Witchblade
Smash Cadet
The gentleman has only 5 frames of ending lag. I don't know how much shield stun the knee causes, but if it's 11 or more frames, the grab will work even if the opponent buffered a spot dodge.
Wtf?
Wtf?
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a-a-a in any ****ing timing i want, because i play the superior versionMy lilttle brother does that, it works. If they buffer a roll though they can probably get out. If they try and sheild grab, you can get the grab first.
How exactly do you gentlemen? A A A+Z?
How does it make up for not being able to get you out of shield pressure? Shine already has combo and is less shieldgrabbable. (no sarcasm, just curiosity)gentleman is still a very legit move though, just as good as shine
Good point. I hadn't thought of it like that. Man I'm stupid. anyway, does that work for all aerials?Because it makes "aerial on shield->gentleman" vs "aerial on shield to grab" vs "aerial on shield to weird delayed jab gentleman thing" vs "aerial on shield->run the **** away" a neat little mixup tree and landing either a gentleman or a grab is pretty ****ing **** (gentleman->get the hell out of there is also completely safe).
pretty much but especially with knee and stomp you have to have good spacing or you'll get grabbed/***** right awayGood point. I hadn't thought of it like that. Man I'm stupid. anyway, does that work for all aerials?
Not that I don't trust your experience, but either the frame data on these boards or this information is wrong. According to Phanna's frame data, the gentleman's knee has 10 frames of shield stun. That means if you do a frame-perfect grab after the gentleman, the opponent's ONLY option is a buffered spot dodge. IIRC, even shine gets out on frame 2, so that would still get grabbed. Of course, especially in NTSC I imagine, it's just damn hard to do a frame-perfect grab after the gentleman.Gentleman to grab is absolutely not safe
mostly because hitting somebodys shield while being in shield grab range --> 100% chance that you get grabbed. the shield stun is not enough
so even if you hit him a way where they can't grab you, they can get away no matter what
im talking about real life, not some obviously wrong frame dataNot that I don't trust your experience, but either the frame data on these boards or this information is wrong. According to Phanna's frame data, the gentleman's knee has 10 frames of shield stun. That means if you do a frame-perfect grab after the gentleman, the opponent's ONLY option is a buffered spot dodge. IIRC, even shine gets out on frame 2, so that would still get grabbed. Of course, especially in NTSC I imagine, it's just damn hard to do a frame-perfect grab after the gentleman.
tl;dr => assuming the frame data on these boards is correct, gentleman to grab covers all options except a buffered spot dodge. Step that meta-game up.
/threadI don't know who collected the frame data quoted in the OP, but it's certainly wrong. I just checked it out with Action Replay, here's the results:
Both knees:
* Hits on frame 6
* 5 frames of shield stun
Knee (not Gentleman):
* First rapid jab comes out on frame 22
* 22 - 6 = 16 frames between knee and jab hits
* Advantage: 5 - 16 = -11 (in other words, opponent can act 11 frames before the jab hits)
Gentleman:
* Lasts 22 frames
* 22 - 6 = 16 frames of recovery
* Advantage: 5 - 16 = -11
In other words, regardless of whether you do a gentleman or rapid jabs, the opponent has 11 frames to do what he wants before you can act. Most grabs come out in 7 frames, so that's more than enough time for him to grab you. Even if he doesn't respond immediately, going for a grab after a gentleman would be giving him an extra 6 frames.