TooManyToastahs
Smash Journeyman
- Joined
- Sep 17, 2018
- Messages
- 414
- Location
- Yo'ster Island
- 3DS FC
- 2063-0575-6789
- Switch FC
- SW-8520-5670-4041
I like where your head’s at with this, and it’s definitely an interesting concept, but I dunno if it’s a thing Geno would have. Like 7NATOR said, it’s almost like a weather dependent gimmick that would fit better on Mallow, even if that’s not what you intended for it to be.Guys, I just had a thought: If all characters in FP2 are going to have unique playstyles or attributes, I can't see Geno working as one of those with unique characteristics or playstyles, even with timed hits. Still, I am sure Sakurai can find a way to make him unique. I, for one, have a little idea to make Geno a bit different aside from timed hits.
This involves stages. Just like how different stages may have different terrain that give Steve different materials when he mines on them, different stages would affect Geno's power (It can't be much harder to program than the terrain thing Steve has). With his Geno Boost move, Geno can draw power from the Star Road and become stronger. Now, in stages where the sun is out, Geno gets a good amount of power from the Star Road, with or without the Geno Boost, as the sun being out allows the Star Road to be able to give Geno power, either way; Geno just gets more power with the Geno Boost. In night or space stages, Geno gets even more power since, well, the stars are out. In cloudy stages, Geno is slightly stronger, below sun stage level, along with the power of his Geno Boost. In terms of underground stages and maybe indoor stages, Geno is slightly weaker, but can still gain strength from the Star Road and is not too weak, as he is still capable and close to as he were in cloudy levels. In changing levels like the Paper Mario stage, Geno's strength changes depending on which formation of the stage is actually present and in effect at the moment. Basically, Geno is strong or weak with weather conditions on the stage, and may get stronger with the Geno Boost depending on the stage, but nothing as complex as Steve. Battlefield and Final Destination have Geno at a reasonable, normal level, nothing special, just average level.
So, what do you all think of this?
But still, the concept you brought up is still really cool and unique, it might just need a bit of workshopping is all.