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Got a question! Sheik Q&A & FAQ

Dabuz

Fraud at Smash
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incoming new shiek user, alert

now, my questions

are there any good videos showing step by step timings of how to do shieks dacus(like freeze frames at every point you have to press a button)?

is there a list of grab releases somewhere?

what are shieks kill moves+setups?

good gimping/edgeguarding/offstage techniques?

who is/ are the best shiek(s)?

yes, i know its a lot but any answers would be helpful
 

B!ggad

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Regarding grab releases:

Air Release -> Dash Grab:
Meta Knight, Lucas, Schiggy

Air Release -> Dacus:
Bowser**, Captain Falcon**, Falco**

Air Release -> Tipper Dacus:
Meta Knight, Mario, Lucas, Schiggy, Ice Climber, Pikachu, Donkey Kong**, Diddy Kong**, Link**, Ganondorf**, Pit**, King Dedede**, Glurak**, Ike**, Snake**, Sonic**.
Yoshi, G&W, Toon Link, Ness on halberd.

Air Release -> Triple Hit Dacus (input the dacus command very few frames later):
Meta Knight, Pikachu, Zero Suit Samus**

Air Release -> Tipper Up Smash:
Wario

Air Release -> Triple Hit Up Smash:
Wario

Air Release -> Needles:
Meta Knight, Pikachu

Air Release -> FTilt:
Wario

Air Release -> FAir:
Ness, G&W

Ground Release -> Dash Grab:
Lucas*, Ness*

Ground Release -> FTilt:
Lucas*, Ness*

Ground Release -> Dash Attack:
Sheik**


* = You have to pummel them or else they won't be ground released.
** = Opponents have to press jump buttons while being released, otherwise they won't be air released.

(I believe grab release -> footstool is confirmed to work on Wario too now.)


And while it's not exactly what you were looking for, at about 2:00, the vid demonstrates how ... fast you'd have to press the buttons:
http://www.youtube.com/watch?v=Y_CHWI4IXSw
 

B!ggad

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oh, forgot to translate the pokemanz.
Schiggy = Squirtle, Bisaknosp = Ivysaur, Glurak = Charizard.
 

Dabuz

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Regarding grab releases:

Air Release -> Dash Grab:
Meta Knight, Lucas, Schiggy

Air Release -> Dacus:
Bowser**, Captain Falcon**, Falco**

Air Release -> Tipper Dacus:
Meta Knight, Mario, Lucas, Schiggy, Ice Climber, Pikachu, Donkey Kong**, Diddy Kong**, Link**, Ganondorf**, Pit**, King Dedede**, Glurak**, Ike**, Snake**, Sonic**.
Yoshi, G&W, Toon Link, Ness on halberd.

Air Release -> Triple Hit Dacus (input the dacus command very few frames later):
Meta Knight, Pikachu, Zero Suit Samus**

Air Release -> Tipper Up Smash:
Wario

Air Release -> Triple Hit Up Smash:
Wario

Air Release -> Needles:
Meta Knight, Pikachu

Air Release -> FTilt:
Wario

Air Release -> FAir:
Ness, G&W

Ground Release -> Dash Grab:
Lucas*, Ness*

Ground Release -> FTilt:
Lucas*, Ness*

Ground Release -> Dash Attack:
Sheik**


* = You have to pummel them or else they won't be ground released.
** = Opponents have to press jump buttons while being released, otherwise they won't be air released.

(I believe grab release -> footstool is confirmed to work on Wario too now.)


And while it's not exactly what you were looking for, at about 2:00, the vid demonstrates how ... fast you'd have to press the buttons:
http://www.youtube.com/watch?v=Y_CHWI4IXSw
wow, thanks, that really helped, amazing list+first vid that could teach me DACUS, thanks a lot


also, does each individual needles refresh moves or is it 1 move refresh regardless of amount of needles hit?
 

stealth3654

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does each individual needles refresh moves or is it 1 move refresh regardless of amount of needles hit?
If you charge up a full needle storm and hit with it, it counts as one move on the decay list. If you shoot one needle then shoot another needle and hit with both, that counts as 2.
 

BRoomer
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After two jabs is it better to dtilt, rapid jabs, or grab? What are the pros and cons of each option?
It is actually percent dependent sice jab's hit stun is percent dependent. grab is an all around good idea at most percents since it has the highest success rate.
I never really opt for dtilt since ftilt is better in every way. and that said jab->short->ftilt is not a true combo until pretty high pervents so you have to be careful with it and know you can be sheild grabbed and junk.

jab->short->jab->short starts to work at lower percents it is a good way to refresh your list if you need to and just mix things up. again it isn't actually a true combo till pretty high but it is relatively safe on reaction and you can throw in a grab or some other option after wards.

jab->short->dsmash conviently starts to work around kill percents for dsmash. 180 or so it is true. If you get that high it is an excelent kill combo. Oh you can DI out of it... but you can watch DI though to know if you'll hit or not.

rapid jab is neat... but unsafe doesn't true combo out of jab a lot of the time for me... I go for it in corners and the like but genearlly I go for more solid options like grab.
 

SinkingHigher

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Personally, I prefer the air.

jks.

Personally, I prefer to go rapid jabs but cut it short abruptly then continue with the f-tilt lock. This works at lower percentages so you won't be able to connect U-smash, so just finish it up with fair. This could potentially lead into a new f-tilt lock.

If the percentage is too high, you can just f-tilt once or twice and D-smash or go in for a Usmash side hit.
 

Zankoku

Never Knows Best
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I'm still wondering where you're getting those numbers from, <3. Are they frame-by-frame, training mode, done on Mario, etc.?
 

CO18

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Random question. Really new to shiek lol. What makes shiek's up+B randomly go so much shorter sometimes?
May be a stupid question but Ive been using shiek some recently and it happens to be a bit.
Does it have something to do with like holding or smashing up or something?

Also is Dacus really that hard for people? I can get it like 95%. I just switched my R to attack since I dont use it.
 

East

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shorter in reference to what? do you mean the initial upward movement? The only time I know that goes a shorter distance is when it's for a vanishglide, but I don't think that's what you're referring to.

DACUS really isn't so bad once you get the practice in for it; however, when you get the frame data it's kind of surprising at what a small window you have to do it.
 

SinkingHigher

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If it helps, I posted some information in the Sheik guide about how to make this happen easier.

First, do a single fox trot, and just before she stops moving, input the command for DACUS (including hitting forward again).

For some odd reason this significantly ups you chances for doing it right. Since I started doing this, my success rate went up from 50-60% to about 90%. I'm hesitant to say 100% because every now and then I get wifi lagged and it doesn't work right.

People tend to do it wrong because they just hit cstick down immediately after hitting forward. This does not work. There is a significant gap between hitting forward and then the first attack input, whatever it is, relatively speaking.

A number of things can happen. I will assume you have tap jump on.

If she does a D-smash, you're hitting C-stick down FAR too soon.
If she does a dash attack, you're hitting C-stick down just SLIGHTLY too soon, or possibly a bit too late.
If she jumps and/or d-airs, you're rolling the joystick up too fast.
IF she does a regular running up-smash, which is unlikely, you're probably rolling up just a bit too soon, and youre hitting the second attack button far too soon.
 

Zankoku

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Yes, but it's not worth it. There's a very strict timing, to get an actual chaingrab you need to do the boost grab (press A then Z immediately afterward), and you can probably grab him a total of three times across FD before you reach the other side of the stage. More often you'll just want to throw him or grab release DACUS him.
 

PowaStar

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Yes, but it's not worth it. There's a very strict timing, to get an actual chaingrab you need to do the boost grab (press A then Z immediately afterward), and you can probably grab him a total of three times across FD before you reach the other side of the stage. More often you'll just want to throw him or grab release DACUS him.
Hmm yeah I got the timing down I've been playing around with Shiek's Reverse Boost Pivot Grab I think it works (I may be wrong >.>) A grab-release to DACUS should only be used for killing right?

EDIT: If I get enough replies what are the Shiek boards thoughts on if Shiek as a tourney-viable character? I'm thinking of picking her up and try using her in tourneys.
 

stealth3654

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Hmm yeah I got the timing down I've been playing around with Shiek's Reverse Boost Pivot Grab I think it works (I may be wrong >.>) A grab-release to DACUS should only be used for killing right?

EDIT: If I get enough replies what are the Shiek boards thoughts on if Shiek as a tourney-viable character? I'm thinking of picking her up and try using her in tourneys.
It would be wise to use it early in the stock to rack up % quickly.

I think Sheik is definitely tourney viable. You would just have to work twice as hard as a person playing someone like MK or Snake.
 

choknater

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sheik/zelda is very tournament viable. some matchups you REALLY have to use both though, like snake... i can't stand allowing snake to live to 200 sometimes lol. zelda is a worse matchup than sheik for snake, but i think when he's over 130% it becomes the other way around

sheik is a fast an unpredictable character, which is her main selling point. she has plenty of trouble matchups (ic's rob probably her worst IMO... olimar and gw up there too) but she can adapt to the rest of the tier list pretty well

even with falco and even with wario IMO

thats very good
 

-Mars-

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Chok I agree with Falco and Wario being even.......but why do you feel that ROB is a hard matchup? It's his advantage but I only see it being a 4-6 at the most.
 

Dabuz

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super important question right here: i can't get the timing of ftilt lock down, anyone know a word i could say that ends approximately as i need to do the next ftilt?(assuming im speaking normal speed)


also, how does shiek deal against these annoying characters?

****ing crack whor**** ***ch wh***(peach)
stupid gay mario rap*** ***got(luigi)
****ing cookie stealer! (wario)
sticks bananas in weird placesdiddy
everyone hates himMK
spacieswolf, falco, fox
from a stupid gametoon link
people who use psychic powers cause they too weakness/lucas
should be the skittles guyyoshi


also, too long didn't read list
peach
luigi
wario
diddy
mk
fox
falco
wolf
toon link
ness
lucas
yoshi

all really annoying characters im wondering if shiek does good against

i should stop asking so many annoying questions...
 

stealth3654

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super important question right here: i can't get the timing of ftilt lock down, anyone know a word i could say that ends approximately as i need to do the next ftilt?(assuming im speaking normal speed)


also, how does shiek deal against these annoying characters?

****ing crack whor**** ***ch wh***(peach)
stupid gay mario rap*** ***got(luigi)
****ing cookie stealer! (wario)
sticks bananas in weird placesdiddy
everyone hates himMK
spacieswolf, falco, fox
from a stupid gametoon link
people who use psychic powers cause they too weakness/lucas
should be the skittles guyyoshi


also, too long didn't read list
peach
luigi
wario
diddy
mk
fox
falco
wolf
toon link
ness
lucas
yoshi

all really annoying characters im wondering if shiek does good against

i should stop asking so many annoying questions...
You can time the ftilt lock by watching Sheik. Just before she puts down her foot, press A again and you will ftilt.

Wario, DIddy, MK, Falco, and Toon Link are on the Sheik match-up thread. I'll update the first post to include match-up information of Fox and Wolf.

Ness: You do a force ground release > ftilt > regrab. Also, you can wreck his recovery, but gimp with caution or else you might eat a PK Thunder 2 to the face.

Lucas: You have a grab release to DACUS. Gimping him is a little harder than Ness, but you're Sheik :).

Since both Ness and Lucas can't absorb needles, you can camp with it. Watch out for their fsmashes, though (reflects projectiles).

Peach: You have to play defensive. If she starts floating just use a DACUS, but don't be predictable with it.

Yoshi: You can't ftilt lock him. You can make him approach with needles, and you wreck his recovery.

Luigi: He can't jab > up B on you if you shield/jab in time. Wreck his recovery with needles and aerials. Force him to approach with needles and be weary of his dthrow.

These are just brief summaries, but I didn't feel like writing a whole lot :p.

Asking questions is a great way to obtain information ;).
 

Zankoku

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I forgot to mention, if you're good with aim and timing, try to single-needle Ness's PKT2 recovery right as he gets launched. The PKT2 will eat the needle and cut his recovery distance in half.
 

Zankoku

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While similar, they do have their differences. Trainer places a Pokéball where the next Pokémon is supposed to appear while Zelda/Sheik leave a sparkling vortex. I'm not really sure of the differences in properties between these. I did manage to randomly fall off the platform mid-transformation, though. That was pretty weird.

Also, Zelda/Sheik can transform in the air, while Pokémon can only switch on the ground - I feel that this is the biggest difference. Since the Pokémon cannot switch in midair, they might not have an animation for coming out of the air, so they just don't get an animation. Meanwhile, Zelda and Sheik are stuck in cooldown regardless.
 

BRoomer
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Pokemon trainer always appears where he started the transfomation. shiek and zelda seem to still exist and move while they transform.
 
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