john!
Smash Hero
wow, P3 is right... something about heimer makes enemies surrender in sheer terror (even when they're winning)
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Where can I find neat new info like this?Bunch of new masteries, Ahri skin, 4th camp is a single larger wraith. And changes to some supports were revealed.
OffenseTier 1
- Feast (1 Rank) - Each time you kill a unit restore 2 health and 1 mana
- Fury (4 Ranks) - Gain 1.25/2.5/3.75/5% increased Attack Speed
- Sorcery (4 Ranks) - Gain 1.25/2.5/3.75/5% Cooldown Reduction
Tier 2
- Butcher (1 Rank) - Deal 2 additional damage versus minions with basic attacks and single target spells (does not included Damage over time effects or Area of Effect spells)
- Doubled Edge Sword (1 Rank) - Melee: Deal an additional 2% damage and receive 1% additional damage. Ranged: Deal and recieve an additional 1.5% damage
- Brute Force (3 Ranks) - +4/8/12 Attack Damage at level 18 (+0.22/0.44/0.66 per level)
Tier 3
- Mental Force (3 Ranks) - +6/12/18 Ability Power at level 18 (+.33/.66/.99 per level)
- Spell Weaving (1 Rank) - Damaging an enemy champion with an auto attack increases your spell damage by 1% stacking up to 3 times. (Max 3% damage increase)
- Martial Mastery (1 Rank) (Req Brute Force) - +5 Attack Damage
- Arcane Mastery (1 Rank) (Req Mental Force)- +8 Ability Power
Tier 4
- Executioner (3 Ranks) - Increases damage dealt to champions below 20/35/50% health by 5%
- Blade Weaving (1 Rank)(Req Spell Weaving) - Damaging an enemy champion with a spell increases your basic attack damage by 1% stacking up to 3 times. (Max 3% damage increase) This cannot be trigger more than once per second
- Warlord (3 Ranks) -Increases Bonus Attack Damage by 2/3.5/5%
- Archmage (3 Ranks) - Increases Ability Power by 2/3.5/5%
Tier 5
- Dangerous Game (1 Rank) (Req Executioner)- Killing a champion restores 5% of your missing health and mana
- Frenzy (1 Rank) - Critical hits increases your attack speed by 5% for 3 seconds (stacks up to 3 times)
- Devastating Strikes (3 Ranks) - +2/4/6% Armor and Magic penetration
Tier 6
- Arcane Blade (1 Rank) - Your basic attacks also deal bonus magic damage equal to 5% of your Ability Power
- Havoc (1 Rank) - 3% Increased Damage
DefenseTier 1
- Block (2 Ranks) - Reduce incoming damage from champion basic attacks by 1/2
- Recovery (2 Ranks) - +1 health per 5 seconds
- Enchanted Armor (2 Ranks) - Increase your bonus Armor and Magic Resistance by 2.5/5%
Tier 2
- Tough Skin (2 Ranks) - Reduce damage taken from neutral monsters by 1/2, This does not effect lane minions
- Unyielding (1 Rank)(Req Block) - Melee - Reduce all incoming damage from champions by 2 Ranged - Reduce all incoming damage from champions by 1
- Veteran Scars (3 Ranks) - +12/24/36 Health
Tier 3
- Bladed Armor (1 Rank) - Enemy monsters that attack you bleed dealing damage equal to 1% of their current health each second.\nThis does not work against lane minions.
- Oppression (1 Rank) - Reduces damage taken by 3% from enemies that have impaired movement (Slows, snares, taunts, stuns, etc)
- Juggernaut (1 Rank)(Req Veteran Scars) - +3% Maximum Health
- Hardiness (3 Ranks) - +2/3.5/5 Armor
Tier 4
- Resistance (3 Ranks) - +2/3.5/5 Magic Resistance
- Perseverance (3 Ranks) - +1/2/3% of your missing health every 5 seconds
- Swiftness (1 Rank) - Reduce the effectiveness of slows by 10%
- Reinforced Armor (1 Rank)(Req Hardiness) - Reduces damage taken by critical strikes by 10%
Tier 5
- Evasive (1 Rank)(Req Resistance) - Reduces damage taken by 4% from Area of Effect magic damage
- Second Wind (1 Rank)(Req Perseverance) - Increase all sources of incoming healing by 10% when below 25% health
- Legendary Guardian (4 Ranks) - +1/2/3/4 Armor and 0.5/1/1.5/2 Magic Resistance for each nearby enemy champion
Tier 6
- Runic Shield (1 Rank) - Start the game with a 50 health shield. This shield regenerates each time you respawn
- Tenacious (1 Rank) - Reduces the duration of crowd control effects by 15%
UtilityTier 1
- Phasewalker (1 Rank) - Reduces the casting time of Recall by 1 second
- Fleet of Foot (3 Ranks) - +0.5/1/1.5% movement speed
- Meditation (3 Ranks) - +1/2/3 mana regen per 5
Tier 2
- Scout (1 Rank) - Increases the cast range of wards and trinket items by 10%
- Conjuror (1 Rank) - Summoned units, traps, and cloness have 10% increased duration. This does not work on wards
- Summoner's Insight (3 Ranks) - Reduces the cooldown of Summoner Spells by 4/7/10%
- Strength of Spirit (1 Rank)(Req Meditation) - Gain Health Regeneration equal to 10% of your Mana Regeneration
Tier 3
- Alchemist (1 Rank) - Increases the duration of your potions and elixirs by 10%
- Greed (3 Ranks) - +.5/1/1.5 gold every 10 seconds
- Runic Affinity (1 Rank) - Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
- Vampirism (3 Ranks) - +1/2/3% lifesteal and spellvamp
Tier 4
- Culinary Master (1 Rank)(Req Alchemist) - Your health potions are upgraded into Biscuits that restore 20 health and 10 mana instantly upon consumption
- Wealth (1 Rank) (Req Greed)- +40 Starting Gold
- Bandit (1 Rank) - Melee: Grants an additional 15 Gold on Champion kill or assist Ranged: You gain an 3 gold each time you attack an enemy champion. This cannot trigger on the same champion more than once every 5 seconds
Tier 5
- Expanded Mind (3 Ranks) - +2/3.5/5% increased maximum mana
- Inspiration (2 Ranks) - +5 experience every 10 seconds while near a higher level allied champion
- Scavenger (1 Rank) (Req Bandit)- +1 Gold each time an ally kills a nearby lane minion
Tier 6
- Intelligence (3 Rank) - +2/3.5/5% Cooldown Reduction and reduces the cooldown of Activated Items by 4/7/10%
- Wanderer (1 Rank) - Gain 5% increased movement speed out of combat"
Unless the tooltip is wrong 15 extra gold is awfulRed Ryu: 15968797 said:Better late game worse early.
Good if you are an all in killer like Leona.
Nah don't wanna.or you could duo with me and take me to gold
225 gold for a one point mastery isn't bad at all especially when you are a support looking for ways to get more income.Idk if I'm missing something really obvious but your added reward for a kill/assist should be more substantial, not something you get passively in 10 seconds
An additional 225 gold is pretty bad in your example wat
Oh, didn't think about that. My b.Unless the tooltip is wrong 15 extra gold is awful
The +1 per nearby allied minion kill mastery is going to be in addition to gold you'll already get for allied minion kills right? I don't know if it's been added yet, but I thought that Riot wanted that to be a thing so supports can get more gold. And since they don't want to pigeonhole people into taking specific masteries, this is just a bonus right?Who cares about bandit, scavenger is where it's at. Useful in early, mid and late game.
Utility masteries make me wanna roam.
I actually don't see Shen much anymore, and he's rarely banned. Renek's there all the time (I don't own him lolol) but I'd prefer a sexy Garen on my team anyway.renekton being in every single game and if you don't get him or shen you probably will lose.