you'll do with it at your current level, ignite, surge, etc show much you're gaining, etc etc)