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CuzDre doesn't endorse binary champions because they are outside his unary wave of thought.
Mechanical skill is the only reliable way to get ahead and snowball that isn't dependent on your teammates. If you don't have mechanics then you're basically relying on the mechanics of your teammates to win. It doesn't matter how tactically intelligent you are, you will not win games if your carries don't have the mechanics to deal damage or kill key targets whilst staying alive. If you're consistently getting fed as a low outplay champ like Nasus, then it means you're probably making good decisions, but it also means you've had good luck with teams that are setting up those situations for you.You don't lose a game because people lock in a Tryndamere or a Katarina. Most games are lost on the basis that you or your teammates don't counterbuild these champions when many access point items like a Zhonya's, Guardian's Angel, or off hand tanky items are still viable item builds even if they may not necessarily be considered meta.
It's ironic that you mention how Taric is one-dimensional and limited then mention the potency of champions like Fiora and Tryndamere when a champion like Taric is literally the support answer to those champions. Jax also addresses both Tryndamere and Fiora with the safety behind his E to win auto-trades and the mobility in his Q to hop even wards, minions, or allied champions. Even a jungler like Rammus can build armor and still to counter such threats and still benefit by having that armor translate into AP damage.
I don't hate one dimensional champions. I find that the teamwork in silver and the amount of collective shot calling you can foster in that elo compared to bronze is way more important in winning games than actual mechanical skill. People lose this game because they get impatient and don't properly tackle objectives in the most efficient manner or really buy the best items for taking certain objectives at certain points in the game. How many times can I count being a Fiora and just walking up to their naked inhibitor and just taking it uncontested because they are chasing a kill on the other side of the map.
Come on now.Mechanical skill is the only reliable way to get ahead and snowball that isn't dependent on your teammates.
Come on now.
I'm not sold on AD Fizz yet. I played 2 games with it (one in lane and one in the jungle), got fed both times and won but I still felt like I wasn't really able to do much considering how fed I was.Kat gets relevant if she gets a double kill or has enough gold for sorc shoes/large rod.
Fiora gets relevant once she has tiamat and is level 6
Tryn gets relevant if he gets lucky crits level 1
Vlad isn't hard to play either, just hope you don't get Irelia or Riven and you win every MU or go even.
That's all it takes.
Tryn/fiora are literally the same champs, split push all day, require 1v3 to stop them 20+ minutes in, and each you can't target/kill for 3+ seconds cause of their ults. Just cause "just pink their ults" is an answer doesn't mean it's easy.
I can say Fizz is easy to shutdown and not hard to deal with by "shutting him down in lane" but he'll still possibly get kills bot lane or if he lands a lucky fish on the mid laner or anyone he can kill them instantly.
Tank top fizz is a different story though, I'm still practicing that the past 3ish weeks before I realized it started getting picked up in china then korea and now everywhere. But it still seems like a weaker tank ekko.
It's not the player we're annoyed at, it's the fact that those types of characters exist. It's not just that they're one-dimensional, it's that they're also incredibly strong with minimal counterplay. Ideally every champion should be equally strong, but if not that then the champions that are harder to play should have a higher impact ceiling. As it stands now you have champs like Fiora and Trynd that are brainless to play, become incredibly problematic every game they're in regardless of how far behind they are and have minimal counterplay at that point.I still don't really understand why people get upset at other people in games for using characters who "take no skill". Not counting stuff like Meta Knight level in Brawl where he requires little skill and is also the best in the game with no bad matchups. But for games like league, you choose the character you play. Some people prefer easier-to-master champions. Some people prefer champions that take a lot of skill and dedication to use. If you play one of those champions, that was your choice. It's not your opponent's fault that you chose a champion that's hard to play and you aren't good enough with them yet to stop them.
I'm not referring to anything in particular, it's just that I see so many people complain about things like "Yi/Annie takes no skill to play omg only reason we lost" and stuff.
Though at the same time, the way I see it, I don't really get much of a sense of accomplishment from beating someone in a game who doesn't know their character well. So I don't really respect anyone for using a hard-to-use character and completely failing with them any more than I do someone who picks an easy character and does decently with them. If anything, I consider the person who chose the easier character to be the better player, because they made the choice to use the tools (character) they have to increase their probability of winning.
there is nothing inherently wrong with 1 dimensional characters as long as people can respond accordingly. the more pressing issue lately with character design has been massively overloaded kits.CCing Trynd doesn't counter him because his teamfighting isn't the problem it's his splitpushing. It has no counterplay because you can't stop him getting towers, you just have to hope that that your team is so far ahead of his that you can 5v4 them and take their base before he takes yours. Trynd being fed just gives you less time to do that. There's a reason why Trynd and Fiora have had two of the highest win-rates in the game at all elos for awhile now. They're simple and have minimal counterplay.
I'm not sold on AD Fizz yet. I played 2 games with it (one in lane and one in the jungle), got fed both times and won but I still felt like I wasn't really able to do much considering how fed I was.
Trynd and Fiora are similar but have slightly different strengths. They both can 1v2/3 people that are hundreds of gold ahead of them with no skill. Trynd is a better splitpusher and Fiora is a better teamfighter. Fiora requires 3 people to stop her but at least you can stop her from taking the towers. Trynd's teamfight is weaker than Fiora's because he's at least kiteable.
You can't really shut down AP Fizz. His bases keep him relevant if he falls behind and low CDs means he can often get at least two spell rotations off in teamfights despite being squishy. I'm 11-3 with him at the moment, but I've probably fed solokills in over half of my games and yet I always manage to get fed regardless (have an average of 14 kills). I know it's low elo but I've never had that much leeway on other champs like Zed that I'm much better with. It's not as if high elo squishies take less damage from a spell rotation or something like that.
Why do you keep mentioning Trynd's teamfighting when I keep mentioning it's his splitpushing that's the problemYeah but honestly, idk what to say anymore. Stating that Nasus's strength is a split pusher over a team fight oriented self-sustain tank is ridiculous considering his kit holistically makes him more suited to TP into the middle of a team fight rather than just continue pushing to get the tower. Also I have no clue how you even think that Fiora is more teamfight oriented than Tryndamere when she can't even control her ultimate, she can still take AoE damage during her ultimate, and she deals more damage when she hits the same target. Then you have Tryndamere whose job is to bypss the front line and kill the back line.
But the problem is some of those champions are too strong for how simple they are. No one cares about one dimensional champs like Garen or Nunu who can't take over a game by themselves. It's the ones like Trynd or Fiora who are guaranteed to be a problem you have to commit resources to every game no matter how far they fall behind.there is nothing inherently wrong with 1 dimensional characters as long as people can respond accordingly. the more pressing issue lately with character design has been massively overloaded kits.
u cant skip me mate im decayingUpdate cuz I streamed yesterday I think?
5-5 placements ;; Plat 4
5 game win streak to promos, gaining 24-27 points a win and losing 13 or 11ish?
1-2 promos, possibility of skipping P3 now shot down, might try just promos again tonight since I'm back in it.
Update cuz I streamed yesterday I think? 5-5 placements ;; Plat 4 5 game win streak to promos, gaining 24-27 points a win and losing 13 or 11ish? 1-2 promos, possibility of skipping P3 now shot down, might try just promos again tonight since I'm back in it.
Why not try Trynd for yourself so you can see what it is exactly that stops you from splitting first hand. If you cant find a weakness or dont understand a character/strategy/etc, try it yourself so you can see how others deal with you. Obv you wont be good at it at first, but practice it until you think you're solid enough at it and then take it to ranked and see how it does.Why do you keep mentioning Trynd's teamfighting when I keep mentioning it's his splitpushing that's the problem
No one here is complaining about Trynd's or Nasus' teamfighting because those have clear counterplay. They can be impactful in teamfights but they can also be kited. People don't hate these champions because of their teamighting. It's because they can go 0-3 in lane yet still require 2-3 people to stop their splitpush come 20-30 minutes.
They deal with you by having to send 2-3 people. I just had another game where a 0-4 Trynd required 2-3 people to stop his split. So we tried to group and force 5v4s, we won every single won but we had casualities because they had a hypercarry comp so Trynd would get towers every single time. I don't get what we were supposed to do. He got stomped in lane. If he split we'd send people to stop him, or we'd 5v4 their team. We did what you're supposed to do. The variable is the fact that we weren't stomping the rest of his team, so the 5v4s bought him time to take towers. Whether a Trynd wins or not is basically dependent on how well his team does.Why not try Trynd for yourself so you can see what it is exactly that stops you from splitting first hand. If you cant find a weakness or dont understand a character/strategy/etc, try it yourself so you can see how others deal with you. Obv you wont be good at it at first, but practice it until you think you're solid enough at it and then take it to ranked and see how it does.
Hahu cant skip me mate im decaying
About time to be honest
Why
I believe that TSM runs a top-down management style and when players fail to perform in an organization like TSM which have a coach and two analysts who do constant performance analysis and meetings that the actual outcome of the games have more to do with the managerial staff than the actual individual players.
neither of those are true thoI think I just don't like him because he's rude, and I don't think he's anywhere good enough to be on a top team. It's basically a combo of the two which is why I don't respect him.
So because I think I should be around Gold (because I've been successful there) apparently I think I never make mistakes and that I deserve ChallengerDre lives in a funny world, we already know his whole everyone else making mistakes not him while I've beaten challenjour and diahmin playahs.
So maybe his thing for players is saying they're rude when they're not. Bjergsen is literally the most perfect player, especially him complimenting his team every minute of the games he plays on stream.