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Grand Old Thread: League of Legends!

teluoborg

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Base Attack range lowered to 500 from 550
Piercing Light ( Q ) mana cost now 50/55/60/65/70 from 60/65/70/75/80
Piercing Light ( Q ) cast range reduced to 500 from 550

Rip in pieces Lucian, what makes me sad is that Kog is probably the next.
 

Sinister Slush

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They're nerfing him a bit too late since kog and trist are being picked more than him now lol.

Actually I don't think I saw Twitch much during super week for EU and NA now that I think about it.
 

Asdioh

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I don't own Lucian but it looks like they're trying out a lot of changes on him. I guess a simple nerf wasn't enough ._.?
They're nerfing him a bit too late since kog and trist are being picked more than him now lol.
Did the recent item changes make Kog suddenly strong, or what? He didn't seem to pick up popularity after his Q got reworked and mana cost on W got removed, but all of a sudden he's big in LCS lately? Looks like solo queue's finally starting to pick him up a bit more too. I can definitely understand Trist though, she's a monster now more than ever, and reaching lategame with her is basically gg every time.

Personally I just want Caitlyn nerfs. Subtract 50 from her range, give her 25 bonus range per rank of ult. Maybe reduce the effectiveness of the slow or the knockback range on her net.
sejuani has been played by bigfatjiji when he was junglin for clg

velocity played viktor

nickwu played alot of darius when he was on complexity in the first split
what a nerd
 
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Sinister Slush

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Did the recent item changes make Kog suddenly strong, or what? He didn't seem to pick up popularity after his Q got reworked and mana cost on W got removed, but all of a sudden he's big in LCS lately? Looks like solo queue's finally starting to pick him up a bit more too. I can definitely understand Trist though, she's a monster now more than ever, and reaching lategame with her is basically gg every time.
BT nerfs hit ADs like Lucian Graves Draven and Jinx, while Bork (nerf + buff but overall buff) and TF wasn't touched all that much, ghostblade buff (for mostly twitch vayne but neither are played anymore) along with games in not only LCS lasting 40+ minutes allowing koggles and trist to hit that point in the game where they're monsters but also Solo queue somehow lasting 30+ minutes still.

Since IE Bork and TF are the way to go, auto attack reliant champs like Cait trist and kog seeing more play over BT, waveclear destroyed nerfed Lucian, Heavy hitting jinx/graves/draven.

So yeah, Kog's % damage... ON TOP OF MORE % DAMAGE? (5% to 8% plus W = 14% max level by level 9.) WHY THE **** NOT HE'S A GODDAMN MONSTER.
LITERALLY



No snowballing allowed ADs.
 

Shaya

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Protect the Kog'Maw has likely been the most powerful strategy in League of Legends history. Maybe bat **** insane Aoe Ult stacking was more potent/dominating in the S1 days, but nothing's lasted as long as PtKM. And it never stopped being stupid (just a lot less popular with the advent of god-tier free diving AD casters). Kog'Maw comps have been my team's staple for 2+ years. Kog'Maw really doesn't lose games.

The no mana cost on W was huge. Really huge. Kog was already an extremely free ranged carry bot against anyone not Leona who didn't lose to really anything but maybe Lucian. Turn it into a "well I can spam my abilities a bit because the most potent thing I have will always be usable/available". Changed the attrition dynamics of kog severely, and people just tend to forget how potent characters are/can be when they suddenly don't have to worry about their resource costs (Ezreal being considered the worst ranged AD in the game to being understood as the best character in the game for the 4th/5th time purely because his W had mana costs halved, lol)

Trist is more of the same, she was a carry cursed by level up syndrome as well as a "never use Q" use case because her mana costs were domineering. Doesn't have to worry about it at all now.
 
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Dre89

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P3- The best was when Nickwu played Wukong

So it was Nickwukong

Edit- I heard that Shen was unavailable in the LCS due to an ult bug. Is that why he doesn't get played anymore or is it due to a meta shift.
 
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teluoborg

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The other thing that helps Kog is that every fotm assassin has been gutted by rito one after the other. I rarely see any Wu, Panth, Zed or Kha nowadays.
 

Sinister Slush

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Panth ult gutted making him incredibly ****.
Wukong isn't an assassin.
Poor Zed only because of Exhaust and no item made for Energy users to get energy regen so he can waveclear like ziggs/ori.
Kha'zix gutted but decent top laner but not against the likes of Kayle, he does fine against everyone but kayle jax and I think Panth. But cause he doesn't fit meta he isn't used anymore as a special random pick by people like Innox or Westrice.
 

Shaya

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Kayle having her AP ratio on E halved seemed a bit much didn't it? I'd rather subverting the use of Runaan's by some mechanic definition changes. I thought Riot were kinda against nerfing characters to further increase their "broken item" dependence?

Or we all okay with Runaan's Kayle? Or is the hype for it dead now?
 
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Sinister Slush

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The Hype for Kayle moved to Top lane as she's still a monster with Nashor's Large rod/deathcap (if you think nashor's and runes/masteries enough AS fer now and wanna rush deathcap) than runnan's still being a thing. Her utility will never not be good.
 

Shaya

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Yeah, I guess. The W movement speed scaling was a pretty big spike in power for her tbqh, and I guess around the time its getting ridiculous is when Kayle's auto attacks are going to be hurting anyway.

But yeah, she was a dominant top layer for ages anyway. Strangely unpopular realistically. I don't mind doing Vlad against her :D
 

Sinister Slush

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Vlad vs Kayle sounds awful.
Anytime you wanna cs she just slows/E's you all day even if you Q to take in some health you lost, you pooling to avoid any more damage would take off the amount of health she'd get off with 3 autos (20 or so %) and at most she'd lose 2 or 3 autos depending what level she's going in on you and what items.

Maybe I'm just being dumb and Vlad works really well in Bizarrro world against Kayle.
 

Shaya

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A world where I probably know Kayle significantly better than my opponent, and I'm a real man with E stacks. She needs E to farm/push. She can't zone vlad with JUST Q or the fear of it. It's a passive lane for Vlad, but Kayle can't force anything if you play it right from the get go. And pool > kayle ult, imo imo (sometimes sure, but not really). It all depends on movement speed. If you start boots you generally win lane early because her Q doesn't lead to anything if you're spacing correctly and she takes a lot more harass from Q + stacked E if she engages and if you time things around her E being off cool down you have HAM opportunities. Minion aggro is vital too. She runs out of mana trying, so she then becomes relegated to a mutual free farm lane.

Fighting cancer with cancer,
CHEMOING DOWN THE META.

tl;dr Tip Toe around her E and try to have more movement speed than her.
 
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Sinister Slush

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He doesn't burst as fast like Zed Fizz or Ahri do for example, he just does a lot of dps.
Only problem with him is you gotta be more careful with playing the assassin role (which he isn't) cause he has no way of getting out of there compared to the other three having escapes to get out. (fizz Q or E away, Ahri still having 2 jumps most likely and Zed just pressing R or W to get away.

Saying Wukong is an assassin is saying something like Jarvan is an assassin. Both do **** tons of damage when they build it but blow up immediately when they jump in using all their gap closers when they're better off with one or two damage items than going tanky to continue their dps.
 

Dre89

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If you're building tanky, you're probably looking to initiate and ult as many people as possible. If you're building damage you're looking to follow up an initiation and ult the carry. If you do it right you normally survive because the carry is dead.

The real problem with assassin Wu is that it's hard to do enough damage on an ADC with a dash because they can dash out of the ult.
 

teluoborg

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Yeah sorry I misworded that. When I spoke of Panth and Wu as assassins I meant that if you don't have your flash up when they jump your vomiting caterpillar ass your best choice is to position yourself for optimizing your passive damage. So assassins that will give a bad time to Kog.

Speaking of Vlad this buff to his W is really strong, makes me wanna pool flash over a wall just because I can.

Also am I the only one wishing for a starter item designed for manaless mages, like an AP version of Dblade with AP, health and like 2-3% spell vamp ? Idk, maybe I'm just playing too much Morde.
 

Espy Rose

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Yes. Because that would be ridiculous.
You're erasing the weak point of the champions that would use those items.:applejack:
 
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Dre89

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I want a spellvamp item for AD caster. Like 30-50 AD with 20% spellvamp or something.
 
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Asdioh

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  • Base health reduced to 450 from 463.
  • Health per level reduced to 85 from 98.
  • Armor per level reduced to 3 from 3.5.


    • fsdfdsfdsfdsf
    fsdjfksdjfdsjfj
i don't know how to formatting. Anyway his winrate dropped pretty significantly after these nerfs, but I dunno how good/bad he actually is now. Probably still godlike lategame but maybe has an actual early game weakness now?

Just played my first ranked game in 2 weeks, our support never connected. Then we absolutely stomped the enemy team anyway. Turns out Malzahar's pretty good at 1v2 bot lane. Enemy Thresh/Lucian couldn't do anything :) (they were also really bad, I couldn't believe this was a diamond level game)
 

#HBC | Red Ryu

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He's still good at what he does, he's just not freelo where he could get away doing really dumb stuff and not needing a single item to beat enemy laners.

Now he's more vulnerable at early and even at some later levels, so Jax can't just go out of control like he used to.
 

Sinister Slush

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I'd hope Mal is good 1v2 in solo queue. Just drop void aids and stay out of range as if it's mid lane lol.
Also Diamond 5 is still basically Polished Silver (plat) until like D2.
 

Shaya

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I'm slowly convincing my mass about why wouldn't we send the ranged AD mid when we could put Malzahar bottom and nullify his only weakness. Malzahar takes towers, free farms, harasses, zones and pumps out damage much higher than any ranged AD for... ever. But let's pretend that ranged ADs are still a worthwhile venture because they probably have escapes and 700 ranged auto attacks. Many are still great free farming/safeish solos. LB/AD assassin nerfs have prob put ranged ADs back into viable mid lane picks, especially while no one plays Annie mid (Ryze is also annoying for most ADs).


Oh yeah, and that's another thing.
Annie mid is ****ing ********.
Trust me.
Trust me and play her.
Tell me you aren't a free farming mother ****** with those Q changes. Tell me you aren't with a stun in mid lane 100% of the time. Tell me you don't get double kills every time the jungler ganks.

Annie mid is a resourceless champion right now. Her molten shield is broken too.
I play her on my smurf while farming IP on ****ty runes, usually playing with higher MMR friends. Diamond 1/Challenger's get very very upset. Like, very upset. I should've saved photos.
 
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Shaya

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I wouldn't want to play LB in mid against anyone I used to hate playing against LB. Suddenly an even/slight LB advantage vs Malzahar has turned into a complete white wash, lol.

Riot did it again, "hey let's remove their 'game breaking' mechanic and also nerf their number based strengths", surely the character will remain viable after the two, right?
*cough olaf, ezreal, TF, pantheon, etccccccccccccc"

But yeah, with those Annie changes, she legitimately doesn't even have a hard time in mid against the long ranged/"Bad match ups" she used to have. She can easily farm under turret (which was one of her only two weaknesses as a solo) now and still maintains the burst to one shot, so every lane is literally "zone them out completely or bide my time and wait then flash get a kill".
 
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Get Low

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I have another support-related question.
How should I go about playing Support when I start with a relic shield?
Like, I feel like I wouldn't get nearly as much gold with it as opposed to Ancient Coin,
yet it's like a staple for tanky supports.
And the in-game description of the item is really confusing to me,
because it makes it seem like you can farm as a support, but only by killing one
minion every thirty seconds.
I want to start trying out tanky supps but I'm too confused about the item. :(
 

teluoborg

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Well first thing is upgrade it to a targon as soon as possible so you can cut the charge time in half.
Second thing is to take all the canon minions, so you must time your stacks in order to have one every third wave. Like if you use your 2 relic stacks on the first wave then you'll have your next stack ready for the first canon.
Third is that you must continue using it after the laning phase is over, and that's the hardest thing to do when your teammates get to the point where they one shot waves.
I did the math a while ago and iirc all support items have the same gold income when used correctly, the thing being that medaillon doesn't require you to do anything but doesn't give anything beside gold where shield and edge respectively give healing and damage.

So TL;DR :
medaillon = passive easy mode
shield = real man mode
 

Player-3

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I wouldn't want to play LB in mid against anyone I used to hate playing against LB. Suddenly an even/slight LB advantage vs Malzahar has turned into a complete white wash, lol.

Riot did it again, "hey let's remove their 'game breaking' mechanic and also nerf their number based strengths", surely the character will remain viable after the two, right?
*cough olaf, ezreal, TF, pantheon, etccccccccccccc"

But yeah, with those Annie changes, she legitimately doesn't even have a hard time in mid against the long ranged/"Bad match ups" she used to have. She can easily farm under turret (which was one of her only two weaknesses as a solo) now and still maintains the burst to one shot, so every lane is literally "zone them out completely or bide my time and wait then flash get a kill".
they didnt nerf lb's numbers at all they only removed silence
 

Z'zgashi

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I want to start trying out tanky supps but I'm too confused about the item. :(
Basically, Coin is passive gold with no combat stats, Shield is shared gold with sustain and health for tanking/sustaining in lane, and Edge is damage/money for poke mages.

Coin makes SLIGHTLY more money than Shield assuming youre managing stacks correctly (kill 2 melee minions wave 1 then kill the next 2 cannons) but Shield gives you superior lane presence and stronger trade potential while also allowing you to give health to your ADC.
 
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