Some more comparisons before and after the committee was established for Paper Mario.Look, we've discussed this to death already, it's just another mark on the "may or may not be real" list of things Geno has going for him, and unless something changes with it there's really not much else to talk about.
On an unrelated note. in case you haven't seen it yet, theres a new interview related in Origami King. And OOOOOH BOY, this might actually be WORSE than what we learned in the infamous 2012 interviews for Sticker Star (I think those were through Iwata Asks?).
https://www.videogameschronicle.com/features/interviews/paper-mario-origami-king/
Tanabe: In Super Paper Mario, the elaborate story led the game away from the Mario universe, so since Paper Mario: Sticker Star I’ve refrained from using stories that are too complicated. Personally, though, I like games with stories. During the production of The Legend of Zelda: A Link to the Past, we made use of a system for character settings and real conversations in order to build the story, which was a first for a game in a series. (I also wrote the text for this game.)
- How do you make sure the story appeals to a broad audience? And what challenges does existing within the Mario franchise present to your writers?
Tanabe: Since Paper Mario: Sticker Star, it’s no longer possible to modify Mario characters or to create original characters that touch on the Mario universe. That means that if we aren’t using Mario characters for bosses, we need to create original characters with designs that don’t involve the Mario universe at all, like we’ve done with Olly and the stationery bosses.
- Mario is famous for its iconic cast of villains. Can you talk about the new villain in this game and how you design a character to stand alongside all-time greats like Bowser and Kamek?
Well, it certainly explains a lot, doesn't it. And before you ask, this doesn't seem like something that's JUST being applied to Paper Mario, in fact it actually explains some weird things in other games.
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Remember all the weird inconsistencies in the changes for SuperStar Saga? You actually look and the sprites that are actually changed or redesigned seem to only be characters/enemies specifcally connected to the main Mario World and not the Bean-Bean Kingdom. (this includes changing all the unique Toads in Little Fungitown to generic ones which isn't shown here)
But what about Odyssey? Well, that game completely distances itself from the Mushroom Kingdom entirely, so it's allowed to do weirder stuff I guess. Also it's the main Mario team, they probably have more leeway. Either way, it's completely infuriating and I want to slap Miyamoto across the face because of it.
And just to prove this wasn't just some decision IS made and not the Mario committee. These are the concept art for a lot of characters.
It looks sooooo much better.
I'm just going to say that hopefully the Geno cameo was actually missing because Alphadream was going bankrupt and not because the committee didn't want Geno to appear in Mario SS this time.