Seriously. Every patch yoshi takes a nerf stick to the face. This hurts me so much.
Well, Yoshi got a few improvements this time. Sure, you can't DJC, but it at least allows you to attack while double jumping. Longer range for a few attacks, Yoshi had the shield problem in Melee, and the new up +B seems to greatly reduce the height you lose when doing an up+B. It's very little in Brawl, but in Melee it's the same momentum you fall at, so you lose roughly a double jump's height in Melee.
I say Yoshi seems to have been improved some. Too bad we'll still have to roll... Oh well. So no, I don't think they gave Yoshi a nerf stick to the face. Besides, if you were, say, a casual, would you be frustated if you double jumped, tried to defend yourself by attacking, and ended up stopping your height and falling? Yeah, I would too. I think DJC was removed for the casual's sake, in the least. Makes it so you can attack while still recovering.
EDIT: The game was fun and had awesome mechanics, though. It's just that the character balance was whack. Everything else was mostly fine. Just some characters ruled and some sucked balls, and the gap was HUGE, bigger than most fighters, actually.
Other than that, the game seems much more balanced than Melee. Try and tell me Melee had a good character balance. Try and tell me that. No, it didn't. It's character balance SUCKED and was, get this, RIDICULOUS. Admit it, people, Melee had issues. It wasn't perfect, and only roughly 5 characters were usuable in the tourney scene out of 26, unless you were really good.
So yeah. Now the four month wait is going to be WORSE. Thanks. ;( But hey, at least the wavedashing threads will die out sooner!