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coolcat12347 has the picture as his/her profile pic lolSource on that? (I mostly just wanna see the art, I believe you.)
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coolcat12347 has the picture as his/her profile pic lolSource on that? (I mostly just wanna see the art, I believe you.)
Geno is Smash AND retro appeal. Sakurai even considers Geno a retro rep, he even hears many people talking about Geno being a retro rep from the Super Nintendo.Hey @Nekoo Great seeing you add more debate into this Thread.
At this point i'm pretty sure if the first DLC is a Square Enix Character, it has to hit hard and kick start the sales of the pass.
Sephiroth has Mainstream appeal
Crono has Retro appeal
Geno has Smash appeal
DQ has historical appeal
Anything goes and honestly i'd be happy with the first three the most. DQ is a bit iffy due to all the licenses and such for me.
I think the Vifam gun is for Geno though, because there is nothing in Smash Ultimate that has used it yet, and it would make sense if Geno is the first DLC, because he may have been planned for the base roster, but Square Enix wanted him to be DLC, thus making Geno the first DLCfor the vifam gun though i strongly think it was for the new gun item that shoots lasers
He wouldn't have worked that early for Geno
If some DLC were worked that much ahead of time, they would be able to show something for the fighter pass
True on all counts. DQ could have totally different implications when it comes to smash as opposed to a port. Instead of porting a whole game you would just be adding a character with assets. However I feel like it would be easier to just move a game over to a classic system that was already released on one of your old platforms than get new assets for a fighter.I'm aware of this. I prefer to be as thought out as possible when I'm making my statements and I also like to address almost every, if not every, part of someone's response to me/comments. People seem to respond somewhat positively to it in different areas, so I'm likely to continue doing so. I do repeat some of what I've said, but attempt to phrase it in a different context or light to provide different perspectives on why I'm saying what I am and how I'm approaching the issue.
I'm not entirely playing Devil's Advocate either. I just disagree with some of the reasoning being made against other characters and in support of Geno. Some arguments are definitely valid, and others just don't hold up as well for me. And we're having discussions on Geno's chances versus others sometimes, so...
The only sales figure I've got for the SNES Classic is this one from April: http://www.nintendolife.com/news/20...edition_has_sold_5_28_million_units_worldwide
Then the NES Classic I can only find an official number from April 2017 for 2.3 Million: http://time.com/4759594/nes-classic-millions-sales/
and later on it outsold all the other systems on the market in June 2018 from an article earlier this year: https://www.theverge.com/2018/8/2/17642236/nes-classic-npd-sales-data-june-2018
So I'd say we probably have around a pretty close split. I'm sure both systems have sold well since those numbers have released and saw a boost during the holiday season as all major consoles usually do. Of course they have been quite large sources of revenue for Nintendo, and created a brand new market for more premium plug and play consoles. I will never deny that, though I do question if Nintendo finally chose to release them as a way to deal with the drought of the end of the Wii U era (though this applies less to the SNES Classic, but I suspect plans for it were made long before the Switch was officially a major success).
No Chrono Trigger on SNES Classic baffles me to this day. That was the single biggest game missing from the console (Though Final Fantasy II (IV) and the other DKC games also should have been there and maybe the missed opportunity to translate the FE SNES games). Dragon Quest is also confusing, but if the rights really are that complicated, I guess there is a point to be made. But how big of a priority would be getting these games on the Classic line of Systems? Again, I don't think you can apply the framework of "well, they didn't do it in one situation" to a completely different situation that could have entirely different implications.
The reason I oppose including the SNES Classic data in for Super Mario RPG for any numerical count is the fact that you're selling an entire system with a variety of games to people. Maybe a really big Star Fox fan bought the system for Star Fox 2's official release and nothing else? Or how many people maybe bought the system because they like platformers of the era but also don't like the RPGs and never touched them? Or how many people bought a system out of nostalgia and barely played the system enough to justify the purchase? All of these scenarios could potentially occur, and all of them involve no exposure to even Super Mario RPG as a game. And do we count a person who bought the SNES Classic but also originally bought Super Mario RPG?
You see where I'm going with this? There's a lot of variables with regards to the sales of the system that could seemingly have nothing to do with Super Mario RPG besides the fact they were on the device that was sold. The SNES Classic is certainly a chance for more exposure, I won't deny that, but I will reject the notion that the sales of the system are a 1:1 correlation of complete exposure of Super Mario RPG. I'd be more willing to believe Nintendo took the Classic line seriously if they didn't make mention of the Classic lineup as Reggie does in this interview: https://kotaku.com/nintendo-s-reggie-fils-aime-on-hopes-for-an-n64-classic-1830465672
Edit: Did forget to mention I will try to be more concise, but surprise, surprise, I suck at it lol
Swords.Okay, so we've talked about Dragon Quest's liscensing and the advertising angle to death: what do the actual characters bring to Smash? All the third party characters in Smash have added something new:
-Snake: Explosive specialist including remote controlled C4.
-Sonic: stupid fast. The fastest character.
-Megaman: Projectile specialist. Most of his attacks are projectiles or disjointed.
-Pac-Man: pretty much a love letter to arcade gaming with references to 20 Namco arcade games.
-Ryu: fights like a traditional fighting game character.
-Cloud: limit system, like in Final Fantasy.
-Bayonetta: witch time and bat within.
What do the Dragon Quest characters bring to the table?
NothingOkay, so we've talked about Dragon Quest's liscensing and the advertising angle to death: what do the actual characters bring to Smash? All the third party characters in Smash have added something new:
-Snake: Explosive specialist including remote controlled C4.
-Sonic: stupid fast. The fastest character.
-Megaman: Projectile specialist. Most of his attacks are projectiles or disjointed.
-Pac-Man: pretty much a love letter to arcade gaming with references to 20 Namco arcade games.
-Ryu: fights like a traditional fighting game character.
-Cloud: limit system, like in Final Fantasy.
-Bayonetta: witch time and bat within.
What do the Dragon Quest characters bring to the table?
And then there's Geno.Okay, so we've talked about Dragon Quest's liscensing and the advertising angle to death: what do the actual characters bring to Smash? All the third party characters in Smash have added something new:
-Snake: Explosive specialist including remote controlled C4.
-Sonic: stupid fast. The fastest character.
-Megaman: Projectile specialist. Most of his attacks are projectiles or disjointed.
-Pac-Man: pretty much a love letter to arcade gaming with references to 20 Namco arcade games.
-Ryu: fights like a traditional fighting game character.
-Cloud: limit system, like in Final Fantasy.
-Bayonetta: witch time and bat within.
And don't forget he can do a Kamehameha.And then there's Geno.
-Geno: puppet with guns and timed hits
No oneSO, with the knowledge that the Octopath team is working with Nintendo to remake past games, I think this is something that should be discussed, as this could have been a factor in the DLC deciding process. Besides the obvious candidate for a Nintendo X Square crossover remake, what are other potential candidates?
My brother works for Steam and says he’s in.As someone just poking his head in, why are you guys so confident Geno is a lock? Don't get me wrong, I really want him as DLC, but what points have made this so strongly in his favor?
I mean, I would not go that far. It's clear that they have multiple games in mind, so it would be good to brainstorm.No one
Ah, so no wonder Sakurai said only to buy it if we're confident in its value, it's a case of "hope you like some of the characters in here, otherwise you can't get them". They probably want to do bunched-up passes that have everything conveniently packaged up compared to the scattered DLC of 4.Wait Iv'e just realized something.
You can't buy the fighter pass individually. It's only available in the SSBU+Fighters pass article on the eshop.
You can only buy each DLC separatly. Wich make it a total of 30 dollars , not 25 dollars.
This may kill the "X character can encourage to buy the pass" argument...
I know I was just playing lolI mean, I would not go that far. It's clear that they have multiple games in mind, so it would be good to brainstorm.
The quote in the article from Matsuda:
“One of our other big initiatives is to get as many of our past titles available via digital releases. Among the younger generations of gamers, you’ve got lots of people out there who may have heard of our past titles but have never had an opportunity to play them.”
“So we think that program of porting and transferring the older titles over to newer platforms, such as the Switch, is very important. So that people get that awareness of our back catalogue. Just straight ports isn’t cutting it, we need to update those and modernize them to make something that works for modern gamers too.”
There's a very good chance the fighter pass is available separately AFTER the game comes out.Wait Iv'e just realized something.
You can't buy the fighter pass individually. It's only available in the SSBU+Fighters pass article on the eshop.
You can only buy each DLC separatly. Wich make it a total of 30 dollars , not 25 dollars.
This may kill the "X character can encourage to buy the pass" argument...
the game isnt out yet so its pretty obvious that the fighters pass will likely be released when they game isNo separate fighter pass?
Well that sucks, I'm getting the physical release.
Surely they'll release it separately sometime later...? please
No*ignore this*
He's not a lock but things are looking good:As someone just poking his head in, why are you guys so confident Geno is a lock? Don't get me wrong, I really want him as DLC, but what points have made this so strongly in his favor?
Adding to that, the NES library is steadily having its library grow, even including the former Japan-Only first Twinbee game. This could be a chance to right the wrongs by finally including the translated first four DQ/DW games in a virtual service on the Western side.True on all counts. DQ could have totally different implications when it comes to smash as opposed to a port. Instead of porting a whole game you would just be adding a character with assets. However I feel like it would be easier to just move a game over to a classic system that was already released on one of your old platforms than get new assets for a fighter.
The classic was used to bridge Wii U and Switch which is interesting because it feels to me like that means it’s trying to introduce older titles to my only us, the nostalgia generation, but a new generation. Like “these are the games that made us what we are”. I see what you mean by variables tho. But do you think it’s more likely SMRPG for more fans that way than by when it first came out? (Where Nintendo hoped you had to buy the game IF you did ) now it’s just included in one big package.
Speaking of that interview, Reggie said Sakurai was “well into development”. If the team hadn’t started developing until after the list was complete they’d only be developing for 9 days...is that considered “well into development”? Hmm...
I think I've posted this before, but it's worth mentioning again. In 2017 around the same period of time as the quotes posted above, we also have the Chrono Trigger director tweeting, "Secret Mission Start," along with a picture of a Switch. Overall that's a good sign for both Chrono and SMRPG, and it shows Square's serious about their Switch strategy. I keep thinking there's something more to the equation between Square and Nintendo besides Dragon Quest XI S. Remember the announcement for that FFVII remaster came out of nowhere.I mean, I would not go that far. It's clear that they have multiple games in mind, so it would be good to brainstorm.
The quote in the article from Matsuda:
“One of our other big initiatives is to get as many of our past titles available via digital releases. Among the younger generations of gamers, you’ve got lots of people out there who may have heard of our past titles but have never had an opportunity to play them.”
“So we think that program of porting and transferring the older titles over to newer platforms, such as the Switch, is very important. So that people get that awareness of our back catalogue. Just straight ports isn’t cutting it, we need to update those and modernize them to make something that works for modern gamers too.”
Yeah, it is something that should be appreciated more. For how cool and unique Geno is, he would have never gotten this far if it were not for Mario backing him up. It was Mario's good name that made him known.You see where I'm going with this. Dragon Quest and FF might sell gangbusters, but they've got nothing on how much Mario can move in comparison. We're just lucky that Geno is tied to such a huge property--honestly, I think we forget that sometimes.
Let me just point this out:
If Square is down for past titles, and they did remake SMRPG, on the Switch, with the Switch's install base (only destined to get bigger after Smash), and if you consider just how well modern Mario sells to the casual base...think about what kind of sales that could make. We're not talking about a port of a 20 year old game--this would, for all intents and purposes, be marketed as a new game. A new Mario game. It would get marketed to an all-new generation of gamers that actually grew up with JRPGs, suiting their tastes rather than introducing them to it. And all with the backing power of Nintendo's mascot.
And then you use Geno in Smash to promote it...
You see where I'm going with this. Dragon Quest and FF might sell gangbusters, but they've got nothing on how much Mario can move in comparison. We're just lucky that Geno is tied to such a huge property--honestly, I think we forget that sometimes.
Not to mention, there are Grandia HD remakes coming from GungHo, so there's definitely a chance to capitalise on JRPG remakes, so this type of strategy makes sense.I think I've posted this before, but it's worth mentioning again. In 2017 around the same period of time as the quotes posted above, we also have the Chrono Trigger director tweeting, "Secret Mission Start," along with a picture of a Switch. Overall that's a good sign for both Chrono and SMRPG, and it shows Square's serious about their Switch strategy. I keep thinking there's something more to the equation between Square and Nintendo besides Dragon Quest XI S. Remember the announcement for that FFVII remaster came out of nowhere.
Being an overlooked character in a big series has its perks, sometimes.Yeah, it is something that should be appreciated more. For how cool and unique Geno is, he would have never gotten this far if it were not for Mario backing him up. It was Mario's good name that made him known.
The day PP is out, if the TGA has nothing.So when do you guys think we'll see the first DLC character revealed? I personally don't think the VGAs are likely and that we'll see them in the next Nintendo Direct, whenever it may be.
I'm with you: next direct, most likely. And I'm thinking that will be in late January. You're almost guaranteed to get one then.So when do you guys think we'll see the first DLC character revealed? I personally don't think the VGAs are likely and that we'll see them in the next Nintendo Direct, whenever it may be.
Exactly. Unless we're getting a remaster of DQ 1–3 or something, basing the DLC newcomer off of DQ XI S doesn't fit for me because Square's Switch-specific strategy is original IPs and reboots. To me, using DQ XI characters would be counter-intuitive. With Paper Mario and Mario & Luigi on the decline, now's the time to reboot Mario RPG and get Square involved again.Let me just point this out:
If Square is down for past titles, and they did remake SMRPG, on the Switch, with the Switch's install base (only destined to get bigger after Smash), and if you consider just how well modern Mario sells to the casual base...think about what kind of sales that could make. We're not talking about a port of a 20 year old game--this would, for all intents and purposes, be marketed as a new game. A new Mario game. It would get marketed to an all-new generation of gamers that actually grew up with JRPGs, suiting their tastes rather than introducing them to it. And all with the backing power of Nintendo's mascot.
And then you use Geno in Smash to promote it...
You see where I'm going with this. Dragon Quest and FF might sell gangbusters, but they've got nothing on how much Mario can move in comparison. We're just lucky that Geno is tied to such a huge property--honestly, I think we forget that sometimes.
Man I hope so, turns out the end of November rumor was just a load of baloney again. There's no news for anything coming until the TGAs come up, luckily that's next week.I'm with you: next direct, most likely. And I'm thinking that will be in late January. You're almost guaranteed to get one then.
Nintendo might take that in consideration. It's good to know what your employees would have the most drive doing.Why are people still using the Sakurai praising as an argument when Nintendo decided the characters?
Why are people arguing Square's stake in Geno as a character when they aren't making the call either? They have to be approached in the first place before they can even say yea or nay.Why are people still using the Sakurai praising as an argument when Nintendo decided the characters?