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Grand Old Thread: League of Legends!

Z'zgashi

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Well yeah I already mentioned that he has great chase, but I dont see why that mobility is a huge deal with:

his lack of guaranteed burst due to the delay on his Q's return and his W's 3 second start up, plus the fact that his ult cant damage someone he just barely jumped on
Like, yeah, Sheen proc does help, but unless he chases you for a while, he isnt gonna kill you before you get to an ally/turret unless youre WAY far away from everything.
 
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Espy Rose

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Gashi why the hell did you think he couldn't move out of the dash before the jump? That'd be such a stupid ability.
Riot loves ridiculous mobility. They wouldn't do that to Ekko. :applejack:
 

Dre89

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Random question, I know people build mejais on Janna, I'm wondering why they don't do it in other defensive caster supports like Sona Nami Lulu Bard etc. All of them scale off AP and don't die often because of their safety and not getting focused.


I was just told that Rumble and Viktor are currently disabled. It figures that my favorite champion and my boyfriend's favorite champion would both get disabled... ;-;

:059:
I'm assuming that's related to a vectoring bug or hotfix
 
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Shaya

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She's the goddess **** of assists.
(Her title circa 2010)

+ she's a support that doesn't really ever get much out of dying and can continue to do a lot outside of danger. I don't know about it being built ever in try hard/competitive settings, but in solo queue she's pretty easy not to die on ever + obtain assists.
 

Dre89

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She's the goddess **** of assists.
(Her title circa 2010)

+ she's a support that doesn't really ever get much out of dying and can continue to do a lot outside of danger. I don't know about it being built ever in try hard/competitive settings, but in solo queue she's pretty easy not to die on ever + obtain assists.
I feel like Lulu at least would be similar in that she has no hard engage and just sits next her to carry with a ton of defensive options. It's also pretty easy for her to cheeze assists by dropping a W or E on teammates
 
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Z'zgashi

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ADCs get kills using 0 mana

ADC best role confirmed
 
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Z'zgashi

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Nah man spells are for mages, right click is best button
 
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KRDsonic

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Janna is less of a priority target than Lulu is generally because Lulu is much easier to kill, whereas you can't chase down a Janna. Sona would NEVER want Majai's because she's a support who actually does often get focused in team fights because of how squishy she is, not to mention that a lot of people focus Sona during laning phase instead of the adc because she has no good escape and is an easy kill if she's out of position.

:059:
 

#HBC | Acrostic

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Janna is less of a priority target than Lulu is generally because Lulu is much easier to kill, whereas you can't chase down a Janna. Sona would NEVER want Majai's because she's a support who actually does often get focused in team fights because of how squishy she is, not to mention that a lot of people focus Sona during laning phase instead of the adc because she has no good escape and is an easy kill if she's out of position. :059:
Never build Mejai's. The only reason to build Mejai's or Sword of the Occult is to badmouth the other team and let them know they are playing so bad you not threatened by them and can keep getting stacks or that you can waste a sixth item slot on an item like a Mejai's or a Sword of the Occult.
 
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Dre89

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I tried building mejais on Bard the first time I played him. That didn't go so well.

I think Bard is really cool in concept, but he just seems really mediocre. I get he's meant to be more of roamer than a laner, but his ganks are too situational to justify lots of roaming. If anything, I feel like his kit actually discourages roaming, because you're punished for roams by having more meeps spawn on the other side of the map.

His teamfight is really horrible too. The number of situations where his kit is more useful than another support's is too niche to justify getting picked over them. It's a shame because he's such a cool champion and you can do a lot of cool stuff with him.
 

Soft Serve

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so a few of us az smashers are going to try to make a ranked 5s team, looks like I'm going to end up being jungle because we have two that prefer solo lanes and one that can only play support.

What's current meta for junglers? I know tanks are still good even with cinder hulk changes, but what's the popular routing, what Champs can gank first clear and which require teammates to hold on for a while, etc. How do I know when to go cinderhulk> stack hp vs armor? Are any carry junglers viable at all atm?

Right now my jungle pool is like, olaf/nunu/trundle/xin/naut that I'm super comfy on, then sion/gragas/vi I'm okay at but don't quite get how to build/what plays to make, and I'm going to learn sej/Lee at least soon. Which ones should I focus on? I know sej/gragas/hec are really good junglers right now
 

Dre89

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The more I think about the Zed nerf, the more stupid it seems to me. It's not just that they decided to nerf a champion that's already bad in this meta and already has the most counterplay options of any champion in the game. It's that the nerf doesn't really affect what they wanted it to, and instead hurts him in other areas.

The point was to make him CCable after he ults, but anyone not ******** with decent ping could already do that. Instead this hurts his ability to outplay strong melees, and guts so many of his kill combos. Stuff like weq to get them low in lane-towerdive with ult-passive-ult back to your ultshadow-q from ult shadow is now virtually impossible because you'll tank too much damage under tower.

so a few of us az smashers are going to try to make a ranked 5s team, looks like I'm going to end up being jungle because we have two that prefer solo lanes and one that can only play support.

What's current meta for junglers? I know tanks are still good even with cinder hulk changes, but what's the popular routing, what Champs can gank first clear and which require teammates to hold on for a while, etc. How do I know when to go cinderhulk> stack hp vs armor? Are any carry junglers viable at all atm?

Right now my jungle pool is like, olaf/nunu/trundle/xin/naut that I'm super comfy on, then sion/gragas/vi I'm okay at but don't quite get how to build/what plays to make, and I'm going to learn sej/Lee at least soon. Which ones should I focus on? I know sej/gragas/hec are really good junglers right now
Just play Naut and get FB every game on the mid laner with flash-passive. Sej will get banned a lot.
 
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Dre89

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There are people on Reddit who are saying Zed deserves it and are saying to just build a QSS. They don't understand getting CC'd isn't the issue, because good players would always CC as soon as you appeared behind them anyway. It severely hurts his all-in potential in lane.

I swear these people that always hate on Zed and Lee Sin are all mage and support mains.
 

Dre89

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She's still a point and click stun that does massives amount of damage, support or mid.
Or, you use the point and click stun, which can also be used to charge up your stun with no mana cost, to chain into your other abilities which have even higher damage and are AoE. This is of course if you decide to not use your 20-mana defensive steroid to charge it up.
 

KRDsonic

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so a few of us az smashers are going to try to make a ranked 5s team, looks like I'm going to end up being jungle because we have two that prefer solo lanes and one that can only play support.
I don't really understand how someone can only play support. The simple fact that they're always in bot lane means they should at least also know how to play adc since they know the matchups in that lane, and they're right there, seeing that role be played constantly.

:059:
 

#HBC | Acrostic

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I don't really understand how someone can only play support. The simple fact that they're always in bot lane means they should at least also know how to play adc since they know the matchups in that lane, and they're right there, seeing that role be played constantly. :059:
The roles are entirely different.

TSM MSI Jokes.
 
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KRDsonic

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I am having weird ranked games. I just had one where I was first pick. I said support pref, but I'll fill any role but mid. Everyone started saying their 2 roles they prefered. No one said mid. No one was deciding on roles yet either and we were already choosing characters, so I picked Lulu at the last second as a flex pick.

Apparently no one on my team plays mid, so I wound up being our mid. Huh... never thought I'd get forced into mid as first pick. We won though. I could have just said "too bad" and chosen whatever role I wanted since I was first pick, but I figured Lulu vs. Zed didn't sound too bad, and if someone had to be forced into mid who was unfamiliar with it, I'd rather it be me since I know how to play safe and not feed.

I wound up going even in mid. Even in farm, and neither of us were dying. Our jungler camped mid around level 3-4 and we pushed him out of lane and I just started roaming like crazy, since I know Lulu isn't exactly a character that will be carrying and doing all the damage.

It was actually pretty nice too, cause both me and our support warded a lot, so we always had vision of the enemy team and could split push with no problem. Our communication was pretty good too. Yea, there were points where people had conflicts in what they wanted, such as whether or not we should engage in certain teamfights, but in the end, we would all stick to the calls and they started going in our favor.

Games like that are what make League fun to me. Actually getting to play while having vision, having people working together, etc. It was also a fairly close game, but we played proactively and forced the enemy team to play our game.


:059:
 

Dre89

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I don't really understand how someone can only play support. The simple fact that they're always in bot lane means they should at least also know how to play adc since they know the matchups in that lane, and they're right there, seeing that role be played constantly.

:059:
It's the other way around. Good ADCs can play support because support is a much easier role, and they know all the botlane matchups. Being good at support doesn't equate to being good at ADC because supports don't learn how to position and trade whilst having to CS. They don't have to learn how to manage their time between farming and grouping for fights/objectives. They don't have to learn how to kite, or position themselves to put out lots of damage whilst being focused. The only aspect of supporting that's harder than ADC is the vision control, but that's only because the ADC has the lowest vision burden in the game, due to the support doing most of it for them.
 

Abbey Street

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What's current meta for junglers? I know tanks are still good even with cinder hulk changes, but what's the popular routing, what Champs can gank first clear and which require teammates to hold on for a while, etc. How do I know when to go cinderhulk> stack hp vs armor? Are any carry junglers viable at all atm?
Right now my jungle pool is like, olaf/nunu/trundle/xin/naut that I'm super comfy on, then sion/gragas/vi I'm okay at but don't quite get how to build/what plays to make, and I'm going to learn sej/Lee at least soon. Which ones should I focus on? I know sej/gragas/hec are really good junglers right now
The meta is still tanks (fairly) but carry junglers like Lee Sin and Nidalee (ew) are returning to viability as well. The theme of the jungle meta for season 5 has been and continues to be junglers who can gank early and gank often (which is why Sej/Gragas/Reksai are so popular).

Whether a champion can gank (effectively) before level 6 is largely reliant on both their kit and what your laner has. For example, Gragas can gank for days because he's got that knockback and the slow, while someone like Nunu doesn't have much to bring by way of ganking power due to his lack of CC and damage, and champs like Vi/Warwick lack decent CC until they reach level 6. If your team has something like Twisted Fate though, he's got the Gold Card targeted stun to lock down the enemy laner, then a damage-heavy jungler like Olaf becomes all the more threatening in a gank.

Things like item builds, jungle routes, and whatnot have too many variables - it depends on the champion you're playing, the role you serve on your team, the team composition you're up against, and who is ahead of who.

As for the junglers you feel you should play, just stick to what you know, that's going to be what wins the games. If you're looking to stick to the theme of early ganks and try to snowball your laner, I'd go with Xin, maybe Gragas. If you feel you need to learn other junglers, then by all means take the time you deem necessary to learn all their bells and whistles.
 
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Soft Serve

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so a few of us az smashers are going to try to make a ranked 5s team, looks like I'm going to end up being jungle because we have two that prefer solo lanes and one that can only play support.

What's current meta for junglers? I know tanks are still good even with cinder hulk changes, but what's the popular routing, what Champs can gank first clear and which require teammates to hold on for a while, etc. How do I know when to go cinderhulk> stack hp vs armor? Are any carry junglers viable at all atm?

Right now my jungle pool is like, olaf/nunu/trundle/xin/naut that I'm super comfy on, then sion/gragas/vi I'm okay at but don't quite get how to build/what plays to make, and I'm going to learn sej/Lee at least soon. Which ones should I focus on? I know sej/gragas/hec are really good junglers right now
Oh dear, this is going to be a lot harder than I thought.
 

Dre89

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To be honest I don't really get why Cinderhulk has made tank junglers so popular. I get that they're stronger, but tanks were traditionally never picked because they were vulnerable to invades early. That hasn't really changed, champs like Lee Sin and Pantheon can still duel them early. They're stronger mid-late now but they always scaled well anyway.
 

Sinister Slush

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Because they get 25% extra health and a free sunfire cape in there while the item already heals them when they get damaged by jungle creeps/mana restore for a good chunk.
Stuff like the spirit items back then didn't give anything to that extent, was mostly just trying to help the whole "junglers behind and get 0 gold cause spent on wards, need early ganking to do well. Lee sin Jarvan kha Vi meta anyone?" while doing extra damage to monsters. The extra damage which didn't really give back as much mana or health as the new items give today.

Outside of people getting the wraith item top lane on **** like rumble or vlad, the only item that was used for a good portion of the season in LCS/pro play was the lizard item and barely any golem item. Wriggles doesn't count, that was quite literally solo queue only and whenever it was used in LCS it lost (nocturne mostly when it was used and those were like Challenger games when it was played)
Golem didn't even get any big use until the quill coat became a thing at like the end of S4.

Today 3 of the smites are used and still get constant nerfs for being plain stupid outside of that ****ty poachers knife along with 3 of the 4 enchantments used daily

It also helps almost every single tank used today was either released recently or got buffs of some kind from either items or rito actually giving them buffs. (sej gragas rek'sai nunu buffs)
 
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teluoborg

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All in all it's just about which jungle item gives the best stats for its slot/cost. In pre season it was devourer, then it was warrior, now it's cinderhulk.
Having a bonus health ratio + damage on level is just too strong compared to the other choices right now.

It doesn't go much farther than that.
 

Soft Serve

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Last night I went jungle nunu and stacked hp with %hp quints. cinder hulk helped me hit 6.7k hp. Pretty silly
 

KRDsonic

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When Devourer was OP, it was kinda fun, but also a shame because I was a Warwick main in S4, and then suddenly it became "You're only using him because he's OP." and he would get banned all the time. :(

:059:
 

#HBC | Acrostic

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Last night I went jungle nunu and stacked hp with %hp quints. cinder hulk helped me hit 6.7k hp. Pretty silly
Is it worth it to Max E first. Also I don't understand why you would get %hp quints if you're already planning on going on a cinderhulk oriented champion unless they are using champions that don't have % base hp shred. Wouldn't movement speed, attack speed, or ability power quints have more to offer a utility based jungler?
 
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Soft Serve

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Is it worth it to Max E first. Also I don't understand why you would get %hp quints if you're already planning on going on a cinderhulk oriented champion unless they are using champions that don't have % base hp shred. Wouldn't movement speed, attack speed, or ability power quints have more to offer a utility based jungler?
Yeah probably. I normally run MS Quints on nunu, but wanted to mess around with hp boyz while semi-practicing with my soon to be attempt at a ranked team lol.

Our team had enough dmg and solo lanes got early 1v1 kills, (akali/kennen) so I maxed q>w to just make sure I got all the drags and jinx would melt towers faster when we shoved mid game. I haven't played ap nunu in a long time tbh.
 

#HBC | Acrostic

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Yeah probably. I normally run MS Quints on nunu, but wanted to mess around with hp boyz while semi-practicing with my soon to be attempt at a ranked team lol. Our team had enough dmg and solo lanes got early 1v1 kills, (akali/kennen) so I maxed q>w to just make sure I got all the drags and jinx would melt towers faster when we shoved mid game. I haven't played ap nunu in a long time tbh.
I don't play Nunu so I was just curious. On Sej I run AP quints while for other tanky champions usually have AS quints to clear camps faster. I just wondered if Nunu had a different setup from the typical jungle build because of extra HP giving him a significant boost somewhere on his kit.
 

#HBC | Acrostic

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It's the other way around. Good ADCs can play support because support is a much easier role, and they know all the botlane matchups. Being good at support doesn't equate to being good at ADC because supports don't learn how to position and trade whilst having to CS. They don't have to learn how to manage their time between farming and grouping for fights/objectives. They don't have to learn how to kite, or position themselves to put out lots of damage whilst being focused. The only aspect of supporting that's harder than ADC is the vision control, but that's only because the ADC has the lowest vision burden in the game, due to the support doing most of it for them.
Was going to make a Leona main joke, but this would insult them because there's just too many wrong statements in here.
 
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#HBC | Acrostic

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The meta is still tanks (fairly) but carry junglers like Lee Sin and Nidalee (ew) are returning to viability as well. The theme of the jungle meta for season 5 has been and continues to be junglers who can gank early and gank often (which is why Sej/Gragas/Reksai are so popular).
Champions who have multiple skills and high mobility should be viable in every patch. Nidalee got buffs which encouraged her to be played in the jungle as a sort of AP assassin like Lee Sin who embodies the role of this type of jungle AD assassin during early game. Nidalee unlike Lee Sin handles late game a lot better during "teamfights" since she can plant traps and throw spears repeatedly into the enemy team as a sort of poke oriented team fight champion.

I disagree with this idea of that they are "returning to viability" since they are and have always been viable. The idea is that these champions have an early-mid game peak and then fall off around mid-late game because it becomes harder to pick off people in full team engages and grouping up becomes more common as a late game mentality. However, in late game if you have someone being an idiot and split pushing then I assure you that Lee Sin is still just as viable in picking off that target and escaping before the enemy team can get him back.

Abbey Street said:
Whether a champion can gank (effectively) before level 6 is largely reliant on both their kit and what your laner has. For example, Gragas can gank for days because he's got that knockback and the slow, while someone like Nunu doesn't have much to bring by way of ganking power due to his lack of CC and damage, and champs like Vi/Warwick lack decent CC until they reach level 6. If your team has something like Twisted Fate though, he's got the Gold Card targeted stun to lock down the enemy laner, then a damage-heavy jungler like Olaf becomes all the more threatening in a gank.
Tbh if you're going to play Twisted Fate jungle then why not go the full Green Mile and go Blitzcrank jungle or Annie jungle? There are so many things you waste by going Twisted Fate jungle when there are so many junglers who have a similar utility and offer more in being a tanky engage against the enemy team.
 
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