The Cape
Smash Master
This thread is to determine which characters are considered finished for a Gold release and of course determine what must be done to the others so that we may determine what is wrong with them. Once they are determined Gold we can takes hands off on them and concentrate on more things that we need completed for the final version.
So, my opinions to start and I will edit them as I get feedback from you all:
Gold:
Luigi
Peach
DK
Yoshi
Wario
Zelda
Sheik
Toon Link
ROB
Kirby
Fox
Falcon (Magus has his perfect)
Pikachu
Squirtle (with uair change in Magus set)
Charizard
Lucario
Jigglypuff
Ike
GW
Near Gold:
Mario - D tilt IASA
Bowser - UpB momentum; IASA window on hard upB landing
Link - IASA frames on jabs
Samus - Get out of bomb jump faster; U throw has lower base and growth; Missile cancel
Pit - Multi use Icarus wings (from hit); F tilt comes out a few frames faster (Check frame data)
Lucas - Uair winddown speed up
Snake - Fair winddown speed up, IASA for jump and AD only 5 frames after cypher grab (as well as current Magus fixes)
Sonic - Instant neutral B, can followup with B moves or jump (but no neutral B)
Diddy - UpB explosion
Ganon - Shell?
Marth - Viet post
Wolf - Viet post
Ivysaur - Bullet seed doesnt fail (bit more smash DIable, but links better for more damage); D smash do something? Shield damage maybe?
Rework:
MK - What are we doing with this guy?
Falco - Changes in the works
Ness - Arg
Special Codes:
ICers - Poor Nana
PT - "Reverse PT option"; heal on downB switch; 3 ,minute stamina per pokemon (all PT only)
DDD - Fix PSA: Minions codes; F tilt does 1/4 of sheild in damage
Olimar - Pikmin ghosting
So, my opinions to start and I will edit them as I get feedback from you all:
Gold:
Luigi
Peach
DK
Yoshi
Wario
Zelda
Sheik
Toon Link
ROB
Kirby
Fox
Falcon (Magus has his perfect)
Pikachu
Squirtle (with uair change in Magus set)
Charizard
Lucario
Jigglypuff
Ike
GW
Near Gold:
Mario - D tilt IASA
Bowser - UpB momentum; IASA window on hard upB landing
Link - IASA frames on jabs
Samus - Get out of bomb jump faster; U throw has lower base and growth; Missile cancel
Pit - Multi use Icarus wings (from hit); F tilt comes out a few frames faster (Check frame data)
Lucas - Uair winddown speed up
Snake - Fair winddown speed up, IASA for jump and AD only 5 frames after cypher grab (as well as current Magus fixes)
Sonic - Instant neutral B, can followup with B moves or jump (but no neutral B)
Diddy - UpB explosion
Ganon - Shell?
Marth - Viet post
Wolf - Viet post
Ivysaur - Bullet seed doesnt fail (bit more smash DIable, but links better for more damage); D smash do something? Shield damage maybe?
Rework:
MK - What are we doing with this guy?
Falco - Changes in the works
Ness - Arg
Special Codes:
ICers - Poor Nana
PT - "Reverse PT option"; heal on downB switch; 3 ,minute stamina per pokemon (all PT only)
DDD - Fix PSA: Minions codes; F tilt does 1/4 of sheild in damage
Olimar - Pikmin ghosting