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Geno (♥♪!?): Return of the Starsend Savior

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Inawordyes

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So... Uh... This could be big...

The Breath of the Wild Amiibo rereleases are November, Cat Mario and Cat Peach are February, and Monster Hunter is late March...

This heavily suggests we should be seeing 8 in a matter of weeks, maybe even by the end of the month. This is REALLY good.
Every fighter has released with an Amiibo wave, the wave that was supposed to release with Min Min was delayed to release when Min Min did. Not every Amiibo wave has released with a fighter, but the opposite has proven to be 100% always true.

We have the rough dates for the next 3 fighters if they release them on each, meaning that we have a potential timetable for 8 next month, 9 in Late January-ish, and potentially 10 in early April.

The interesting thing to note about this is that, if they manage to release a fighter on each “target”, they only have one DLC left in the pass for E3 2021, and if they release around the time of E3, we again are missing roughly 5-6 months of the year for them to release DLC, when they’ve already committed to having the DLC by 12/31

Curious, isn’t it? It’s almost like there may be more DLC that’s going to take up those gaps in the year.
 

Handy Man

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Something else worth considering. Fighter pass two may also end around Fall of next year, if not Winter. If we get all of the fighter pass one amiibo around the same time fighter pass two wraps up, there would be an akward void in Ultimate’s lifespan where 2022 features no updates and there are only amiibo releases for fighter pass two characters. My point is that I don’t think that Nintendo would want 2022 to only be amiibo releases for Ultimate’s life support, they might want to keep supporting Ultimate throughout 2022 outside of amiibo in order to maintain interest.
 

StarLight42

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I think people who are expecting big gaps like with Min Min and Steve are forgetting some things

1. Literally most of the the Steve presentation was Sakurai talking about how it was extremely difficult to implement the character, they had to redesign every single stage for the block placing move. Furthermore, Sakurai also commented on how they aren’t able to do testing at the team’s lunch break anymore and they only recently launched some private servers for character testing.

2. Characters are worked on in trios. We all know Joker, Hero, and Banjo were worked on all at the same time. This also should apply to Terry, Byleth, and Min Min. That means that Steve, FP8, and FP9 have all been worked on together.

I think this no FP8 until January thing is another quick jump to conclusions by the smash community.
 

RetrogamerMax

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Something else worth considering. Fighter pass two may also end around Fall of next year, if not Winter. If we get all of the fighter pass one amiibo around the same time fighter pass two wraps up, there would be an akward void in Ultimate’s lifespan where 2022 features no updates and there are only amiibo releases for fighter pass two characters. My point is that I don’t think that Nintendo would want 2022 to only be amiibo releases for Ultimate’s life support, they might want to keep supporting Ultimate throughout 2022 outside of amiibo in order to maintain interest.
Well to ne fair, we didn't get the Cloud, Corrin, and Bayonetta Amiibos until almost a year after Smash 4's DLC cycle end so I could see it. We could potentially get more bonus stages through updates or as it's standalone DLC plus bonus DLC characters.
 
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Snoop_nogg

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So... Uh... This could be big...

The Breath of the Wild Amiibo rereleases are November, Cat Mario and Cat Peach are February, and Monster Hunter is late March...

This heavily suggests we should be seeing 8 in a matter of weeks, maybe even by the end of the month. This is REALLY good.
Remember, Geno Bros, hype responsibly
 

JarBear

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As much as I would love to see 8 sooner than later ... we are talking about Nintendo here ... and their track record of handling Smash has been pretty sub par. I doubt 8 will be released this year, maybe a reveal trailer in December in connection with TGA.

... I would love to be proved wrong though.
 

Fatmanonice

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Every fighter has released with an Amiibo wave, the wave that was supposed to release with Min Min was delayed to release when Min Min did. Not every Amiibo wave has released with a fighter, but the opposite has proven to be 100% always true.

We have the rough dates for the next 3 fighters if they release them on each, meaning that we have a potential timetable for 8 next month, 9 in Late January-ish, and potentially 10 in early April.

The interesting thing to note about this is that, if they manage to release a fighter on each “target”, they only have one DLC left in the pass for E3 2021, and if they release around the time of E3, we again are missing roughly 5-6 months of the year for them to release DLC, when they’ve already committed to having the DLC by 12/31

Curious, isn’t it? It’s almost like there may be more DLC that’s going to take up those gaps in the year.
Very curious. This also very, very heavily implies they already plan on releasing a character next September/October which means it's for one of the E3 2021 reveals based on the timing. Well shove a pumpkin up my ass and call me spooky... Next E3 is likely already planned to be a double too.
 

Heoj

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I mean yeh, i think people are jumping to conclusions by thinking well get nothing untill 2021. I definitely think we could see 8 by maybe mid-november
 

Inawordyes

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Very curious. This also very, very heavily implies they already plan on releasing a character next September/October which means it's for one of the E3 2021 reveals based on the timing. Well shove a pumpkin up my ass and call me spooky... Next E3 is likely already planned to be a double too.
Yep, and how do you get a double reveal at E3 if you in theory only have 1 fighter left to reveal?

insert Wario picture

EDIT: And the only way we don’t end up with a situation where there’s only 1 fighter left to reveal at E3 is if one of the next 3 fighters is as technically stubborn as Min Min and Steve and causes another delay. But of all the characters we have in the rumor mill, none of them are in theory any more complicated than Hero at most, who still managed to release on time and not cause a delay, so there should be nothing preventing them from maintaining a normal schedule more akin to FP1 moving forward. Again, leaving about half a year’s worth of gap with nothing to show?
 
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RetrogamerMax

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So I've doubted the same company double dipping in a Pass even Microsoft, but if they allowed anyone to get away with double dipping I could see it being Microsoft. I mean, Microsoft is one of the biggest corporations in the world. So think about this:

E3 2019: Banjo & Kazooie

Originally E3 2020: Steve

E3 2021: Master Chief?

It could happen especially if Fighter's Pass 2 really is the end of the DLC for this game.
 

Peepo T. Skeleton

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There might be Smash Amiibo rereleases in these waves that haven't been announced yet. Either way, Nintendo tends to release all its Amiibo for the month around the same time so it's definitely applicable.
Oh alrighty then. So, after the Zelda Amiibo release, the Polish leak will be done, right? Or are there more that it listed?
 

Inawordyes

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So I've doubted the same company double dipping in a Pass even Microsoft, but if they allowed anyone to get away with double dipping I could see it being Microsoft. I mean, Microsoft is one of the biggest corporations in the world. So think about this:

E3 2019: Banjo & Kazooie

Originally E3 2020: Steve

E3 2021: Master Chief?

It could happen especially if Fighter's Pass 2 really is the end of the DLC for this game.
It helps that we technically don’t have a true Microsoft rep yet. Banjo is RARE and Steve is Mojang, and both were acquired 3rd-party studios. Master Chief would be the first true 1st-party, in-house Microsoft rep in the game, which is huge on its own, but in a sense all three are as different as Joker being an ATLUS rep and Bayonetta a Platinum Games rep, rather than strictly SEGA like Sonic is
 

Fatmanonice

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So what in the Polish leak helps support Geno I may ask?
-September release that was planned out at least 5 months in advance.

-Had multiple Mario and Square Amiibos rereleasing together.

-We correctly theorized that Hero would be released around this time.

-With Smash, Square has a long history of releasesing its own stuff together.

-Has reliably been a predictor for multiple big summer announcements (Mario and Zelda rereleases).
 

Mizzle

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Alright, does anyone know if there were any amiibo rereleases around the release of Min Min (June 22nd)? If there were, then that does give credence to 8 possibly being released in November.
 

Peepo T. Skeleton

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-September release that was planned out at least 5 months in advance.

-Had multiple Mario and Square Amiibos rereleasing together.

-We correctly theorized that Hero would be released around this time.

-With Smash, Square has a long history of releasesing its own stuff together.

-Has reliably been a predictor for multiple big summer announcements (Mario and Zelda rereleases).
Oh okay, so what you're saying is that this is probably the time Geno would have released if not for delays.
 

Heoj

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Umm... Im not sure if im missing something here, since im not exactly sure when those cloud and marios amiibos are re-releasing, but like... isnt it slightly possible that, it could still sort-of-in-a-way point to geno since the characters were all delayed and pushed back? Like if corn-69 wasnt a thing, then wouldnt geno end up releasing around september or something, so what my point is, would the cloud and mario re-releases have come out around when fp8 would have originally released?
 

PatPrime

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In my mind, if 8 is revealed in its own separate presentation or in a direct, Geno may very well be announced. But if 8 is announced at the Game Awards, then I'm not so sure if Geno would be revealed there.
 

RetrogamerMax

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In my mind, if 8 is revealed in its own separate presentation or in a direct, Geno may very well be announced. But if 8 is announced at the Game Awards, then I'm not so sure if Geno would be revealed there.
I mean, Joker seemed oddly appropriate for the Game Awards yet he was revealed there. I see no issue about Geno being a Game Awards reveal.
 

Firox

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So... Uh... This could be big...

The Breath of the Wild Amiibo rereleases are November, Cat Mario and Cat Peach are February, and Monster Hunter is late March...

This heavily suggests we should be seeing 8 in a matter of weeks, maybe even by the end of the month. This is REALLY good.
I like where your head's at, but let's not start pulling the "OK, maybe next week" shenanigans so soon. I'd rather set my sights on January and be horribly wrong than play another three months of shooting in the dark.
 
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CannonStreak

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Guys, I just had a thought: If all characters in FP2 are going to have unique playstyles or attributes, I can't see Geno working as one of those with unique characteristics or playstyles, even with timed hits. Still, I am sure Sakurai can find a way to make him unique. I, for one, have a little idea to make Geno a bit different aside from timed hits.

This involves stages. Just like how different stages may have different terrain that give Steve different materials when he mines on them, different stages would affect Geno's power (It can't be much harder to program than the terrain thing Steve has). With his Geno Boost move, Geno can draw power from the Star Road and become stronger. Now, in stages where the sun is out, Geno gets a good amount of power from the Star Road, with or without the Geno Boost, as the sun being out allows the Star Road to be able to give Geno power, either way; Geno just gets more power with the Geno Boost. In night or space stages, Geno gets even more power since, well, the stars are out. In cloudy stages, Geno is slightly stronger, below sun stage level, along with the power of his Geno Boost. In terms of underground stages and maybe indoor stages, Geno is slightly weaker, but can still gain strength from the Star Road and is not too weak, as he is still capable and close to as he were in cloudy levels. In changing levels like the Paper Mario stage, Geno's strength changes depending on which formation of the stage is actually present and in effect at the moment. Basically, Geno is strong or weak with weather conditions on the stage, and may get stronger with the Geno Boost depending on the stage, but nothing as complex as Steve. Battlefield and Final Destination have Geno at a reasonable, normal level, nothing special, just average level.

So, what do you all think of this?
 
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EarlTamm

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I don't know if its the same for you guys, but that Amiibo tweet has totally disappeared for me. I think it was deleted.
 

RetrogamerMax

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I realize even though it might not be likely, if we could live in a timeline where potentially Banjo & Kazooie, Steve, and Master Chief can get into the same Smash in the same DLC cycle, than we can live in the timeline where we get Hero, Geno, and Sora all in the same DLC cycle as well.
 
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Fatmanonice

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I like where your heads at, but let's not start pulling the "OK, maybe next week" shenanigans so soon. I'd rather set my sights on January and be horribly wrong than play another three months of shooting in the dark.
I was already predicting something by mid November so this just honestly goes along with it. Currently I'm not expecting anything until at least the week of November 2nd if that makes you feel better.
 

7NATOR

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Guys, I just had a thought: If all characters in FP2 are going to have unique playstyles or attributes, I can't see Geno working as one of those with unique characteristics or playstyles, even with timed hits. Still, I am sure Sakurai can find a way to make him unique. I, for one, have a little idea to make Geno a bit different aside from timed hits.

This involves stages. Just like how different stages may have different terrain that give Steve different materials when he mines on them, different stages would affect Geno's power (It can't be much harder to program than the terrain thing Steve has). With his Geno Boost move, Geno can draw power from the Star Road and become stronger. Now, in stages where the sun is out, Geno gets a good amount of power from the Star Road, with or without the Geno Boost, as the sun being out allows the Star Road to be able to give Geno power, either way; Geno just gets more power with the Geno Boost. In night or space stages, Geno gets even more power since, well, the stars are out. In cloudy stages, Geno isn't stronger or weaker, just at a tolerable, reasonable level with the Geno Boost getting a moderate amounf of power. In terms of underground stages and maybe indoor stages, Geno is slightly weaker, but can still gain strength from the Star Road and is not too weak, as he is still capable and close to as he were in cloudy levels. In changing levels like the Paper Mario stage, Geno's strength changes depending on which formation of the stage is actually present and in effect at the moment. Basically, Geno is strong or weak with weather conditions on the stage, and may get stronger with the Geno Boost depending on the stage, but nothing as complex as Steve.

So, what do you all think of this?
How would this work on FD and Battlefield versions of the stage, considering they made Steve's Mechanics uniform on those versions of the stages
 

7NATOR

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Oh right! I forgot. It would be uniform as well, pretty much normal. That said, I have a change to make in the other post.

In the meantime, what do you think?
Honestly, I think a mechanic like this would fit Mallow more than anything, considering he's the Weather guy. I guess if Mallow is not gonna be Playable, Geno i guess can take his spirit. Balancing all of this would be Crazy though, but they did Steve, so you know
 

CannonStreak

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Honestly, I think a mechanic like this would fit Mallow more than anything, considering he's the Weather guy. I guess if Mallow is not gonna be Playable, Geno i guess can take his spirit. Balancing all of this would be Crazy though, but they did Steve, so you know
Yeah, you're probably right. This was just an idea I wanted to share, And yeah, balancing would probably be crazy. Still, this is not much weather, but star based. Maybe not much of a difference, but the sun is a star, and the stars in the night I believe would reasonably give more power to Geno here. This wouldn't exactly work the same way with Mallow.
 

Janx_uwu

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Guys, I just had a thought: If all characters in FP2 are going to have unique playstyles or attributes, I can't see Geno working as one of those with unique characteristics or playstyles, even with timed hits. Still, I am sure Sakurai can find a way to make him unique. I, for one, have a little idea to make Geno a bit different aside from timed hits.

This involves stages. Just like how different stages may have different terrain that give Steve different materials when he mines on them, different stages would affect Geno's power (It can't be much harder to program than the terrain thing Steve has). With his Geno Boost move, Geno can draw power from the Star Road and become stronger. Now, in stages where the sun is out, Geno gets a good amount of power from the Star Road, with or without the Geno Boost, as the sun being out allows the Star Road to be able to give Geno power, either way; Geno just gets more power with the Geno Boost. In night or space stages, Geno gets even more power since, well, the stars are out. In cloudy stages, Geno isn't stronger or weaker, just at a tolerable, reasonable level with the Geno Boost getting a moderate amounf of power. In terms of underground stages and maybe indoor stages, Geno is slightly weaker, but can still gain strength from the Star Road and is not too weak, as he is still capable and close to as he were in cloudy levels. In changing levels like the Paper Mario stage, Geno's strength changes depending on which formation of the stage is actually present and in effect at the moment. Basically, Geno is strong or weak with weather conditions on the stage, and may get stronger with the Geno Boost depending on the stage, but nothing as complex as Steve.

So, what do you all think of this?
I like it, I just hope Hazards Off either gives Geno a slight boost or no boost. It's weird to think that Geno would get stronger depending on the stage. But hey, Steve did it, I'm sure Geno could too.
They could also give him the leveling system from SMRPG, where after his meter is filled up, he can choose to increase Attack (makes normals, smashes, and aerials stronger), Health (would reduce the damage and knockback he takes) and Special (Increases B move power). They could put a cap on how many levels he can grow so it's not too OP.
(I haven't played SMRPG yet so don't think I'll be a constant here or anything, just an outsider of sorts).
 
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CannonStreak

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I like it, I just hope Hazards Off either gives Geno a slight boost or no boost. It's weird to think that Geno would get stronger depending on the stage. But hey, Steve did it, I'm sure Geno could too.
They could also give him the leveling system from SMRPG, where after his meter is filled up, he can choose to increase Attack (makes normals, smashes, and aerials stronger), Health (would reduce the damage and knockback he takes) and Special (Increases B move power). They could put a cap on how many levels he can grow so it's not too OP.
(I haven't played SMRPG yet so don't think I'll be a constant here or anything, just an outsider of sorts).
That is a good idea, too. Glad you liked mine, though!
 
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