Nite
Smash Champion
One time Mike G ordered a baby right behind me. Good times.
Fizz- Oh lawd. I <3 you.
Fizz- Oh lawd. I <3 you.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I was there!One time Mike G ordered a baby right behind me. Good times.
Fizz- Oh lawd. I <3 you.
Wow, I think I remember it. I thought I lost, though?LOL dude you changed my life too! on that same day, remember when we had that shiek ditto and you beat me? it was at that time I decided I wanted to make shiek my secondary. you opened my eyes to a new world of cheapness! <3 you Cort
*salutes Team Ben* now we need some h2yl up in here lol
rofl waffle.![]()
Seriously, I have to do this. People like you just don't get it.
You can charge smash attacks with the C stick in melee also.C-Stick
The c-stick has changed, and its a welcome improvement. You can officially CHARGE smash attacks with the c-stick, which is nice, and you can also do tilts with it if you are holding the directions on the control stick in addition to the c-stick. its very useful
Actually charging aint that bad, just release it intantly and you will get the same effect as Melee's C-Stick.i dont like charging idea of the c stick...too many c stick nubzz
Originally Posted by Falco&Victory
WAY TOO MUCH INFO!!!!!
Gimpy, is it possible to infinite edge-stall by dropping than sweetspotting the edge with a quick up+b?
what a great, unanswered question!
Hey that's right! It is also not good. At least we can change the layout if it's a problem (although we might not be able to change how the secondary stick works).Now the ability to tilt is what bothers me, this means I wont be able to CC into a D-Smash, becuase instead a D-Tilt will come out.
LoL, good question.Hey that's right! It is also not good. At least we can change the layout if it's a problem (although we might not be able to change how the secondary stick works).
But what happens if you CC into an upsmash, like with Fox's upsmash? Will it do an upsmash, a down-tilt, or an up-tilt? Or nothing?
Yeah, that's going to suck. I'm hoping you'll be able to turn that off in the custom control options.Actually charging aint that bad, just release it intantly and you will get the same effect as Melee's C-Stick.
Now the ability to tilt is what bothers me, this means I wont be able to CC into a D-Smash, becuase instead a D-Tilt will come out.
Where?!Gimpy vs Hugs vids!!!
Actually I don't believe it works like A + Direction, since by holding it, it charges instead of tilts. You need to hold the direction in order to tilt, thus in my opinion means it workds different from the A button or Direction + A. (I think its like a mix between both).I just want to know if you can still c-stick a DAir without fast-falling past the top of your jump. From the way it works now, it sounds like it just sends direction+A to the game, instead of a unique command for c-stick smashes (this would explain why it doesn't throw items any more, because pressing direction+A does not throw items). This makes me think that tapping it down in the air will cause you to fast fall, and tapping it left/right in the air will actually move you that direction (whereas in Melee it wouldn't) meaning you can't hop back with a c-stick'd FAir as well as you could.
Can someone at E for All test out the c-stick more? I really depend on the c-stick for doing air attacks without fastfalling or affecting my trajectory. Great for high spike moves or retreating air attacks.
100% truth, right here.Rofl, Jigglypuff is gonna be top tier if shes in. No Wavedashing hurts jiggly the least because she is in the air a lot. Opponents will have a harder time edgeguarding and avoiding jiggly's WOP w/o wavedashing. Since characters can live around to 200% jigglypuff won't die easy. A quick way to kill your characters is by the bottom. Which is what jigglypuff is best at, of course, your not going to be able to do that against jigglypuff. And the meteor spikes. Jigglypuff now has a meteor spike that can now be a very evil move when opponents are trying to recover. Its all too perfecet. Its Jigglypuff's time to shine!
Is Sonic a ball? Technically he is one for most of the time.All Ball like characters are going to be top tiers probably. If kirby plays like in 64 he will be top tier again in brawl. Metas high tier ftw.
No, think about it for a minute.Actually I don't believe it works like A + Direction, since by holding it, it charges instead of tilts. You need to hold the direction in order to tilt, thus in my opinion means it workds different from the A button or Direction + A. (I think its like a mix between both).
Although someone should test out the aerials as you say. I don't use it as much for aerials as I do for CC smashes, but I am still curious to know if it does move you or make you fast fall.
I'm just letting you know that no one is really any good at this game. Don't expect any high level gameplay from anyone yet. We all suck...I gather from the first page that Gimpy and Hugs had the first ever brawl money match, I'd have liked to see that. Besides the two terrible videos from yesterday, I have yet to see any of decent players..
How do you know Jigglypuff will still be as good? There was no wavedashing in 64 and Jigglypuff sucked in that game.Rofl, Jigglypuff is gonna be top tier if shes in. No Wavedashing hurts jiggly the least because she is in the air a lot. Opponents will have a harder time edgeguarding and avoiding jiggly's WOP w/o wavedashing. Since characters can live around to 200% jigglypuff won't die easy. A quick way to kill your characters is by the bottom. Which is what jigglypuff is best at, of course, your not going to be able to do that against jigglypuff. And the meteor spikes. Jigglypuff now has a meteor spike that can now be a very evil move when opponents are trying to recover. Its all too perfecet. Its Jigglypuff's time to shine!
No, think about it for a minute.
If you press the C-stick forward when you are already holding forward, it does a tilt, according to Gimpy's report. Which is exactly what would happen if the game recieved the signal for "Hold Forward and A" if it was already recieving the signal for "Hold Forward" (getting the forward signal when it is already getting the forward signal means it couldn't have been a Smash on the stick).
A charged Smash will only work if you press and hold the C-stick when you are not already pressing that direction (so you don't do a tilt instead). And, if the game was currently recieving a signal for "Not pressing a direction" or "Pressing a direction other than Forward" then suddenly recieves "Hold Forward and A", it would do a charged Smash attack, because it would assume you had smashed the stick to Forward and pressed A at the same time, and are now holding them down.
Finally, if you are in the air with an item in hand that isn't thrown by pressing A (like a Beam Sword) and the game recieves the signal for "Hold Forward and A" from tapping the c-stick forward, you would not throw the item, you'd do an FAir or swing the item if it has an air swing. Which is exactly what happens in Brawl. Contrast this to Melee, where tapping the c-stick forward would automatically throw the sword forward even though "Forward+A" would do an air attack.
This is why I believe the game only recieves "Hold Direction + A" when using the c-stick now, which would explain the odd behavior of a stick that the Nintendo rep said was for "quick smashes in all directions" doing tilts instead, would explain why you no longer throw items with it, and would explain how it can now do charged smashes (it keeps sending the "Hold Direction+A" for as long as you are holding the stick in a direction). It would work the same way as the Z trigger, which just sends the game the signal "Lightly hold L/R and A" and is the reason you can shield with Z even though it is supposed to be a grab button.
If my theory is correct, than its possible the c-stick has been nerfed not only in doing a tilt when you really want a Smash, and not being as guaranteed to be the fastest smash attack you can do if you don't let go of the stick extremely quickly, and removing a convenient way to throw items if you are playing with items enabled, but has removed something I use a TON - DAir'ing without Fast-falling accidentally, and FAir'ing while hopping back for a retreating air attack.
My theory can not be disproven with current information, which is why I'm asking that more c-stick testing and info from the E for All players if at all possible, such as checking if holding the c-stick changes your trajectory in the air, causes fast-falling, and so on.
This is true, at least, I remember doing so to get a Sonic out of my face while I was getting back on the stage.However, if he retains "super armor" while ATTACKING during the J-momenut, well that would be just awesome. You could use his fair to spike people out of damaging recovery moves, especially Link.