tsilver33
Smash Ace
- Joined
- Feb 8, 2009
- Messages
- 515
Alright, now hear me out here. Why exactly are the standard, most basic rules of Competitive Smash, the way they are? After trying a few times with Google and finding no results, and seeing no posts here on the matter, I would like to know. (It's quite possible I just missed something, if that's the case, please point out the thread, thanks. )
Basically, what I'm asking for is...
1. Why are competitive smash matches 1 V 1 as opposed to free for all matches?
2. Why should matches be stock limit, instead of timed?
3. Why three lives? Wouldn't a single life be quicker?
4. Why are some stages banned at all?
5. Why are items banned (In standard play)?
Now listen, I'm not making an argument for these things, I'm just rather curious as to why they are the way they are. I'm SURE there are reasons out there, I just need to hear them. Lately local libraries around here have been hosting tourneys with very abnormal rules, free for all matches on a random stage with time limits, namely. I just want to be able to make an actual argument for the standard rules. With enough convincing I could make competitive smash popular locally, and that would be excellent. :D
Basically, what I'm asking for is...
1. Why are competitive smash matches 1 V 1 as opposed to free for all matches?
2. Why should matches be stock limit, instead of timed?
3. Why three lives? Wouldn't a single life be quicker?
4. Why are some stages banned at all?
5. Why are items banned (In standard play)?
Now listen, I'm not making an argument for these things, I'm just rather curious as to why they are the way they are. I'm SURE there are reasons out there, I just need to hear them. Lately local libraries around here have been hosting tourneys with very abnormal rules, free for all matches on a random stage with time limits, namely. I just want to be able to make an actual argument for the standard rules. With enough convincing I could make competitive smash popular locally, and that would be excellent. :D