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Manamune, axe, and cloak is inferior to IE. However, Manamune, BF Sword, and Fort Elixir is greater or on Par with IE. The higher of a level you get to, the better IE gets against Manamune and BF Sword since the crit bonus damage will match the higher AD the other set gives you.I meant actual statistical data, not just general speculation of what the items do (probably) based on experience.
I can try to do it myself but I'll probably mess it up somehow.
Seriously? I just said that I want actual statistical data. I don't want words like "greater" and "on par". How much greater is it? Guess I'll just do it myself. Someone correct me if I'm wrong since I'm not the best at this.Manamune, axe, and cloak is inferior to IE. However, Manamune, BF Sword, and Fort Elixir is greater or on Par with IE. The higher of a level you get to, the better IE gets against Manamune and BF Sword since the crit bonus damage will match the higher AD the other set gives you.
I mean you can compare attack damage and the Manamune might seem pretty lackluster, but just factoring in the attack damage bonus ignores the primary reason for buying the manamune. It's purpose is to allow physical carries to have a little more spammability for their abilities. Corki, Yi, Ashe, etc. all have problems with mana if they want to use their abilities a lot. If I can get a bunch of extras casts of gatlin gun volley, or alpha strike, I might get a few kills that I would not have gotten if I was purely damage.Seriously? I just said that I want actual statistical data. I don't want words like "greater" and "on par". How much greater is it? Guess I'll just do it myself. Someone correct me if I'm wrong since I'm not the best at this.
Alrighty, let's just say my attack is 100 because calculations will probably be easier that way. Dunno what most champs have at level 10 or whatnot.
Manamune: +350 mana. +7 over 5 mana regen. 2% of mana pool increase in attack. Eventually you get 1000 mana.
Cloak of Agility: +18% Critical Strike.
Pickaxe: +25 attack
Infinity Edge: +80 attack. +20 Critical Strike. Crits now do 250 percent instead of 200.
The 350 mana gives you +7 instantly. Let's just assume that by the time you buy a CoA and Pickaxe you maxed out the extra mana. That's an additional 20 attack so +27. This doesn't include your champions natural mana pool as well. I'll just say it's 500 mana and add 10 for a total of +37.
62 attack bonus, +18% critical strike. Over 100 attacks that's (162*82)+(162*18*2) = 13284 + 5832 = 19116. Divide by 100 and that's an average of 191.16 per attack.
80 attack bonus, 20% crit, and crit bonus. That's (180*80) + (180*20*2.5) = 14400 + 9000 = 23400. That's an average of 234 per attack.
So basically in the time that it takes you to get 1900 gold or whatever you're giving up about 40 attack for 7 over 5 mana regen.
Okay, let's say you get a BF sword and not a Pickaxe + Agility cloak. That's +87 attack for an easy calculation of 187 per attack. Fort pot will not make up that difference, though the added health isn't factored.
Apple, for vigorPlease sign my petition thread:
http://www.leagueoflegends.com/board/showthread.php?t=249368
yesPeople need to play with Iggy before dismissing Manamune on Ashe.
You got most of it right, but Manamune adds in another base 20 damage on top of what you get from the mana-based bonus.Seriously? I just said that I want actual statistical data. I don't want words like "greater" and "on par". How much greater is it? Guess I'll just do it myself. Someone correct me if I'm wrong since I'm not the best at this.
Alrighty, let's just say my attack is 100 because calculations will probably be easier that way. Dunno what most champs have at level 10 or whatnot.
Manamune: +350 mana. +7 over 5 mana regen. 2% of mana pool increase in attack. Eventually you get 1000 mana.
Cloak of Agility: +18% Critical Strike.
Pickaxe: +25 attack
Infinity Edge: +80 attack. +20 Critical Strike. Crits now do 250 percent instead of 200.
The 350 mana gives you +7 instantly. Let's just assume that by the time you buy a CoA and Pickaxe you maxed out the extra mana. That's an additional 20 attack so +27. This doesn't include your champions natural mana pool as well. I'll just say it's 500 mana and add 10 for a total of +37.
62 attack bonus, +18% critical strike. Over 100 attacks that's (162*82)+(162*18*2) = 13284 + 5832 = 19116. Divide by 100 and that's an average of 191.16 per attack.
80 attack bonus, 20% crit, and crit bonus. That's (180*80) + (180*20*2.5) = 14400 + 9000 = 23400. That's an average of 234 per attack.
So basically in the time that it takes you to get 1900 gold or whatever you're giving up about 40 attack for 7 over 5 mana regen.
Okay, let's say you get a BF sword and not a Pickaxe + Agility cloak. That's +87 attack for an easy calculation of 187 per attack. Fort pot will not make up that difference, though the added health isn't factored.
I dunno if anyone's really dismissing it so much as questioning it.People need to play with Iggy before dismissing Manamune on Ashe.
This is a good post with respects to certain characters and really captures why I was rushing manamune on Corki last night when I was smurfing. Most of your early damage output comes from abilities, not items, so giving yourself the larger mana pool and extra regen can make you more dangerous than simply investing in faster AD.I mean you can compare attack damage and the Manamune might seem pretty lackluster, but just factoring in the attack damage bonus ignores the primary reason for buying the manamune. It's purpose is to allow physical carries to have a little more spammability for their abilities. Corki, Yi, Ashe, etc. all have problems with mana if they want to use their abilities a lot. If I can get a bunch of extras casts of gatlin gun volley, or alpha strike, I might get a few kills that I would not have gotten if I was purely damage.
It also allows you to grab tear early which makes you a larger danger in lane. For the majority of characters in the early game, abilities don't gain much from items. In laning phase, the ability itself is the danger, not the AP or AD bonus damage you get from items. Being able to spam a little more while still building an item that aids in an AD build can be worth while. I feel like the manamune helps you snowball into the monstrous late game physical carry rather than IE, where you just go from average to Godlike when you finish it.
I tried this.I'm gonna do AP Ashe.
Watch out.
That's a weird build and you know it Cross lolDORAN DORAN
Agree@ first statementEzreal has too much to gain from ArPen Quints to run anything else, IMO.
Offensive masteries are also bad so I really don't know what to say to, "21/0/9 of course" other than... no, just no. Granted, Ezreal is one of the few characters who can get away with 21 in offensive, but I still much prefer 0/21/9, 9/0/21 or 0/9/21.
I agree.By the way, the new Champion's boobs look awesome. I can't wait to give her a "shot."