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i think he means ink dropping...What is the new wavedash you mentioned?
This move sounds fun, but I'm still not entirely clear on how it works. You say you can aim it upwards, right? Does that mean it puts you in freefall when it ends? If not, is there a limit on the number of times you can use it before hitting the ground, or can you teleport around in all directions repeatedly like a crazy person? Could it have some sort of application in recovering? Or do you just fall too far during the ending lag for any of this to really matter?Down B
Move Description: MetaKnight retreats within his cape and warps
Percentage: None
Knockback:None
Start up Lag: Minimal
Ending Lag: Medium
This attack doesn't reflect, it just allows you to warp a short distance in one direction. It's useful considering that MetaKnight's aerial game is weak when he is below the opponent. Use sparingly.
i have a question... if there seems to be no l canceling and most of the aerial moves have not to much lag... does that mean that if someone tries to shield grab you your aerial moves have little enough lag as to where u can dodge or jab after a short hop aerial attack to prevent from getting shield grabbed?
very good question, and i look forward to having an answeri have a question... if there seems to be no l canceling and most of the aerial moves have not to much lag... does that mean that if someone tries to shield grab you your aerial moves have little enough lag as to where u can dodge or jab after a short hop aerial attack to prevent from getting shield grabbed?
Yeah. Some people owe Infil and his friend a big apology. Some psychologists who really don't know what they're talking about, but try to sound smart and forceful...The air dodge. Obviously this is one of the big changes in Brawl. Airdodge is no longer directional, making wavedashing (in the same sense) impossible (be patient people we have more info on things like that soon), you can airdodge and then jump, but you all knew this already.
Honestly the lack of a wavedash as of now doesn't seem to be too detrimental. It's obviously a change but the change of pase on the game in general makes this seem like it wont be as important, especially with a few of the techniques we discovered being available (details on those later obviously)
I wish you would give your heart to me.I wish Darc would give his name to me. >_>
Actually, with auto l cancelling, approaching will be a lot safer and easier.So, you can't wavedash or waveland, and there's no L-canceling, and all characters are floaty, and the kill moves still have a lot of landing lag. You have to rely on DDing/pivoting now.
Basically, then, what you're saying is that no one will ever want to approach, and defensive characters will completely own the game?
Edit: Also, it seems to me that, with that little range of options for movement and varying attack speeds, the game actually isn't going to be balanced. The best character is going to be the one who can outspace all the others, because he'll be the only one who can approach. I see the potential here for this game to have one character who dominates far harder than Fox ever did; at least you had to work really hard to make Fox that good.
He is not. lolool sliq